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Epidemics and diseases

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Comments

  • FlyingpigzFlyingpigz Posts: 294
    edited 26.08.2012
    Okay, that make ssense.
  • BossdudeBossdude Posts: 386
    edited 27.08.2012
    wait, but if this idea happens in an update, how will people even get it if no one has it?
  • FlyingpigzFlyingpigz Posts: 294
    edited 27.08.2012
    Like i said before, it will be distributed randomly, from traveling merchants, and shadow mercenaries.
  • real footballreal football Posts: 14
    edited 27.08.2012
    ippensthe whole game will be destroed bcuz when theplayers lose lot of there players a lot will stop playin bcuz they are losing there troops to a desease
  • BadgameBadgame Posts: 399
    edited 27.08.2012
    What happens is the whole game will be destroyed because when the players lose lot of their soldiers they will stop playin because they are losing their troops to a desease

    True
    Brother please get better grammar, i had to correct it for you
  • LegoNenenLegoNenen Posts: 98
    edited 27.08.2012
    Bossdude wrote: »
    Ive edited my original post. ive included a vaccination.

    Only problem with a Vaccination, is you can't save your troops with it, only to make them Immune to it before it happens.
    Maybe you could have to get Cures form some kind of Quest or adventure, (Not that map one)
  • BossdudeBossdude Posts: 386
    edited 26.09.2012
    LegoNenen wrote: »
    Only problem with a Vaccination, is you can't save your troops with it, only to make them Immune to it before it happens.
    Maybe you could have to get Cures form some kind of Quest or adventure, (Not that map one)

    Sorry for the extremely late reply I just thought of it now, how about we make a cure from the alchemist? Or you can pay in rubies, 10 (or 5) rubies for each troop.
  • T_PACKT_PACK Posts: 433
    edited 26.09.2012
    Bossdude wrote: »
    Sorry for the extremely late reply I just thought of it now, how about we make a cure from the alchemist? Or you can pay in rubies, 10 (or 5) rubies for each troop.

    No cure with rubies, everyone who doesn't buy rubies would leave this game (which is a lot of people), including me.
  • BossdudeBossdude Posts: 386
    edited 26.09.2012
    You don't have buy the cure with rubies, its just another option if you don't want to wait for the alchemist.
  • T_PACKT_PACK Posts: 433
    edited 26.09.2012
    Bossdude wrote: »
    You don't have buy the cure with rubies, its just another option if you don't want to wait for the alchemist.

    Well then the Alchemist better come around more often then it does now, and the cure should be able to be bought with coins from him, not by searching through RBCs.
  • GreatOsamaGreatOsama Posts: 184
    edited 26.09.2012
    It's just a bad idea, if we use resources, coins, rubies just make the troops better then recruiting them should be free. In other words, it will just make a big mess.
  • FlyingpigzFlyingpigz Posts: 294
    edited 26.09.2012
    I still think the disease should be among the villagers only, and you can get a cure from the alchemist. (Good idea Bossdude, regarding the alchemist for a cure).
  • Fire CastleFire Castle Posts: 619
    edited 02.11.2012
    GreatOsama wrote: »
    It's just a bad idea, if we use resources, coins, rubies just make the troops better then recruiting them should be free. In other words, it will just make a big mess.

    Exactly. This idea will just mess up the game and leave millions of soldiers hanging.
  • PickleOfDoomPickleOfDoom Posts: 15
    edited 02.11.2012
    On USA1 we have The Regulators. They're not a disease, but they're a blight on our server!
  • bendystrawbendystraw Posts: 1
    edited 15.01.2013
    looks like you got your wish... just completed my first plague
  • homer27homer27 Posts: 150
    edited 17.01.2013
    I think that you could build a hospital or something like that that can help the soldier to be ''fit for fight'' again

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