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Discussion for New Research and The Architect

148

Comments

  • DreKay47 (INT2)DreKay47 (INT2) Posts: 13
    edited 09.10.2012
    xJadetsssx wrote: »
    I don't collect taxes, but I think it is kind of nice having the 12 hours tax collection without having to pay rubies, also having 20 spies sounds awesome

    Its not the spies that the research increases, its your city guards, but yes 12 hour tax collection = awesomesauce
  • xJadetsssxxJadetsssx Posts: 5,983
    edited 09.10.2012
    DreKay47 wrote: »
    Its not the spies that the research increases, its your city guards, but yes 12 hour tax collection = awesomesauce

    It increases spies, there is an upgrade for that in the research tower too
  • M.Arsalan AliM.Arsalan Ali Posts: 94
    edited 09.10.2012
    I also noticed that it has reduced :(
  • DreKay47 (INT2)DreKay47 (INT2) Posts: 13
    edited 09.10.2012
    xJadetsssx wrote: »
    It increases spies, there is an upgrade for that in the research tower too

    My bad, only saw it now, awesomesauce
  • k3rb3r05k3rb3r05 Posts: 231
    edited 09.10.2012
    J.I. Joe2 wrote: »
    I don't see that. It hasn't changed for me.

    yep, it has... barbarian fortress for example...
    before: 24/72/24
    now: 21/63/21

    level 20 ice tower:
    before: 23/?/23
    now: 20/60/20

    level 14-4 rbc:
    before: 17/?/17
    now: 14/42/14

    I guess all NPC castles have been changed.


    i wonder what will happen to my forces already on the way to several fortresses (EDIT: forces fought with old standards)

    On another note, we can upgrade resource buildings but NOT farmhouses? (architect event) why?

    Also we can upgrade guardhouses for 5 additional guards ea (architect event)
    +
    we get 6% additional guards (max 30%) through research
    but only 5 additional spies???
    (wonder how much good will that do)
  • HeroDonaldiHeroDonaldi Posts: 55
    edited 09.10.2012
    Is good but need a lot of resources !
  • M.Arsalan AliM.Arsalan Ali Posts: 94
    edited 09.10.2012
    t0rn4d0 wrote: »
    Barbarian fortresses (24-72-24 to 21-63-21) and desert towers (52-156-52 to 50-150-50) are reduced.
    I haven't checked other targets yet.

    If it is a part of the update so it is just a b.s :(
  • k3rb3r05k3rb3r05 Posts: 231
    edited 09.10.2012
    If it is a part of the update so it is just a b.s :(
    it is... all NPC have been reduced... read couple of posts prior

    EDIT: SADLY, the defenses remained as they were. at least for ice fortresses

    another update which was done without much thinking. well, not entirelly. they did think.... ruby purchases.... imagine how many ppl will burn rubies during architect events because the upgrades take more than 1/2 a day ea


    if an architect appears once a month, and someone:
    • has fully developed castles
    • isn't a ruby player (or is light-ruby player)
    • has the resources for the upgrades
    it will prolly take him a couple of years to upgrade all buildings
  • PeterKlintingPeterKlinting Posts: 336
    edited 09.10.2012
    For the RBCs' and other players' soldier limits the soldier limits are as follows:
    -- The side flanks' soldier limits are equal to the level of the RBC/player (e.g. level 17 can have 17 on each side flank)
    -- The middle flank limit is equal to the other flanks' limits times 3 (e.g. level 17 can have 51 on middle flank)

    This does also mean that the Barbarian Fortress is a level 21 :)

    Hope this helps understand it better :)

    EDIT: The max. soldier limit on the side flanks are 52 and 156 on the middle flank
  • M.Arsalan AliM.Arsalan Ali Posts: 94
    edited 09.10.2012
    k3rb3r05 wrote: »
    it is... all NPC have been reduced... read couple of posts prior

    EDIT: SADLY, the defenses remained as they were. at least for ice fortresses

    another update which was done without much thinking. well, not entirelly. they did think.... ruby purchases.... imagine how many ppl will burn rubies during architect events because the upgrades take more than 1/2 a day ea


    if an architect appears once a month, and someone:
    • has fully developed castles
    • isn't a ruby player (or is light-ruby player)
    • has the resources for the upgrades
    it will prolly take him a couple of years to upgrade all buildings

    I would say that GGS just know that how to make money, they didn't even consider to make us aware of this part of the update otherwise we can give our suggestions and they might not be able to implement this update as such thing happened at the time of the update of reduction in collection of coins.
  • k3rb3r05k3rb3r05 Posts: 231
    edited 09.10.2012
    Hope this helps understand it better :)

    yes, it does. also reinforces my belief that the programmers / testers aren't actual players, which sux in a way.

    for example
    a level 3 rbc solution was: 6 maces / 0 / 2 maces
    now it becomes: wave 1: 3 maces / 0 / 2 maces + wave 2: 3 maces / 0 / 0

    which means 3 more clicks than necessary and in the long run more tiresome for the player
  • GalacticiaGalacticia Posts: 141
    edited 09.10.2012
    I'm pissed at the reduction of soldiers we can send at robber barons and the like.

