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Notice of allies being attacked

DestroahDestroah Posts: 2
It would be great if there was a warning when an ally is being attacked, like the one you can see when enemy forces are approaching your own castle! This way, it would be easier to help allies defend, since you will get alerted if they are being attacked...
(Dunno if this has been posted before, don't have time to look through 1k+ threads!)

Thanks for a great game!

Cheers!
Post edited by Destroah on
Destroah @ skn 1

Comments

  • xJadetsssxxJadetsssx Posts: 5,983
    edited 13.09.2012
    Not bad, but attacking is pretty hard already
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  • Baldrick (GB1)Baldrick (GB1) Posts: 4,948
    edited 13.09.2012
    It has been mentioned before and I think it is a good idea. I think it should exclude robber baron attacks and there should be a separate horn for incoming alliance attacks.

    Add a poll. I'll vote yes.
    It's been a while.....



  • DestroahDestroah Posts: 2
    edited 13.09.2012
    Baldrick wrote: »
    It has been mentioned before and I think it is a good idea. I think it should exclude robber baron attacks and there should be a separate horn for incoming alliance attacks.

    Add a poll. I'll vote yes.

    Yeah, definitely. I think that players have to cope with attacks from AI themselves, but if another player attacks it could be helpful... And yeah, a special kind should pop up if an alliance which is waging war against yours is attacking!
    Destroah @ skn 1
  • dougkillerdougkiller Posts: 106
    edited 14.09.2012
    i think its a good idea
    dougkiller @ WWW 2
  • Luke FieryswordLuke Fierysword Posts: 2,290
    edited 14.09.2012
    Baldrick wrote: »
    It has been mentioned before and I think it is a good idea. I think it should exclude robber baron attacks and there should be a separate horn for incoming alliance attacks.

    Add a poll. I'll vote yes.

    Completely agree. Would be a useful feature but annoying if RBCs are included
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  • BlargFoo2BlargFoo2 Posts: 43
    edited 14.09.2012
    I'll throw in my yes on this. Having to check the travel window constantly is extraordinarily irritating.

    Also, and kind of coincidental, it would be nice if RBC attacks had their own tab in the travel window. It's aggravating to sift through "real" attacks versus RBC attacks.

    Regards,
    Blargfoo
    BlargFoo @ usa 1
  • Giselle3Giselle3 Posts: 243
    edited 14.09.2012
    I vote conditional yes... with two issues I see arising. It will add to the lag if we all see 5x as many incomings as current and two, I need new tabs. As it is, "Alliance Troops" isn't cutting it. I now have to scroll through 10-15 pages of stationing (due to a capital) just to find a new incoming. It's almost impossible to keep an eye out for new incomings internally, nevermind having to scroll through other alliances.

    And I would want to be able to toggle it off if need be. Not because I don't want to help my pact-mates, more if the lag gets too out of control, the ability to toggle off during heavy attack times may make it so I can provide support for even my own guys.

    There are times when even just internal chat can bog the systems.

    And if I were to update incomings, it would be handy if the incomings horn would be solid if it was an incoming for me and semi-transparent if it was for an alliance-mate. It would then tell me to check that tab and scroll through support pages.

    And lastly I agree, that RBC/fortress/dragon attacks occurring in other alliances would absolutely need to be filtered out.
    Giselle @ en 1
  • LegoNenenLegoNenen Posts: 98
    edited 14.09.2012
    I like it.

    but it will make attacking more harder...
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  • ElfangorElfangor Posts: 3,974
    edited 19.09.2012
    I agree with this completely. Maybe a green horn...
    Check out my story! The First Ruby Buyer
  • TrevorV3TrevorV3 Posts: 1
    edited 19.09.2012
    i agree how will you know whent to help defend your ally.
    TrevorV3 @ usa 1
  • Dun Gon (INT2)Dun Gon (INT2) Posts: 3,656
    edited 19.09.2012
    I agree with the green horn part.
    Dun Gon @ WWW 2
    Retired from duties in September 2015.

    Once Leader of Phoenix Sword and the once prominent alliance empire, Phoenix. Proud member of now collapsed OU. All organizations mentioned above have collapsed or merged into other prominent alliances since. Co-founder of the Force family.

    "I have seen many wars fought through my four years on this server. I have seen families rise and fall. I have been members of prominent organizations in International 1 and International 2, and have played in United States 1 with my forum buddies as well. It has shown me many things, but mainly that every action that is partaken in this game and in the world can only be deemed right or wrong depending upon your perspective. Never pass the blame, fight hard to succeed. As a non-ruby player, I managed to create and nurture not one but two of the most successful alliance families in International 2. Believe, there is always another path. Success is determined by the amount of effort you are willing to put in"
  • edited 19.09.2012
    Hi,

    the same suggestion was came to our attention before as well,

    but we would like to encourage the communication within the alliance or team.

    Plus as per current features you can not send your defenders to support allies or other teams under pact.

    within the team as you all know its does show in travel overview.

    but thanks for your suggestions, we always take a note of same and do forward them to respective team to evaluate them more.

    regards,
  • ElfangorElfangor Posts: 3,974
    edited 21.09.2012
    the problem with the current system is if you don't have anything traveling that is YOURS (market barrows, troops, or spies) then you don't look at your travel menu often, so if the player being attacked isn't on you have a very small chance of seeing the attack until it is too late
    Check out my story! The First Ruby Buyer
  • Baldrick (GB1)Baldrick (GB1) Posts: 4,948
    edited 21.09.2012
    Hi,

    the same suggestion was came to our attention before as well,

    but we would like to encourage the communication within the alliance or team.

    Plus as per current features you can not send your defenders to support allies or other teams under pact.

    within the team as you all know its does show in travel overview.

    but thanks for your suggestions, we always take a note of same and do forward them to respective team to evaluate them more.

    regards,

    Even in an alliance with exceptional communication and support, it's still incredibly annoying to have to open the travel view constantly to check. I tend to have the travel page open a lot to spot incoming attacks.

    One way to solve this would be that the travel view could open in a separate window (I'm really not sure how this would work with flash) and remain open even when playing the game.

    So the view would be the same but we could watch for incoming alliance attacks and build/attack/collect taxes at the same time.
    It's been a while.....



  • Syndrome15Syndrome15 Posts: 42
    edited 22.09.2012
    When your allies are being attacked you should be able to know that and you should be able to support them fully cause they are your allies, sorry if someone already posted this cause i couldn't find any post related to this subject


    Thread merged with one on existing topic - Bunzy
    Syndrome15 @ WWW 2
  • matt44402matt44402 Posts: 213
    edited 22.09.2012
    if they are alliance members u can if u have pacts then no
    mr dead guy i used to be on usa 1
  • Baldrick (GB1)Baldrick (GB1) Posts: 4,948
    edited 22.09.2012
    Syndrome15 wrote: »
    When your allies are being attacked you should be able to know that and you should be able to support them fully cause they are your allies, sorry if someone already posted this cause i couldn't find any post related to this subject


    Thread merged with one on existing topic - Bunzy

    This is a terrible idea. Int1 and Int2 are filled with massive "alliance families". They would become even stronger.

    I vote NO!
    It's been a while.....



  • ElfangorElfangor Posts: 3,974
    edited 22.09.2012
    Yes you shouldn't be able to see attacks on your pacts, but i think it is important that GGE makes sure that you know when your alliance members are being attacked
    Check out my story! The First Ruby Buyer
  • swag like ohio3swag like ohio3 Posts: 1,853
    edited 23.09.2012
    that would be cool!
    [SIGPIC][/SIGPIC] Destiny Awaits...

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