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Retreating Soldiers

if you lose as a attacker apparentely all your troops die and this can really be quite dissappointing when you lose lets say 600 soldiers. So i thought maybe if you lose as an attacker 10% of your soldiers retreat or flee from battle and return to your castle ready for the next battle which would even things up i believe....
Comments
Eric768
We can choose whether we want to attack or not - GGS doesn't need a soft corner for us there because it's our choice
So seriously if you don't want to lose soldiers(in this case attackers) stop playing the game, or keep 0 honour no alliance and a lot of defenders. I like the idea but logically it wont be implemented.
and when you take about 'stop playing the game' i like this game, i am just giving a suggestion.... i find it rather weird when a person posts a suggestion or states his opinion then he gets blasted on by people who disagree... its an opinion....
In an attack the attackers will be dead or wounded in an enemy castle with no one there to help them, at best they would become a prisoner of war...
I can see the logic in this; don't see what the big problem with having 10% of your troops survive, you still have to replace 90% of them. And no army would continue fighting to the last soldier, as others have said, they would rmake a tactical retreat/run away. Would probably be pretty easy to implement this idea too.
Not a bad idea in my opinion.
But, also as previously suggested, surely if they were only injured and the defenders won they would be captured rather than return to your castle.
I think this might just open up a can of worms. People would complain "why did those attackers survive?". "Why didn't I get to capture them and make them mine?".
I very much doubt that troops in medieval times were kept as "prisoners of war". They would either have run away or been killed, or possibly made slaves etc. This is only a game anyway, I think we all realise that realism has gone out of the window at times.
I'm not saying that GGE should necessarily implement this idea, just that it's not a bad one and certainly a lot better than most ideas we see posted here.
Hmm, that sounds familiar. Now where have I heard that before?
No, you shouldn't be able to take them prisoner. This was a good idea, don't complicate it with bad additions.
when people talk about the defenders who would take the attackers prisoners what about the attackers?
if you attack someone and defeat them then why would you spare the defenders and let them fight another day its the same scenario
That's a very good point.
To be honest, I tihnk GGS give the option of "reviving" 25% of the defenders so that players can have enough defenders to ward off robber baron attacks. That's probably the reason.
Another interesting part to this is that when you lose an attack, you don't get a detailed battle report. If you had "retreating soldiers" make it back to your castle, they would theoretically be able to give you that report. I think it makes it more interesting to not know. "Do I send another attack right away, or does he/she have many more troops than I thought?" It's part of the gameplay.