    But there's one thing I'd like to know, will the architect appear in all kingdoms and outposts?
  • Trage NerdTrage Nerd Posts: 164
    edited 09.10.2012
    It seems like it, the buildings in the other worlds can also be upgraded. So the architect will have to come by
  • Trage NerdTrage Nerd Posts: 164
    edited 09.10.2012
    k3rb3r05 wrote: »
    yep, it has... barbarian fortress for example...
    before: 24/72/24
    now: 21/63/21

    level 20 ice tower:
    before: 23/?/23
    now: 20/60/20

    level 14-4 rbc:
    before: 17/?/17
    now: 14/42/14

    I guess all NPC castles have been changed.


    i wonder what will happen to my forces already on the way to several fortresses (EDIT: forces fought with old standards)

    On another note, we can upgrade resource buildings but NOT farmhouses? (architect event) why?

    Also we can upgrade guardhouses for 5 additional guards ea (architect event)
    +
    we get 6% additional guards (max 30%) through research
    but only 5 additional spies???
    (wonder how much good will that do)

    NOOOO, there goes my hard hard work...I've got an excel sheet with the spy reports of robber barons until lvl 35. Do I have to throw all this away?
  • PeterKlintingPeterKlinting Posts: 336
    edited 09.10.2012
    Trage Nerd wrote: »
    NOOOO, there goes my hard hard work...I've got an excel sheet with the spy reports of robber barons until lvl 35. Do I have to throw all this away?

    No, you must NOT just throw it away and think it doesn't mean anything anymore. It can still be used for seeing which soldiers and tools you should use. And it's legal to edit it on the way you proceed :)
    You can also, as I'm doing, implement gold- and XP-rewards gained for every level.
    Never give up just because of a small edition :)
  • t0rn4d0t0rn4d0 Posts: 96
    edited 09.10.2012
    k3rb3r05 wrote: »
    it is... all NPC have been reduced... read couple of posts prior

    EDIT: SADLY, the defenses remained as they were. at least for ice fortresses

    another update which was done without much thinking. well, not entirelly. they did think.... ruby purchases.... imagine how many ppl will burn rubies during architect events because the upgrades take more than 1/2 a day ea


    if an architect appears once a month, and someone:
    • has fully developed castles
    • isn't a ruby player (or is light-ruby player)
    • has the resources for the upgrades
    it will prolly take him a couple of years to upgrade all buildings

    Yes, that architect is, once again, an update purely addressed to ruby players.

    Some calculations.
    10 guardhouses x 15h20' = 153h
    12 dwellings x 22h25' = 270h
    6 stone quarries x 10h20' = 62h
    6 woodcutters x 9h30' = 57h
    1 marketplace x 26h23' = 26h

    ==> more or less 567 hours (underestimated)

    If the architect comes once every month and stays 25 hours, it will take more than a year and a half to finish these upgrades...
  • LegendaryKing64LegendaryKing64 Posts: 173
    edited 09.10.2012
    t0rn4d0 wrote: »
    Yes, that architect is, once again, an update purely addressed to ruby players.

    Some calculations.
    10 guardhouses x 15h20' = 153h
    12 dwellings x 22h25' = 270h6 stone quarries x 10h20' = 62h
    6 woodcutters x 9h30' = 57h
    1 marketplace x 26h23' = 26h

    ==> more or less 567 hours (underestimated)

    If the architect comes once every month and stays 25 hours, it will take more than a year and a half to finish these upgrades...

    Why do you need to build dwellings though? It is a known fact that you gain more by hitting the robber barons in gree, and also you gain more by hitting the cultists towers in fire peaks. How much can you earn in 10 minutes, 500-1000 coins per minute? Why do that when you can earn 12k in coins for 10 minutes work i.e. travelling there and back. You do that with your nine commanders simultaneously and you could have over 100k in coins in under an hour. When I was a level 45, I was getting 150k in coins per 24 hours, but I have knocked most of my dwellings down and still get roughly 50k per 24 hours which pays for the expenses i.e. travelling, recruitment etc. So, you could in theory take those 270 hours away.
  • edited 09.10.2012
    t0rn4d0 wrote: »
    Yes, that architect is, once again, an update purely addressed to ruby players.

    Some calculations.
    10 guardhouses x 15h20' = 153h
    12 dwellings x 22h25' = 270h
    6 stone quarries x 10h20' = 62h
    6 woodcutters x 9h30' = 57h
    1 marketplace x 26h23' = 26h

    ==> more or less 567 hours (underestimated)

    If the architect comes once every month and stays 25 hours, it will take more than a year and a half to finish these upgrades...

    Yes, but i think that if you start building something and then the architect go away, that building is still under constract. So you can build a woodcutter when the archtect come and before leave start construct a dwelling. So you can save enough time...

    Anyway, i hope to come atleast oce per 10 days.
  • LegendaryKing64LegendaryKing64 Posts: 173
    edited 09.10.2012
    At least the newbies won't have to worry about this particular update and the research time needed.
  • pj3290pj3290 Posts: 1
    edited 09.10.2012
    In addition, with the help of the architect you can upgrade a number of different buildings! (ie stonemason and marketplace)
    direct quote from update notes

    WTH happened to upgrading the stone mason? I kinda figure maybe we could upgrade the flour mill as well... Small increase but would be helpful... Was this part just thrown out? or more likely were we lied to in the begining X P
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