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Berimond Whitewash

daniel freeddaniel freed Posts: 135
I dont think that people should be able to choose which side you fight for in Berimond. It seems that the big alliances with high level players conspire together to all choose the same side. The result is that high level experienced players choose one side and those who are not in the know choose the other resulting in a whitewash everytime.
Just take a look at this Berimond. The red side is full of high level players and the blue is full of level30s. I will not bother with Berimond this time as the blue side face certain humiliation.
daniel freed @ en 1

To be the best, you must beat the best
Post edited by daniel freed on
«13

Comments

  • Baldrick (GB1)Baldrick (GB1) Posts: 4,948
    edited 06.06.2013
    Yes, it does look that way.

    As leader of one of those big alliances, friends do sometimes ask which side we are on, and it's difficult not to tell them. As you can understand, an alliance who has a pact with another wouldn't really want to be fighting with them in an event.

    Once one person knows, they tell another, who tells another etc etc etc. So it doesn't take long before everyone knows.

    I do agree that Berimond is a one sided fight as a result, but please don't blame the players for this, they are only trying to ensure victory. And yes, not being able to choose a side would resolve this. I think that removing the option to choose, and also removing the ability to gain or lose honour and glory would make this a much more interesting event. It would be more of a demolition derby if players weren't concerned about losing their honour ranking to a level lower player from a small alliance.
    It's been a while.....



  • daniel freeddaniel freed Posts: 135
    edited 06.06.2013
    Absoulutley i do not blame the players. Only after i chose blue i heared BSK were going red. Had i known this i would have gone red too but as you say if they removed the option to choose it would make it more of a fight. I think once a side realise they are fighting a lost cause they stop investing in Berimond making it even more of a whitewash.
    daniel freed @ en 1

    To be the best, you must beat the best
  • daniel freeddaniel freed Posts: 135
    edited 06.06.2013
    Or alliances should be allocated a colour
    daniel freed @ en 1

    To be the best, you must beat the best
  • Baldrick (GB1)Baldrick (GB1) Posts: 4,948
    edited 06.06.2013
    I think the problem with allocating colours to alliances would be that members could be swapped between alliances to get them into the right side,so it wouldn't work.

    Random sides would be the best plan, but then we have the honour and glory aspect to think about. Would you want to attack your leader and steal his/her honour?

    And I think that hits the nail right on the head. Stronger players want to protect their honour, and for that reason they want to be on the winning side. Removing honour and glory would even out the playing field, but then a lot of the ruby income from this event probably directly relates to players spending money to protect their honour, so that falls down too.
    It's been a while.....



  • edited 06.06.2013
    Hi guys,

    We have always said that we don't want to remove the option of choosing which side since its not really fair to force players to play on a side they don't want to be on. I understand the reasoning for the suggestion, but i think you are all missing some of the problems that it would actually cause. What if you ended up on the same side twice in a row but you wanted to get the decoration from the other side?

    Let's say for example that you are on the blue team and an alliance mate of yours was on the red team. Would you want to attack you own alliance members and cause them to lose honor? Some people would, but this would also cause problems within alliances because members would be forced into attacking each other. What happens if they don't attack? The event would pretty much grind to a halt.

    I also understand Baldricks suggestion to remove the honor and glory from the event, but that is simply not possible without some serious recoding of the game which could end up causing more problems than it would acutally fix.

    We are always looking for suggestions on how to improve the events, but i don't see restricting players chouices as being the way to improve the event.

    Regards,
    Ethan.
  • daniel freeddaniel freed Posts: 135
    edited 06.06.2013
    I understand the problems with recoding but their must be something we havent thought of yet that would make Berimond more competitive. Maybe some kind of incentive for alliances with capitals to go against other alliances with capitals. I dont really know im just throwing ideas around. If anyone has any suggestions please post them. Because as it is you know if you are gonna win or loose Berimond after the second day.
    daniel freed @ en 1

    To be the best, you must beat the best
  • daniel freeddaniel freed Posts: 135
    edited 06.06.2013
    Ie if the dark Union and Uknighted were on one side and all the BSKs were on the other it would make it very interesting
    daniel freed @ en 1

    To be the best, you must beat the best
  • ffvvvvffvvvv Posts: 88
    edited 06.06.2013
    This also have a suggestion about this but it may cause problems.
    Perhaps only a set number of members per alliance could join the event.
    The pros with this is that the big alliances would be less destructive to the young alliances.
    The problem with this is that other members in the alliance who did not get chosen could get frustrated or annoyed.
    It also could potentially decrease the rubys spent but at the same time it could also increase it if players in smaller alliances thought they had a chance if they spent them.
    Level 54, Count
    Member of BraveheartTitan EN1

    Loyalty is the one true virtue of any member of an alliance. When loyalty is present you cannot complain.


