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Wood Burner

blabbyblabby Posts: 564
Many higher leveled players like me have an excess of wood. It would be cool to be able to burn the wood and temporarily increase P.O. of all castles.

Similar to the feast but increases P.O.

My suggestions are

5,000 wood and 500 stone= 100 P.O. increase for 2 hours
13,000 wood and 1,300 stone= 250 P.O increase for 3 hours
40,000 wood and 4,000 stone= 600 P.O. increase for 6 hours

I think it needs a bit of tweaking but is the Idea good.

Note: the stone surrounds the fire.
Post edited by blabby on
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Comments

  • Billy962Billy962 Posts: 7,420
    edited 09.05.2013
    5000 wood-100 PO for 2 hrs??? 2 ez 2 get. i can buy it over and over. especially at my wood ops. i make 1500 wood an hr at 1. make it more. like 20k wood-100 PO for 2 hrs. but its a good idea
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  • Luke FieryswordLuke Fierysword Posts: 2,290
    edited 09.05.2013
    Hmmm...

    It's an interesting idea. Would be ideal for players losing a lot of food every hour...
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  • blabbyblabby Posts: 564
    edited 09.05.2013
    Billy962 wrote: »
    5000 wood-100 PO for 2 hrs??? 2 ez 2 get. i can buy it over and over. especially at my wood ops. i make 1500 wood an hr at 1. make it more. like 20k wood-100 PO for 2 hrs. but its a good idea

    It needs to be achievable for all types of players.
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  • RighteousBob449RighteousBob449 Posts: 829
    edited 09.05.2013
    How would wood being burned help your P.O.? But it is a good idea. Probably won't be part of the game, but nice idea.
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  • sucmficsucmfic Posts: 438
    edited 09.05.2013
    Like the thought but it wood isn't necessarily the abundant resource at the highest levels.

    Stone becomes much more common-place once construction and research cools down and you're only left with tool-making and resource sharing.
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  • B.StinsonB.Stinson Posts: 156
    edited 09.05.2013
    blabby wrote: »
    Many higher leveled players like me have an excess of wood. It would be cool to be able to burn the wood and temporarily increase P.O. of all castles.
    blabby wrote: »
    It needs to be achievable for all types of players.

    No it doesn't.

    Not bad idea, but as said above the numbers that you suggested would need severe tweaking for balancing issues. Problem is I don't think that this idea is either essential or ground-breaking enough to brought out. There have been several various updates to resolve the issue with high-level players having excess resources: Native Villages, Colossus event and events such as the Thorn King which have grave interest cost for resource transporting.
    How would wood being burned help your P.O.? But it is a good idea. Probably won't be part of the game, but nice idea.

    Fire camps, brings warmth and increases ones morale as food does with Feast.
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  • DeathsmithDeathsmith Posts: 229
    edited 09.05.2013
    Not bad, although I would enjoy some tweaking.
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  • royal1royal1 Posts: 186
    edited 09.05.2013
    blabby wrote: »
    Many higher leveled players like me have an excess of wood. It would be cool to be able to burn the wood and temporarily increase P.O. of all castles.

    Similar to the feast but increases P.O.

    My suggestions are

    5000 wood= 100 P.O. increase for 2 hours
    13000 wood= 200 P.O increase for 3 hours
    40000 wood= 600 P.O. increase for 6 hours

    I think it needs a bit of tweaking but is the Idea good.

    good idea but I think buring wood for PO dosent make much sense - if anything it would lower PO by smoking up your castle grounds.
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  • EpicZachary128EpicZachary128 Posts: 186
    edited 09.05.2013
    why would you want P.O. for just a few hours, and why only wood?
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  • DeathsmithDeathsmith Posts: 229
    edited 09.05.2013
    Because you could burn wood to make the citizens warmer through the cold nights, thereby increasing their happiness and your PO.
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  • blabbyblabby Posts: 564
    edited 09.05.2013
    Deathsmith wrote: »
    Because you could burn wood to make the citizens warmer through the cold nights, thereby increasing their happiness and your PO.

    Perfectly said. The wood would bring warmth to your citizens.
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  • derkaderderkader Posts: 765
    edited 10.05.2013
    why would you want P.O. for just a few hours, and why only wood?

    why do u eat food it only lasts a couple minutes .... to stay alive and any extra P.O for any amount of time is good
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  • g man4g man4 Posts: 1,936
    edited 10.05.2013
    this is somewhat counter intuitive. you burn a resource to do something that, in the end, increases resource production. better off getting better decoration. it costs less and has a permanent (and yes, slightly smaller) effect.
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  • blabbyblabby Posts: 564
    edited 10.05.2013
    g man4 wrote: »
    this is somewhat counter intuitive. you burn a resource to do something that, in the end, increases resource production. better off getting better decoration. it costs less and has a permanent (and yes, slightly smaller) effect.

    G man4, this update would be meant for players that have reached the later stages of the game and have run out of space.
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  • keep1keep1 Posts: 410
    edited 10.05.2013
    Maybe it should also have stone that must be added
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  • blabbyblabby Posts: 564
    edited 10.05.2013
    keep1 wrote: »
    Maybe it should also have stone that must be added

    That's a good idea but the amount of stone that should be added is 10% of the wood.

    The stone would surround the fire.
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  • xfiend (US1)xfiend (US1) Posts: 47
    edited 10.05.2013
    what about stones i have an over abundant of them as well maybe they can be turned into marble or granite for even better defense for walls and/or gates but this is just a thought the wood idea though is a great one for making fires to keep people warm during winter/camping times or just in the ice realm at least
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  • Billy962Billy962 Posts: 7,420
    edited 10.05.2013
    or u can make them into defense rocks. at higher lvls u need stone alot but not alot of wood
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  • blabbyblabby Posts: 564
    edited 11.05.2013
    xfiend wrote: »
    what about stones i have an over abundant of them as well maybe they can be turned into marble or granite for even better defense for walls and/or gates but this is just a thought the wood idea though is a great one for making fires to keep people warm during winter/camping times or just in the ice realm at least

    I don't mean to get off topic, but trade with other people to get wood. ( I am trading wood for stone right now with another player) If you trade enough with the player you can trust them to send resources back even days later. If they run out of the resource or coins, of course.
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  • blabbyblabby Posts: 564
    edited 06.08.2013
    Bump.......
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