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Stable level 3 feedback

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Comments

  • popbnpopbn Posts: 12
    edited 30.08.2012
    make stables not need rubies
  • Baldrick (GB1)Baldrick (GB1) Posts: 4,948
    edited 30.08.2012
    popbn wrote: »
    make stables not need rubies

    And how does that work? We're talking about stables level 3 here. Not those level 1 ramshackle things with three legged horses that are only good for the knackers yard. You'd be quicker dressing two travelling knights in a horse suit than using a level 1 stable.
  • MeisangryMeisangry Posts: 113
    edited 30.08.2012
    Helmler wrote: »
    Again people make snap judgements and/or don't bother to read our posts properly. I work full-time and am in my thirties, but considering how much I would need to spend to in order to compete with serious whales I don't want to spend any of my money on this game.

    If there was more parity between players I would be more likely to spend some of my cash to bridge that gap. But as developers only widen gap with each patch I won't spend money, as I would never even come close to people who buy rubies every week/month etc. The last mmo I played I spent around €200+, which for me is quite a lot to spend on a game, but that doesn't come close to how much others spend. And I regret spending that money now, for many of the reasons outlined above.

    @Huzaifa Memon - we're not whining, as Zombie Pete pointed out. Try reading our posts properly.

    Im only 17, I do buy rubies, but i dont think that it is an unreasonable price for rubies especially if you wait for the offers. I also dont think the gap between me and players spending $100s weekly is massive, but for non ruby players the gap is bigger there.

    Also i think colours need to change now :)
  • Dun Gon (INT2)Dun Gon (INT2) Posts: 3,656
    edited 30.08.2012
    Baldrick wrote: »
    Why not start a system where you can gain rubies from attacks on other players?

    Surely this would encourage more attacks, which is what GGS wants. And it would also please those who farm rubies, giving them another way to save.

    The more glory you receive, the more rubies you get as a reward.

    More fighting, more fun!

    Please note, this idea is not to enable players to steal rubies from each other, just a new way of rewarding rubies.

    Glory rubies! And I suggest that 50% go to the player and 50% go into the alliance funds.

    So you are saying getting more rubies by glory points for both the players? Or the loser gets rubies taken away? I think this would encourage bullying if you are talking about the second option.
  • Jammi2Jammi2 Posts: 18
    edited 30.08.2012
    Anyone who said the ruby buyer don't get that big of an advantage is just being ignorant how can a none ruby buyer compete with someone who have level 4 bakery's and all the overseers
  • Baldrick (GB1)Baldrick (GB1) Posts: 4,948
    edited 30.08.2012
    Dun Gon wrote: »
    So you are saying getting more rubies by glory points for both the players? Or the loser gets rubies taken away? I think this would encourage bullying if you are talking about the second option.

    Firstly I think it would be for the winner of the battle only.

    Secondly, if you'd read the second to last sentence in my previous post you'd have read this:

    "Please note, this idea is not to enable players to steal rubies from each other, just a new way of rewarding rubies".

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