    "It is right to learn, even from your enemies"
    -Ovid
  • UltimateStuUltimateStu Posts: 210
    edited 06.06.2013
    CM Malreyn wrote: »
    Hi guys,
    We have always said that we don't want to remove the option of choosing which side since its not really fair to force players to play on a side they don't want to be on. I understand the reasoning for the suggestion, but i think you are all missing some of the problems that it would actually cause.
    People don't have to participate if they really don't want to be on a team. People can be told which team they would be joining before paying the entry coin/resource.
    Now let's look at the problems you mentioned it would cause...
    CM Malreyn wrote: »
    What if you ended up on the same side twice in a row but you wanted to get the decoration from the other side?
    How many times has the event been run now? 4 times in 6 months... so what if you are on the same side twice in a row. Maybe it will make you play harder to win when you do get on the side you need the achievement.
    CM Malreyn wrote: »
    Let's say for example that you are on the blue team and an alliance mate of yours was on the red team. Would you want to attack you own alliance members and cause them to lose honor? Some people would, but this would also cause problems within alliances because members would be forced into attacking each other. What happens if they don't attack? The event would pretty much grind to a halt.
    Remove honor/glory from event.
    CM Malreyn wrote: »
    I also understand Baldricks suggestion to remove the honor and glory from the event, but that is simply not possible without some serious recoding of the game which could end up causing more problems than it would acutally fix.
    For someone who wrote the code, taking it out would be pretty straight forward (not like adding it). If your developers can't remove it without causing bugs (after testing of course), they need to be replaced! (and probably rethink their career choice)
    CM Malreyn wrote: »
    We are always looking for suggestions on how to improve the events, but i don't see restricting players chouices as being the way to improve the event.
    Removing the choice is the perfect way for an event like this. All out battles, getting people to work together from different alliances, getting people to attack members of their own alliance... when else would that happen? Sure people wouldn't choose to go against their own team members, but that is the beauty of it.

    The bonus strength/reduced res cost bonus was a nice attempt but it didn't/doesn't work.
    UltimateStu @ usa 1
  • BeylBeyl Posts: 87
    edited 06.06.2013
    I see why GGE would not want to "force" players to choose a side, and I understand about the recoding effort. But I also understand that Berimond as it currently is, is a complete failure. There is no real battle at all. For instance, this round red will slaughter blue. It doesn't matter if you want the blue reward, you will not get it. And nobody has to attack an alliance mate. There are thousands of players in that event. So unless an alliance has all of them, there are others that they can attack.

    And why invest huge amounts of money and effort in a battle where you already know which side will win? So GGE is also a loser right now.

    So my feeling is that if GGE can't fix Berimond by randomly assigning the side of the player, and removing the honor and glory, then really GGE should just stop doing the Berimond event and replace it with something else. Sorry, but if its dead, you might as well bury it.
    Beyl @ usa 1
  • crazydude6000crazydude6000 Posts: 62
    edited 06.06.2013
    in uk1 its a close fight
    i am on uk1
    the royal leader of the_wild_family the leader allience of Comman Wealth Alliences
  • 123guy123guy Posts: 2,956
    edited 06.06.2013
    in uk1 its a close fight

    Yeah right. The lions are slaughtering the Bears.
    Retired from game, sorry if I answer a question with outdated information

    [email protected], General of Ninth Legion, 78th in the alliance honour rankings.

