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The new, 5th Kingdom

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Comments

  • Erik the Red2Erik the Red2 Posts: 1,793
    edited 05.10.2012
    OK, a modification of those ideas, but without night and day, as real slim shady pointed out, it would be silly for night time in one kingdom but not the rest. And sea monsters would be the siege tools for the pirates, but the player would only have ships and no monsters. And what would moat equivalents be? Ring of Rock? Giant mound that stops boats from coming in?
  • Zan Wrai (GB1)Zan Wrai (GB1) Posts: 317
    edited 05.10.2012
    Here's an idea.It wouldbe designed for an alliance. Each player has ONE fortress. No outposts, no resource villages, just your fortress. Your fortress is tough, but it has three maximum occupancy rate points. For example, you could choose which of your plants has 100 percent. So if I chose maximum occupancy for 3 stone quarries, an alliance member would choose maximum for three woodcutters, and another farms, etc. Only players in alliances could go. Of course, it kind of gives all the power to the big alliances, but they have that anyway. Please reply if you like, and please reply if you don't like it.
  • Baldrick (GB1)Baldrick (GB1) Posts: 4,948
    edited 05.10.2012
    Zan Wrai wrote: »
    Here's an idea.It wouldbe designed for an alliance. Each player has ONE fortress. No outposts, no resource villages, just your fortress. Your fortress is tough, but it has three maximum occupancy rate points. For example, you could choose which of your plants has 100 percent. So if I chose maximum occupancy for 3 stone quarries, an alliance member would choose maximum for three woodcutters, and another farms, etc. Only players in alliances could go. Of course, it kind of gives all the power to the big alliances, but they have that anyway. Please reply if you like, and please reply if you don't like it.

    I think the problem with this idea (although I like it) is ownership. Even with the capitals, one player must have overall ownership. I suppose this is due to the large numbers of players who change alliances regularly. If there was a way to make a building/castle a part of the alliance I think they would have done that with the capitals.

    It would be nice, however to have a kingdom only made up of alliance castles (or harbours). I think it would give alliances the chance to really show how good they are.
  • Zan Wrai (GB1)Zan Wrai (GB1) Posts: 317
    edited 05.10.2012
    Baldrick wrote: »
    I think the problem with this idea (although I like it) is ownership. Even with the capitals, one player must have overall ownership. I suppose this is due to the large numbers of players who change alliances regularly. If there was a way to make a building/castle a part of the alliance I think they would have done that with the capitals.

    It would be nice, however to have a kingdom only made up of alliance castles (or harbours). I think it would give alliances the chance to really show how good they are.
    Let me clarify: Each member would have his own castle, or tower, part of a large alliance fortress. so he could have complete ownership of his part. if he left the alliance, his part would be reset to zero. then the would give each other resources, in order to develop their parts. is that clearer?
  • famous nadinfamous nadin Posts: 335
    edited 05.10.2012
    i go with jade
  • ajay2260ajay2260 Posts: 51
    edited 05.10.2012
    i go with jade

    and i go with u sweet indian.
  • LordEssenceLordEssence Posts: 81
    edited 05.10.2012
    I would say it should be a tropical island(lions, tigers...) and the rest Jade's idea. But instead of mountain towers you could have different types... maybe banana tower(lvl 50-60) and... other tropical fruits and stuff...
  • gaurav.shadygaurav.shady Posts: 55
    edited 05.10.2012
    good topic to talk about ...

    with water as a part , we can have a lot more & different additions of troops\buildings\resources\tools\game play

    something different to play with (ice \ desert \ fire peaks were all the same with a different background color and enemy with different costumes )
  • Baldrick (GB1)Baldrick (GB1) Posts: 4,948
    edited 05.10.2012
    Zan Wrai wrote: »
    Let me clarify: Each member would have his own castle, or tower, part of a large alliance fortress. so he could have complete ownership of his part. if he left the alliance, his part would be reset to zero. then the would give each other resources, in order to develop their parts. is that clearer?


