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Baldrick's Big Bug Busting Board
Please note: This is not a complaining thread, please only post if you have details of unlisted bugs, or if you have any information that could be of use.
EDIT: Hi Guys, Arcanine here. I've been working to get information for you on the current status of the bugs found within this thread. Before I reply I would like to thank Baldrick for this post! I would also like to explain to you how the Bug Fixing process actually works. Please take a look at this post. Our team of Bug Fixing Experts are constantly trying to reproduce reported bugs so that we are able to fix them as soon as possible. Before an update actually goes live, we test it very carefully within our Quality Assurance team, right now consisting of over 40 Game Testers who test each update for hunders of hours before it actually goes live on the test server. Unfortunately, it is not so easy to test on a 'Live' server environment with actual effects on the current server. We thank you for your patience with the fixing of these bugs, and I will be sure to update this thread in the future. Once again, thanks to Baldrick for compiling this list.
MEGABUG **Currently causing widespread loss of rubies.**
Yet again, support times in Berimond are showing incorrectly on the travel planning menu. What this means is that players are again wasting rubies supporting when their troops cannot arrive in time. This has been widely reported in previous Berimond events but still exists. From a players perspective, this is bug number one! Numero Uno, the Big Khuna, and needs fixed immediately. Compensation should be offered to those losing out.
We understand that this is a very big bug, and a large problem for everyone. We would like to ask you all to send any evidence or information you can directly to me or the Support Team as we could really use it to fix this.
MEGABUG **errorCode:91: INVALID_ARMY_REQUEST**
This bug seems to appear when shadow troops have been used and lost in Berimond. The lost troops are taking up camp capacity which stops players from being able to send more troops to camps that should have space.
Screenshot: Camp Overview showing shadow troops
BER/01C Player profile bug.
Berimond camps are not showing on player profiles, and instead there is a blank space.
BER/03C - Battle report bug.
Castellans are not being shown on battle reports in Berimond.
BER/04B - Fighting power bug
Berimond capture attacks show as having zero fighting power.
BER/05B Return from captures travel time bug.
When abandoning a camp capture the outbound travel speed uses stable effects, however, the return path does not. 0utward journey time= 1h:50 minutes, return time 5h:10 minutes.
Bug 306/13/001A - Attack horn problems. STATUS - unresolved
This seems to be ongoing and seems at present to come in two forms. Firstly, capital attacks are receiving no horn whatsoever, and also, these attacks cannot be seen on the travel view or the map. Secondly, lots of attacks are being picked up as they set off, sometimes with up to 8 hours notice.
With the last update, a fix to a similar bug was introduced. The problem was that as long as attacks went over a certain coordinate, the horn did not work. This problem has been solved. After this fix however we are still receiving reports which we cannot verify yet. We are still investigating and attempting to reproduce it. There has been no success so far but a solution shall be found soon. (Just a bit of extra information, before we can fix a bug we have to reproduce it in order to find the "code area" where the problem is. Otherwise it would be like looking for a particular penny in Scrooge McDucks Safe!)
Bug 306/13/002A - "No Battle" failure. STATUS - unresolved
When launching on Villages, the "no battle" function seems to be broken. all attacks seem to be fighting regardless of whether the ownership has changed en route.
This problem has also been solved a while ago. We still receive some reports regarding this bug, but very few at the moment. If you do however have issues with this bug please send any additional information (screencaptures and so on) either in a message to me or to the Support Team, this will help us completely fix the bug.
Bug 306/13/003B - Shadow Tools bug. STATUS - uresolved
The tool menu when sending shadow attacks is broken.
This bug is in the Development Department and shall be fixed with one of the next updates.
Bug 306/13/004A - Village defenses resetting to default. STATUS - unresolved
Tools in villages disappear and defense settings revert to default.
We could not verify any reports regarding this bug. Any additional and specific information regarding this bug would be much appreciated and very useful in getting it fixed.
Bug 306/13/005C - Small text in player search window. STATUS - unresolved
Title says it all.
Known Issue. Although it seems like a very simple issue it is actually fairly hard to fix. We are currently working on a solution but 'Game Changing' bugs have a higher priority right now. We appreciate that this is a very annoying bug however, and will of course fix it as soon as we can.
