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A suggestion from me~

fdgfgfg3fdgfgfg3 Posts: 432
auto end war!
when 2 alliences have a war it might not ever end!

like my allience we are active!
like the other allience we are at war with Has
-5 members
-all inactive
-all level 30+

or

Allience That declared war on me
-Newbie always active
-Doesn't know how to stop the war!

that is why we need to stop it!
so we have a non war with a few alliences that wouldn't just end! i oftered them to stop the war they did nothing!


so my suggestion is if the allience you are at war with ofters you a stop war thing, and you do not decline or acept it. in 1 week it is automaticly acepted because of inactive war!
Post edited by fdgfgfg3 on

Comments

  • ~Farsight~~Farsight~ Posts: 852
    edited 09.09.2012
    cool so wait if i ignore someone asking to stop a war and i leave it a week we stop the war?
    its a good idea but it needs changing
  • SilbernerSilberner Posts: 44
    edited 10.09.2012
    Would need to add in tracking for attacks. If you offer to end the war, but your alliance keep attacking their alliance, the auto end resets after every attack. Likewise, if you offer to end the war, and they ignore your offer and keep attacking, the auto end resets after each of their attacks. Reason, if attacks are still taking place, obviously the war is still active.
  • baldr1ck2baldr1ck2 Posts: 2
    edited 10.09.2012
    If those members are all inactive it would only take the highest level player's level +1 day for them all to become inactive. If the highest level player was level 35 then it would only take 36 days for them all to go into ruins.
  • MeisangryMeisangry Posts: 113
    edited 10.09.2012
    would be interesting with 65 members all level 50+
  • Baldrick (GB1)Baldrick (GB1) Posts: 4,948
    edited 10.09.2012
    Meisangry wrote: »
    would be interesting with 65 members all level 50+

    I think you're forgetting that even with 65 members at level 60, if the were all inactive it would only take 60 +1 (61) days for them all to go into ruins, not (60+1) x 65.

    Either I'm missing something here or you are :)
  • fdgfgfg3fdgfgfg3 Posts: 432
    edited 14.09.2012
    bump and bump to da top!!!
  • FastLuke4FastLuke4 Posts: 95
    edited 14.09.2012
    TO BAD!!!!!
    Hint: deal with it
  • fdgfgfg3fdgfgfg3 Posts: 432
    edited 14.09.2012
    FastLuke4 wrote: »
    TO BAD!!!!!
    Hint: deal with it

    rude!
    Hint: Shut your Front door!
  • m50002m50002 Posts: 39
    edited 14.09.2012
    I like the idea--clears the slate for those that you are at war with and keeps the war list neat and tidy--especially from those that pose no threat. Save the war list for the ones to keep a watch on to strike at the most optimal time.
  • LegoNenenLegoNenen Posts: 98
    edited 14.09.2012
    Silberner wrote: »
    Would need to add in tracking for attacks. If you offer to end the war, but your alliance keep attacking their alliance, the auto end resets after every attack. Likewise, if you offer to end the war, and they ignore your offer and keep attacking, the auto end resets after each of their attacks. Reason, if attacks are still taking place, obviously the war is still active.

    Exactly!
    Then i agree!
    Support only if it uses the above Quote :)
  • fdgfgfg3fdgfgfg3 Posts: 432
    edited 15.09.2012
    hope GGs likes it right now i have 2 never ending wars!!!

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