    Yes, much clearer. Thanks.
  • DarknessGhostDarknessGhost Posts: 433
    edited 05.10.2012
    jades idea is great
  • LukeWarriorLukeWarrior Posts: 305
    edited 05.10.2012
    I would really love to see a new kingdom, but different to the current ones. How about we have a sea kingdom? Your castle is biased on a island and there are new buildings as well as some of the old ones. The island has the standard resources wood, stone and food. One of the new buildings would be the harbour, here you can build ships and go explore! Your can find lots of things from exploring such as new research and troops. You can attack people in the usual way but you have to use ships which incur a much higher travel cost/travel time.
  • king matt IIIking matt III Posts: 286
    edited 05.10.2012
    crazy idea here, an alliance world made of completly capitals. stupid i know but i wanted to throw that out there just to do it. so what do you think even though i know what your going to probably say.
  • King TobiKing Tobi Posts: 112
    edited 05.10.2012
    Baldrick wrote: »
    Yes! I really like the idea of a water based kingdom, with islands and docks/ships. I guess the dynamics of the game would be the same, A attacks B etc.
    Then why were you not on my thread "should we have boats?" plus Baldrick i think this idea is pretty good I vote NO for RVs (though i have 2) cuz its hard to find the odd burning castle with an RV
  • Baldrick (GB1)Baldrick (GB1) Posts: 4,948
    edited 05.10.2012
    King Tobi wrote: »
    Then why were you not on my thread "should we have boats?" plus Baldrick i think this idea is pretty good I vote NO for RVs (though i have 2) cuz its hard to find the odd burning castle with an RV

    I think I was, but I think you wanted boats in the great empire, which is mostly solid ground with a few streams here and there. I think I posted that I liked the idea of boats but only in a new kingdom.
  • GhjHeroGhjHero Posts: 1,802
    edited 08.10.2012
    If there was a water world and ships were used in place of soldiers, would we still need food or should there be a new resource such as oil maybe since ships don't need to eat?
  • Baldrick (GB1)Baldrick (GB1) Posts: 4,948
    edited 08.10.2012
    GhjHero wrote: »
    If there was a water world and ships were used in place of soldiers, would we still need food or should there be a new resource such as oil maybe since ships don't need to eat?

    Did you really write that?

    The ships carry the troops, whop still eat food.

    The ships replace the horses, but who knows where their food comes from, that my friend is a mystery.

    Oil? This game is set in the middle ages, ships would use sails and wind power to move around, or oars if they were small enough.
  • GhjHeroGhjHero Posts: 1,802
    edited 08.10.2012
    I only said that in response to Eric the Red who suggested that ships replace soliders. For example one ship could be a ram ship while another could be a Greek Fire ship (I'm not making that up the ancient Greeks really did invent a type of fire that could burn even underwater.)
  • Baldrick (GB1)Baldrick (GB1) Posts: 4,948
    edited 08.10.2012
    GhjHero wrote: »
    I only said that in response to Eric the Red who suggested that ships replace soliders. For example one ship could be a ram ship while another could be a Greek Fire ship (I'm not making that up the ancient Greeks really did invent a type of fire that could burn even underwater.)

    My sincerest apologies sir. You didn't quote Erik so it was difficult for me to see you were replying to him.

    Not sure if this would work as all the kingdoms are connected together at the moment and troops can travel from kingdom to kingdom. I like boats and maybe they could work it that they could have some interaction between them, but in the same way as castles do. Tools (cannons, fire things) and then once you've destroyed the other ships defences you could board that ship and kill the troops with your troops.
  • BlueScreenDeathBlueScreenDeath Posts: 132
    edited 09.10.2012
    Baldrick wrote: »
    My sincerest apologies sir. You didn't quote Erik so it was difficult for me to see you were replying to him.

    Not sure if this would work as all the kingdoms are connected together at the moment and troops can travel from kingdom to kingdom. I like boats and maybe they could work it that they could have some interaction between them, but in the same way as castles do. Tools (cannons, fire things) and then once you've destroyed the other ships defences you could board that ship and kill the troops with your troops.

    It seems like we are having our 5th Kingdom! As soon as you login you see the latest news which says there is gonna be a 5th Kingdom! I am eager to see whether our idea's are going to be put into practice! Lets cross our fingers! :D
  • destructodestructo Posts: 18
    edited 09.10.2012
    It seems like we are having our 5th Kingdom! As soon as you login you see the latest news which says there is gonna be a 5th Kingdom! I am eager to see whether our idea's are going to be put into practice! Lets cross our fingers! :D

    It seems we will have to chose the:Blue or the Red sdie on the 5th kingdom,don't know how that will work but ok....

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