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Comments
True, but I still think that the assasins should somehow be able to make sure your opponent gets less gold.
Atleast for a special amount of time.
The notice states:
Whenever dwellings are on fire your population, and thus your taxes, decreases. Whether you consider the citizens to have been killed, or simply have ran away is up to you. But it does basically do what you are talking about.
You "revive or replenish them" by putting the fires out.
Wait a min! i already have a version of this!
They do?
i did not know that.
Are you sure?
what i mean is, do they really Decrease the Pop.
Yes, I am sure. I can come set some of yours on fire if you want to see for yourself. :P
The Assassin can also put buildings on fire, In this Version of this idea,
But of course GGE can change this idea anytime they want to.
agents/spies (whatever you wanna call them) can already set buildings on fire, using the sabotage option, isn't this a bit redundant..?
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if you haven't noticed, the suggestions being made are basically game mechanics already in function:
1. assassins are pretty much spies/agents
2. 'counter assassin unit' = guardhouse....
Actually this idea is OLDER then GGE Spies/agents who can only sabotage buildings or spy,
and besides. did you read the idea? its more then just Sabotaging buildings, it can attack incoming armies. and more. (How many times were you attacked by a Superior Force?) [just because of this Shadow person who tells them to attack you.]
Also my Kingdom (Everwinter) is burning, so i know.
the punishement is too harsh and so is the original idea this would make players quit so GGS won't establish this just think about it what if someone does it to you what would you think?