    Soon the empire world will be united under one banner...[SIGPIC][/SIGPIC]
  • daniel freeddaniel freed Posts: 135
    edited 06.06.2013
    If u call being 60/40 down after the second day a good fight then yes i suppose it is a good fight lol
    daniel freed @ en 1

    To be the best, you must beat the best
  • daniel freeddaniel freed Posts: 135
    edited 06.06.2013
    another option would be to allocate alliances colours and do not allow the changing of alliances whilst in Berimond
    daniel freed @ en 1

    To be the best, you must beat the best
  • ffvvvvffvvvv Posts: 88
    edited 06.06.2013
    Not allowing alliances to change during Berimond would be terrible.. someone could get thrown out and not be able to join an alliance because of the event
    Level 54, Count
    Member of BraveheartTitan EN1

    Loyalty is the one true virtue of any member of an alliance. When loyalty is present you cannot complain.


    "It is right to learn, even from your enemies"
    -Ovid
  • daniel freeddaniel freed Posts: 135
    edited 06.06.2013
    Well until something is done it will always be a foregone conclusion after the first day. All the well developed players in well developed alliances will know berimond is one sided and will wait till (no offence btw) BSK, Uknighted, Dark Union and Musketeers have made their decision and then follow them whilst all newcomers will naively enter whichever colour they can at the point they pay the coins which will ultimatley be the loosing side.
    daniel freed @ en 1

    To be the best, you must beat the best
  • fujiwara (GB1)fujiwara (GB1) GB1 Posts: 648
    edited 06.06.2013
    CM Malreyn wrote: »
    Hi guys,

    We have always said that we don't want to remove the option of choosing which side since its not really fair to force players to play on a side they don't want to be on. I understand the reasoning for the suggestion, but i think you are all missing some of the problems that it would actually cause. What if you ended up on the same side twice in a row but you wanted to get the decoration from the other side?

    Simples. If a person has an achievement for one side, it automatically picked the other. If a player has neither or both, it randomises it with favour towards giving stronger players to the weaker side and vice-versa. C'est la vie. It comes around often enough that it wouldn't be a problem.
    CM Malreyn wrote: »
    Let's say for example that you are on the blue team and an alliance mate of yours was on the red team. Would you want to attack you own alliance members and cause them to lose honor? Some people would, but this would also cause problems within alliances because members would be forced into attacking each other. What happens if they don't attack? The event would pretty much grind to a halt.

    Take out the honour for the battles. It's not like there's not plenty of decent chances for honour fights in the main kingdoms already.
    CM Malreyn wrote: »
    I also understand Baldricks suggestion to remove the honor and glory from the event, but that is simply not possible without some serious recoding of the game which could end up causing more problems than it would acutally fix.

    I struggle to believe this (and as a professional software developer that's worked on online games as well as offline games, I'm not ignorant of coding issues). You have a location at which a battle is fought, and you must have a code chunk that calculates honour. Why is it not as straightforward as:

    if (location != berimond)
    {
    calculateHonor();
    }

    Or equivalent.
    CM Malreyn wrote: »
    We are always looking for suggestions on how to improve the events, but i don't see restricting players chouices as being the way to improve the event.

    Regards,
    Ethan.

    I wonder how the players feel? If I join an event, I want a fun challenge worth spending my resources on. The PvE events I'm thoroughly enjoying (Blade Coast / Thorn King) and I'd be interested in more PvE adventures like the discussed changes to treasure maps.

    For PvP I think it needs a few things to be interesting:

    1) A close and interesting battle
    2) Not too costly to be on the losing side
    3) Some incentive to win

    Of these, 3) is give or take. I can get decorations, and I can make kit. It's nice, it's important, but it's not anything spectacular.
    2) is important, and can lead to grind issues. Honour / Glory removal would fix this.
    1) is IMO the most important. It's not fun being on the side that's winning _or_ losing by a big margin. If the side selector basically tried to match a running tally of players, a running tally of levels, and prioritise a side that someone hasn't won on, it should balance well enough to be about 5 times more interesting.

    And I'm saying all this as a BSK player who expects to win every time as things currently are - right now it just ain't fun.
    fujiwara @ en 1


  • ahmed5555ahmed5555 Posts: 8
    edited 06.06.2013
    i think so too
    ahmed5555 @ usa 1
  • magicsss17magicsss17 Posts: 549
    edited 06.06.2013
    How many times has the event been run now? 4 times in 6 months... so what if you are on the same side twice in a row.