Bug 306/13/006A - Village & Royal Tower support broken. STATUS - unresolved
It is not possible to send support from these locations. The following error message is received if attempted: "the castle is no longer on the world map and can no longer be attacked".
Bug 306/13/007B - Carts defaulting to "X". STATUS - unresolved
Carts that should be mid cycle reset to "X" before the timer has finished the countdown.
This is a known bug and is currently being looked at. It should be solved with one of the next updates.
Bug 306/13/009B - Focus when looting not working. STATUS - unresolved
Selecting certain resources for focus makes no difference to loot.
This is not a bug. The amount also depends on the amount of resources that your troops can carry and the amount of resources in the looted castle (and his hideouts and keep). All reports that arrived could be explained due to limitations. In most cases the amount of soldiers is too big to be able to focus on one resource.
Bug 306/13/010C - Error code: 109 carriage bug. STATUS - unresolved
When manually filling carts to maximum capacity with more than one resource using the sliders the following error occurs: Error code: 109: MISSING_CARRIAGE.
Known bug and has already been forwarded to the team. In all honesty however this is a very rare bug and is not very highly prioritized.
Bug 306/13/011C - Inappropriate language bug. STATUS - unresolved.
When sending messages, occasionally the inappropriate language warning fails to list the word and only shows empty brackets "()".
This is a known bug, the language filter is something very important and we are always working hard to improve it, this is part of the process.
Bug 306/13/013C - Jumping to world map bug. STATUS - unresolved.
When jumping out of castles in the Great Empire to the world map, occasionally the location you arrive at is quite a distance from your own castles.
This bug has only just occured to us if the castle of the player is on the 'end' of the map. In that case we are not able to do anything. For all other cases please forward us as many detailed descriptions as possible so we can work on fixing it.
Bug 306/13/014A - Travel planner bug. STATUS - unresolved.
Travel times when launching and supporting for Metropolises and in the Berimond event are bugged. The planning screen shows a travel time, but when checking on the travel planner the time is shorter after sending.
This is a known issue and is prioritized very highly, however it is very ahrd to find. Please forward us any information via the support system so that we can fix this as soon as possible. Most of the Live Bug Analysis team are currently trying to reproduce this error.
Bug 308/13/001A - Honour reward collection bug - unresolved.
When attempting to collect the weekly honour rewards, the collect button is already greyed out as if the reward has already been claimed, but it has not.
More information is required for this please! The bug has been reported a long time ago and we believe it has been fixed, please forward any new new cases to us with details. Thanks!
Hope these updates help guys, please continue to send us information! Much appreciated! -Steve.
Bug 312/13/001C - errorCode: 5: INVALID_OBJECT_ID Bug - unresolved
error message comes up when attempting to delete the mercenary's by the stone quarry.
Bug 312/13/002C - Alliance chronicle bug - unresolved
Alliance glory points received are showing twice on the chronicle. It is unclear whether these are being credited twice or not.
END OF BUG LIST
**If anyone has any other bugs not listed here, please post on this thread and the list will be updated.**
I've now added three categories to this bug list. They are as follows:
A - High risk of personal loss.
B - Medium risk of personal loss.
C - Cosmetic - Low, or no risk of personal loss.
I have also added a day and year prefix using day numbers to show when they were added to this thread and to avoid confusion between international date formats.
Bug 306/13/012C - Alliance player list bug. STATUS - Resolved-Day 308
When using the alliance chat in large mode, and when the number of players exceeds the space in the allocated box, the names continue downwards and are hidden behind the frame graphics. Also, the scroll arrows are broken.
BER/02B When using the construction menu, res costs are shown incorrectly: Resolved
BER = Berimond
Bugs that weren't bugs, kind of like man-flu:
Bug 306/13/009B - Focus when looting not working. STATUS - not a bug
Selecting certain resources for focus makes no difference to loot.
From GGS: This is not a bug. The amount also depends on the amount of resources that your troops can carry and the amount of resources in the looted castle (and his hideouts and keep). All reports that arrived could be explained due to limitations. In most cases the amount of soldiers is too big to be able to focus on one resource.