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The Travelling Miner!

smithy92smithy92 Posts: 106
Ok, so heres an event idea i think would either run on the system of colossus, or like the travelling merchant - i leave it up to the "brains" of GGE to work out the finer details.

A lot of people complain this game is too ruby-focused, gives too much of an advantage to ruby players so here's an event to benefit the non-ruby players!

They give up/sell resources in return for rubies? Not suggesting anything crazy, and knowing Empire it wouldn't be crazy ;) but 81,000 stone/wood could give perhaps 1000 rubies. Its a tall price to pay for rubies, one that ruby players would laugh at lets face it. But for non-ruby players this would make all the difference. being able to afford more armourer defence tools, etc.

I know you can get rubies through looting, but thats hardly a quick process. this event will show non-ruby players that this game isn't just about making the most money out of it's customers, its about making an enjoyable, fair(ish) game too.

As said, i leave the specifics to creators but i think an event like this would be really appreciated by those that struggle.

By the way, idea behind the name is for sake of "event story" you are paying resources in returns for rubies found by the miner recently, or if donation system like collosus you are supplying resources to fund the miner's next dig - more resources you put in during the time, more rubies you get out of it.

And from a business point of view to encourage GGE - put this event in place, give people the chance to taste being able to spend rubies in a larger and quicker quantity than looted rubies allow, it will lead to tempting them more to buy rubies as they will like how much simpler rubies make it - kind of like a try before you buy event, but easier than relying on looting rewards to encourage people

Happy to here people's views
smithy92 @ en 1
Post edited by smithy92 on

Comments

  • Molson Beer (US1)Molson Beer (US1) US1 Posts: 8,443
    edited 12.08.2013
    Resources are incredibly easy to produce,any non-ruby buyer with that many reosurces would glady donate that price if it gets them easy rubies. Getting rubies through looting helps encourage attacking,which is the center of the game,and it's fairly easy (and fast) if you know how to do it properly
  • smithy92smithy92 Posts: 106
    edited 12.08.2013
    completely understand that :) im not suggesting a crazy amount of rubies as a reward - that part is debatable. But this might also help say a Level 70 non-ruby player who has built everything up except bakeries and stables... a place to put the resources that still helps progression?
    smithy92 @ en 1
  • DavvisDavvis Posts: 3
    edited 12.08.2013
    bakeries are to important to be for 'some players only' even if there was an event like architecht that let you build a res equivalent to a bakery, mebbe -5% consumption each lvl...
    Davvis @ en 1
  • DavvisDavvis Posts: 3
    edited 12.08.2013
    top level bakeries are too key to be for 'some players only' maybe an architecht style event that allows construction of some kind of res bakery equivalent perhaps -5% consumption per level. A dual system like with the moats where theres an option for ruby and non ruby players?

    the miner would work best like the collosus - the first hundred rubies v easy to get for res but eventually needing thousands of res per ruby, this would stop anyone from overusing it and breaking the whole ruby system...
    Davvis @ en 1
  • Conan (GB1)Conan (GB1) Posts: 1,609
    edited 12.08.2013
    great idea!

    RIP FreeDominion, you were great.

    Conan @ Nowhereinperticular @ UK1
    Barack Obama
    giphygif
    Approves this Forumer.

  • 21Dane21321Dane213 Posts: 36
    edited 12.08.2013
    Pretty good idea :)
    23.jpg
  • edwardromoruleredwardromoruler Posts: 189
    edited 12.08.2013
    No ,just no.
  • smithy92smithy92 Posts: 106
    edited 12.08.2013
    ahh come on edward... its a forum, give a reason - spark some debate :D
    smithy92 @ en 1
  • Conan (GB1)Conan (GB1) Posts: 1,609
    edited 12.08.2013
    looooooooooool

    RIP FreeDominion, you were great.

    Conan @ Nowhereinperticular @ UK1
    Barack Obama
    giphygif
    Approves this Forumer.

  • smithy92smithy92 Posts: 106
    edited 13.08.2013
    so no one else got views on this...? :)
    smithy92 @ en 1
  • Dun Gon (INT2)Dun Gon (INT2) Posts: 3,656
    edited 13.08.2013
    smithy92 wrote: »
    Ok, so heres an event idea i think would either run on the system of colossus, or like the travelling merchant - i leave it up to the "brains" of GGE to work out the finer details.

    A lot of people complain this game is too ruby-focused, gives too much of an advantage to ruby players so here's an event to benefit the non-ruby players!

    They give up/sell resources in return for rubies? Not suggesting anything crazy, and knowing Empire it wouldn't be crazy ;) but 81,000 stone/wood could give perhaps 1000 rubies. Its a tall price to pay for rubies, one that ruby players would laugh at lets face it. But for non-ruby players this would make all the difference. being able to afford more armourer defence tools, etc.

    I know you can get rubies through looting, but thats hardly a quick process. this event will show non-ruby players that this game isn't just about making the most money out of it's customers, its about making an enjoyable, fair(ish) game too.

    As said, i leave the specifics to creators but i think an event like this would be really appreciated by those that struggle.

    By the way, idea behind the name is for sake of "event story" you are paying resources in returns for rubies found by the miner recently, or if donation system like collosus you are supplying resources to fund the miner's next dig - more resources you put in during the time, more rubies you get out of it.