    For someone who wrote the code, taking it out would be pretty straight forward (not like adding it). If your developers can't remove it without causing bugs (after testing of course), they need to be replaced! (and probably rethink their career choice)

    Removing the choice is the perfect way for an event like this. All out battles, getting people to work together from different alliances, getting people to attack members of their own alliance... when else would that happen? Sure people wouldn't choose to go against their own team members, but that is the beauty of it.
    well two isues here.

    first picking a side or being forced to pick doesn't solve the issues. some servers I have seen are more balanced it just takes longer for the stronger team to get to endgame. It really isn't a fight though. There is no back and forth. randomly deciding who is on what team wont fix the issue. this isnt like alliance wars. if there is a strong player his power will be multiplied from conquering multiple castles. either way the stronger team with stifle the other side's efforts. The working together already happens. This wont change as you will have members of the same alliance on the same side. this essentially just leads to less people participation imo. also with being forced to pick essentially if you wanted the other decoration you may not be able to get it as you could be on the losing side the time you are selected for the opposite team reward.

    The other being glory and honor itself. The code actually may not have been written by the current coders. The old ones could have been fired. the support system itself went through a huge personnel change. Secondly depending on how the code was written it may not be so easy to undo. If written so things weren't tied in together as much it would be quite simple but if it was tied in together it wouldn't be quite that easy and you would risk screwing up things.
    fujiwara wrote: »
    Simples. If a person has an achievement for one side, it automatically picked the other. If a player has neither or both, it randomises it with favour towards giving stronger players to the weaker side and vice-versa. C'est la vie. It comes around often enough that it wouldn't be a problem.

    Take out the honour for the battles. It's not like there's not plenty of decent chances for honour fights in the main kingdoms already.

    I struggle to believe this (and as a professional software developer that's worked on online games as well as offline games, I'm not ignorant of coding issues). You have a location at which a battle is fought, and you must have a code chunk that calculates honour. Why is it not as straightforward as:

    if (location != berimond)
    {
    calculateHonor();
    }

    For PvP I think it needs a few things to be interesting:

    1) A close and interesting battle
    2) Not too costly to be on the losing side
    3) Some incentive to win

    1) is IMO the most important. It's not fun being on the side that's winning _or_ losing by a big margin. If the side selector basically tried to match a running tally of players, a running tally of levels, and prioritise a side that someone hasn't won on, it should balance well enough to be about 5 times more interesting.

    And I'm saying all this as a BSK player who expects to win every time as things currently are - right now it just ain't fun.
    Being forced to pick on those requirements will only lead to the same slaughter we have not but automatically being put on the opposite team. How is it determined if a player is a stronger player? I know plenty of players in strong alliances with honor only because they are in that strong alliance. Idk if there is an effective criteria to decide if you are a strong or weak player without considering everything that play has and that would be hard to write into the code.
    I have no trouble believing that they cant implement this. Have you seen the bugs that have occurred in this game? the coders for this game certainly are not the best i have seen.

    your solution to stopping honor in berimond only works if you created the rest of the system like that. if they tied in systems you may not be able to type in the berimond location so simply. If the system treats a battle the same no matter where it occurs it may not be able to track that it occurred in berimond and therefore you would have no location to input to eliminate this issue.

    as for berimond competition yes id like more competition I just dunno how you incorporate it. power there gets multiplied and those that spend rubies are always going to be able to multiply it faster. there also isn't an effective balance or catch up measure and i'm not sure one could be implemented easily.

    overall i wish they would scrap the event once they found a suitable replacement as this event is the least challenging and fun. I just dunno if it is worth the time and effort to try and salvage this event. Too much needs to be changed to fix it.
    magicsss17 @ WWW 1
  • daniel freeddaniel freed Posts: 135
    edited 06.06.2013
    Well i for 1 wont be entering Berimond again unless it changes. This is not out of being a sore looser,its because i play a game for enjoyment and entertainment and maybe a bit of a challenge. Being on a side that will almost certainly win or loose presents no challenge at all and so is not enjoyable and makes Berimond Boring.
    daniel freed @ en 1

    To be the best, you must beat the best

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