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Row houses did exist during the medieval times and "chaining" the current houses would graphically change them into a rowhouse, "chaining" could also provide an insignificant boost.
Same could possibly be applied for the rest of the resource buildings.
The conversion to row houses could cost non-ruby material, although then a small boost somewhere should be applied. an option to revert should then be implemented.
Type: Graphical and functionality
Currently there are three different temporary buildings for buying resources, relics and soldiers for rubies. Why not change this into a "kings market style" building with three tabs...
One could also simply implement theese three "temporary" buildings into the existing kings market (somehow tweaking th layout).
These Travallers market existed in those times and still do (called bazars)
Fullscren & Minor HUD tweaks
Please enable the fullscreen functionality, otherwise remove the fullscreen icon.
Also the zoom in and zoom out buttons could be moved somewhere to clean up the right HUD a little bit.
more space for hiding resources from looting.
SET YOUR OWN TAX TIMER. (custom tax timer). example 3 slots for settings your own timer, (eg. 2 minutes, 7 minuts and 4 hours)
Should be based on the current algorithm.
Also there are no children in the towns...
as to full screen, it works fine for me. i can go to full screen and back to small screen easily enough. i'm using the google chrome browser. maybe it's just your browser.
Been playing since 2012.
Huzaifa Memon @ WWW 1
add me as a friend!! u know u want to:)
Same with me. The tax timer should cost a little more coins becuz it's custom
Not to be messed with
My reaction when I look at my enemies' castles after I attack them:
"Stop! It's too bright!!"
My original and new event idea: http://en.board.goodgamestudios.com/empire/showthread.php?64214-The-Banished-King-New-Event&highlight=banished+king
Also, please use the search engine. There are hundreds of threads on one topic.
The idea of children increasing population is not a good idea. What if you're never attacked, increased population will mean less PO and therefor less food for your troops. You could end up with soldiers deserting. And who wants to see children running around a castle that's on fire?