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New alliance attacks improvement.

Okay,
We can now see the alliance attacks in our travel view.
Having used it I can see a few issues that could be resolved. In a big alliance it's much much harder to spot incoming attacks as there's so much activity. I know it's easy to click "do not show to alliance" but most people forget.
Firstly, and this is also an improvement on the original system, can we have one single tab that only shows incoming attacks instead of alliance troops?
I mean all incoming attacks on your own castles/RVs and attacks on your alliance members. This tab should show nothing else, this would make it more user friendly as most strong alliances will have many, many outgoing attacks.
That's it really. It's a nice addition to the game, but a bit messy as it is.
We can now see the alliance attacks in our travel view.
Having used it I can see a few issues that could be resolved. In a big alliance it's much much harder to spot incoming attacks as there's so much activity. I know it's easy to click "do not show to alliance" but most people forget.
Firstly, and this is also an improvement on the original system, can we have one single tab that only shows incoming attacks instead of alliance troops?
I mean all incoming attacks on your own castles/RVs and attacks on your alliance members. This tab should show nothing else, this would make it more user friendly as most strong alliances will have many, many outgoing attacks.
That's it really. It's a nice addition to the game, but a bit messy as it is.
Post edited by Baldrick (GB1) on
It's been a while.....
0
Comments
Only your own incoming attacks. If your alliance has 10 or 15 incoming attacks and 20-30 outgoing attacks it gets pretty messy in there.
incoming attacks to other alliance members. it does get very confusing at times and there will be bugs. we are already seeing attacks turn to blue instead of red in the travel overview. just a little thing but i guess there will be more. i hope i'm wrong tho.
[SIGPIC][/SIGPIC]
incoming attacks to other alliance members. it does get very confusing at times and there will be bugs. we are already seeing attacks turn to blue instead of red in the travel overview. just a little thing but i guess there will be more. i hope i'm wrong tho.
[SIGPIC][/SIGPIC]
Really confusing
Retired from duties in September 2015.
Once Leader of Phoenix Sword and the once prominent alliance empire, Phoenix. Proud member of now collapsed OU. All organizations mentioned above have collapsed or merged into other prominent alliances since. Co-founder of the Force family.
"I have seen many wars fought through my four years on this server. I have seen families rise and fall. I have been members of prominent organizations in International 1 and International 2, and have played in United States 1 with my forum buddies as well. It has shown me many things, but mainly that every action that is partaken in this game and in the world can only be deemed right or wrong depending upon your perspective. Never pass the blame, fight hard to succeed. As a non-ruby player, I managed to create and nurture not one but two of the most successful alliance families in International 2. Believe, there is always another path. Success is determined by the amount of effort you are willing to put in"
[SIGPIC][/SIGPIC]
An experienced alliance wich is part of Bloody Blades Bloodline & I2TO!
For more informations visit "The Unstoppable" Official Webpagge:
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Yeah, it's blank in the travel overview, but if you click on the attacking army on the world map you can see the attack formation, just like with incoming attacks.
That's hard Baldrick. Pain in the butt following that line.
Retired from duties in September 2015.
Once Leader of Phoenix Sword and the once prominent alliance empire, Phoenix. Proud member of now collapsed OU. All organizations mentioned above have collapsed or merged into other prominent alliances since. Co-founder of the Force family.
"I have seen many wars fought through my four years on this server. I have seen families rise and fall. I have been members of prominent organizations in International 1 and International 2, and have played in United States 1 with my forum buddies as well. It has shown me many things, but mainly that every action that is partaken in this game and in the world can only be deemed right or wrong depending upon your perspective. Never pass the blame, fight hard to succeed. As a non-ruby player, I managed to create and nurture not one but two of the most successful alliance families in International 2. Believe, there is always another path. Success is determined by the amount of effort you are willing to put in"
Not sure how this affects other alliances but most of our attacks don't need to be shown, and it's a bother to have to untick every one of these.
Also, the blue horn showed up the other day *after* we noticed the attack in the travel overview. The horn was 5-15 min late, depending on the players in the alliance (some saw it sooner, some later), but all saw the attack in the travel overview.