    And from a business point of view to encourage GGE - put this event in place, give people the chance to taste being able to spend rubies in a larger and quicker quantity than looted rubies allow, it will lead to tempting them more to buy rubies as they will like how much simpler rubies make it - kind of like a try before you buy event, but easier than relying on looting rewards to encourage people

    Happy to here people's views

    Actually, it is not a tall price at all. I often have full stone/wood in at least 1 of my castles unless I focus on a research project that drains it all. Currently I have less then 20,000 stone and less then 20,000 wood in my main due to a research (Militia) But that would change to 81,000 quite quick if I transport resources from other castles. Also, ruby buyers would not have to spend rubies for a while after racking up so many rubies from this event.

    If I would suggest anything I would make a donation box for this idea kind of like the ice village level 4, 250,000 stone and wood for 1,000 rubies. I think that would be the smallest price that GGE would want us to pay, but i am often wrong.

    Personally, I would love this event. More rubies for me ;)
    Dun Gon @ WWW 2
    Retired from duties in September 2015.

    Once Leader of Phoenix Sword and the once prominent alliance empire, Phoenix. Proud member of now collapsed OU. All organizations mentioned above have collapsed or merged into other prominent alliances since. Co-founder of the Force family.

    "I have seen many wars fought through my four years on this server. I have seen families rise and fall. I have been members of prominent organizations in International 1 and International 2, and have played in United States 1 with my forum buddies as well. It has shown me many things, but mainly that every action that is partaken in this game and in the world can only be deemed right or wrong depending upon your perspective. Never pass the blame, fight hard to succeed. As a non-ruby player, I managed to create and nurture not one but two of the most successful alliance families in International 2. Believe, there is always another path. Success is determined by the amount of effort you are willing to put in"
  • holyparin4holyparin4 Posts: 5
    edited 13.08.2013
    We will say yes.
    but GGS will say no.
    holyparin @ en 1
  • kamikaze8082kamikaze8082 Posts: 25
    edited 13.08.2013
    I would love too

    As non ruby player this I say It will be great
  • Thorn6Thorn6 Posts: 99
    edited 13.08.2013
    It would work well and help us but what would be the point in GGE implementing it-

    Loss in Revenue
    No gain from update.

    Even though you might think that all the money ruby players pour in like myself is more than enough for them to make a profit. No it's not really every update they produce needs to give them something in return otherwise the money they spent on the update will be lost. This update would not just make them not make a profit from it they'd make a loss because the ruby buyers would earn cheap rubies and wouldn't need to buy at the same rate
    [SIGPIC][/SIGPIC]Thorn6 @ en 1
    Co-Leader of Beserkers. Lvl 62!
  • smithy92smithy92 Posts: 106
    edited 13.08.2013
    i think a lot of people are caught up on the idea that you would be able to earn enough rubies that you would no longer need to buy them... with this idea im genuinely on about gaining so few rubies that for a ruby player its a laughable amount. but for a non ruby player, its a few extra ruby tools or puts them closer to that bakery.

    Benefit for GGE... there non-ruby players wont feel like they are disregarded every update for a change?
    smithy92 @ en 1
  • cyberhencyberhen Posts: 329
    edited 13.08.2013
    I like this idea, I am a ruby buyer but not huge quantities and an opportunity to get more rubies without the coin cost of attacking towers is very appealing :)
    cyberhen @ en 1

    Official moat duck trainer
    Black belt 3rd Dan in Origami

    Will I ever learn everything about this game?
  • edited 13.08.2013
    Hi smithy92,

    I' m sorry, but I don't consider this to be a good idea. Of course people are going to be behind it because it means they get free rubies, but does that mean it's good for the game? No. By introducing a steady steem of free rubies via resources it would just mean that rubies become less valuable and therefore the price of ruby items would go up. Think about it, you wouldn't log in for a few days and based on the numbers you gave, get 1000 rubies, which is almost enough for a level 1 bakery.

    I understand the community mood at the moment concerning rubies, but the fact is its already possible to get free rubies in the game for doing nothing. If you want more than that you have to earn them or pay for them.

    Regards,
    Ethan
  • smithy92smithy92 Posts: 106
    edited 13.08.2013
    Hey Ethan,

    I appreciate you taking time to comment here, really thank you :)

    Additionally i understand the idea may be a no-go in its current suggested layout, but even if edited in some way to fit more into a GGE mindset - whether that means reducing rubies earned or making it MORE difficult and challenging... i still think with some major tweaking some sort of event that aimed to give back to the players would be a good addition to the game.
    smithy92 @ en 1
  • edited 16.08.2013
    TBF sounds like a great idea, especially if you ran it like the colossus event, once in a while for a limited time only perhaps even putting a max contribution of res in place and therefore limiting the rubies mined? That would promote what rubies can do for a player without costing GGE much in lost revenue of ruby sales and like any try before you buy promo you are bound to make more than the money back with new ruby players!

    You get my vote Smithy!
  • famous nadinfamous nadin Posts: 335
    edited 16.08.2013
    if nothing like money (real) would be needed or less money ( real ) would be needed i could sugest this idea before u but thing 100ds of multi accs sending sources 2 1 manhe would never need to buy rubies an ruby buyers will not exist as they can get 10000 of rubies from this in a week
    counting on my fingers no one beats me till now,waiting for a true warrior that will fight me8):D;):(
    I need an alliance please help me and see my thread - http://en.board.goodgamestudios.com/empire/showthread.php?64697-need-an-alliance&p=719436#post719436

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