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Loggan0808Loggan0808 Posts: 40
Medieval Row houses
Type: Graphical
Row houses did exist during the medieval times and "chaining" the current houses would graphically change them into a rowhouse, "chaining" could also provide an insignificant boost.
Same could possibly be applied for the rest of the resource buildings.
The conversion to row houses could cost non-ruby material, although then a small boost somewhere should be applied. an option to revert should then be implemented.

Travelers Market
Type: Graphical and functionality
Currently there are three different temporary buildings for buying resources, relics and soldiers for rubies. Why not change this into a "kings market style" building with three tabs...
One could also simply implement theese three "temporary" buildings into the existing kings market (somehow tweaking th layout).
These Travallers market existed in those times and still do (called bazars)

Fullscren & Minor HUD tweaks
Type: HUD
Please enable the fullscreen functionality, otherwise remove the fullscreen icon.
Also the zoom in and zoom out buttons could be moved somewhere to clean up the right HUD a little bit.

Outpost upgrade
Type: Building
more space for hiding resources from looting.

SET YOUR OWN TAX TIMER. (custom tax timer). example 3 slots for settings your own timer, (eg. 2 minutes, 7 minuts and 4 hours)
Should be based on the current algorithm.

Also there are no children in the towns...
Post edited by Loggan0808 on
I have a cat


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