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Assaisians

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Comments

  • CryptosycheCryptosyche Posts: 5
    edited 25.05.2012
    LegoNenen wrote: »
    That would not work with GGE's current Citizen system. it would have to be changed, and if you can KILL them there also should be a way to Revive, or Replenish them.

    True, but I still think that the assasins should somehow be able to make sure your opponent gets less gold.
    Atleast for a special amount of time.
  • NirwemenNirwemen Posts: 118
    edited 25.05.2012
    It will be very complicated and hard though it will be really cool!
  • Itt2Itt2 Posts: 63
    edited 25.05.2012
    LegoNenen wrote: »
    That would not work with GGE's current Citizen system. it would have to be changed, and if you can KILL them there also should be a way to Revive, or Replenish them.
    True, but I still think that the assasins should somehow be able to make sure your opponent gets less gold.
    Atleast for a special amount of time.

    The notice states:
    Sabotage! Send out your agents to set ablaze production plants and dwellings at your foes' castles!

    Whenever dwellings are on fire your population, and thus your taxes, decreases. Whether you consider the citizens to have been killed, or simply have ran away is up to you. But it does basically do what you are talking about.

    You "revive or replenish them" by putting the fires out. :)
  • NirwemenNirwemen Posts: 118
    edited 26.05.2012
    this idea is great but if you are "infected" by it, it would be sort of scary... Good for revenges though ;-)
  • nano121nano121 Posts: 177
    edited 28.05.2012
    its good,not great bcuz it will be hard for the victim , some of the things the assasins can do is to great maybe make the things thewy can do a little less.....
  • LegoNenenLegoNenen Posts: 98
    edited 31.05.2012
    True, but I still think that the assasins should somehow be able to make sure your opponent gets less gold.
    Atleast for a special amount of time.

    Wait a min! i already have a version of this!
    LegoNenen wrote: »
    Attack the Tax collector (reduces the amount of coins you get,)(Very Hard)

    :D
  • LegoNenenLegoNenen Posts: 98
    edited 31.05.2012
    Itt2 wrote: »
    The notice states:


    Whenever dwellings are on fire your population, and thus your taxes, decreases. Whether you consider the citizens to have been killed, or simply have ran away is up to you. But it does basically do what you are talking about.

    You "revive or replenish them" by putting the fires out. :)

    They do?
    i did not know that.
    Are you sure?
    what i mean is, do they really Decrease the Pop.
  • AmazingBob5AmazingBob5 Posts: 82
    edited 31.05.2012
    Why not just send an army after another army?
  • WoodstoneWoodstone Posts: 16
    edited 31.05.2012
    LegoNenen wrote: »
    They do?
    i did not know that.
    Are you sure?
    what i mean is, do they really Decrease the Pop.

    Yes, I am sure. I can come set some of yours on fire if you want to see for yourself. :P
  • LegoNenenLegoNenen Posts: 98
    edited 25.06.2012
    Bump,

    The Assassin can also put buildings on fire, In this Version of this idea,
    But of course GGE can change this idea anytime they want to.
  • edited 25.06.2012
    LegoNenen wrote: »
    Bump,

    The Assassin can also put buildings on fire, In this Version of this idea,
    But of course GGE can change this idea anytime they want to.

    agents/spies (whatever you wanna call them) can already set buildings on fire, using the sabotage option, isn't this a bit redundant..?
  • Thadius FaranThadius Faran Posts: 47
    edited 26.06.2012
    How aboutyou have a counter assasin unit like special forces guards. You could all so make assasins light guard towers ablaze like borja towers in AC Brotherhood
  • Thadius FaranThadius Faran Posts: 47
    edited 27.06.2012
    My brother gave me this joke just now. How about poisonous farts! Eeeehhh. :huh:The assasin sits down on a bench when this important person sits down beside him. Then suddenly poooooooooooo!!!! and green gas comes from under the assassin and then the side effect happens to the victim... laughter after death like this"bbbbbbwwwwwwwwwwwaaaaaaaaaaaaaaaaaaahhhhhhhhhhhhaahahahahahahahah!!!!!!!!!!!!!!!!!!" Then falls limp...dead ^^ :D
    --
  • edited 27.06.2012
    How aboutyou have a counter assasin unit like special forces guards. You could all so make assasins light guard towers ablaze like borja towers in AC Brotherhood

    if you haven't noticed, the suggestions being made are basically game mechanics already in function:

    1. assassins are pretty much spies/agents
    2. 'counter assassin unit' = guardhouse....
  • BrassboyBrassboy Posts: 1
    edited 06.07.2012
    I suppose the assassin would have to be held hostage or killed if caught, after all, the punishment for assassination is getting killed in return. So it could possibly be that they cost gold (like other units), but get killed a lot.
  • LegoNenenLegoNenen Posts: 98
    edited 27.08.2012
    if you haven't noticed, the suggestions being made are basically game mechanics already in function:

    1. assassins are pretty much spies/agents
    2. 'counter assassin unit' = guardhouse....

    Actually this idea is OLDER then GGE Spies/agents who can only sabotage buildings or spy,
    and besides. did you read the idea? its more then just Sabotaging buildings, it can attack incoming armies. and more. (How many times were you attacked by a Superior Force?) [just because of this Shadow person who tells them to attack you.]
  • LegoNenenLegoNenen Posts: 98
    edited 27.08.2012
    Woodstone wrote: »
    Yes, I am sure. I can come set some of yours on fire if you want to see for yourself. :P
    I do not see a decrease in gold. and i checked with my calculator. i do not have any less Population. only PO and Resource seem to be decreased. Nothing with my Population or gold is decreased.


    Also my Kingdom (Everwinter) is burning, so i know.
  • matmo32matmo32 Posts: 390
    edited 27.08.2012
    i like that i dea
  • King TobiKing Tobi Posts: 112
    edited 27.08.2012
    Alcraigh wrote: »
    What if an assassin could disable the player themselves? A successful assassin - and the risk, cost would have to be really high, could actually disable an active player from attacking or defending or sending support troops or something of the like?

    The person you assassinated was effectively given peace mode parameters (without being in peace mode) - their recruitment for attackers stalls to a crawl and they can't launch any attacks for x number of hours?

    the punishement is too harsh and so is the original idea this would make players quit so GGS won't establish this just think about it what if someone does it to you what would you think?
  • LegoNenenLegoNenen Posts: 98
    edited 27.08.2012
    Which is why it will be hard to do,

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