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Wood Burner

Similar to the feast but increases P.O.
My suggestions are
5,000 wood and 500 stone= 100 P.O. increase for 2 hours
13,000 wood and 1,300 stone= 250 P.O increase for 3 hours
40,000 wood and 4,000 stone= 600 P.O. increase for 6 hours
I think it needs a bit of tweaking but is the Idea good.
Note: the stone surrounds the fire.
Comments
It's an interesting idea. Would be ideal for players losing a lot of food every hour...
It needs to be achievable for all types of players.
Stone becomes much more common-place once construction and research cools down and you're only left with tool-making and resource sharing.
No it doesn't.
Not bad idea, but as said above the numbers that you suggested would need severe tweaking for balancing issues. Problem is I don't think that this idea is either essential or ground-breaking enough to brought out. There have been several various updates to resolve the issue with high-level players having excess resources: Native Villages, Colossus event and events such as the Thorn King which have grave interest cost for resource transporting.
Fire camps, brings warmth and increases ones morale as food does with Feast.
good idea but I think buring wood for PO dosent make much sense - if anything it would lower PO by smoking up your castle grounds.
Perfectly said. The wood would bring warmth to your citizens.
why do u eat food it only lasts a couple minutes .... to stay alive and any extra P.O for any amount of time is good
G man4, this update would be meant for players that have reached the later stages of the game and have run out of space.
That's a good idea but the amount of stone that should be added is 10% of the wood.
The stone would surround the fire.
I don't mean to get off topic, but trade with other people to get wood. ( I am trading wood for stone right now with another player) If you trade enough with the player you can trust them to send resources back even days later. If they run out of the resource or coins, of course.