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Berimond Needs To Be Changed (or Not)

Berimond is boring the way it's set up. Outcomes are determined within the first few days. And there's no co-operations to defend the factions. It's mainly individuals capturing camps that can't defend themselves.
So let's changed it to something more exciting. Something we'd all want to be a part of from start to finish.
My suggestions:
1) All players will remain anonymous. Only your castle name (in Berimond) will be displayed.
2) There will be no options to select sides. Players will be evenly distributed.
3) There will be 4 instead of 2 factions
4) Scores will be based on points instead of %
- Each faction is assigned a certain number of points, eg. 10,000
- Camps and Watchtowers will all have different points assigned to them, with Watchtowers having more points. If any one of them are lost, you'll lose more points than the number of points you'll gain if you capture or attack them (to encourage sending support to team members)
- If your points fall to zero, your faction is eliminated
- If you lose your capital, your faction will be eliminated
- At the end of the time limit, the faction with the highest points will win the war.
- There will be no 2nd prizes. Only the winning team gets to keep the spoils of war.
With more than 2 factions, if a faction is running away with the points total, the other factions can team up to eliminate it. No option to select faction will prevent players from flocking to winning side. Being anonymous, there won't be the pressure not to attack certain camps.
So let's changed it to something more exciting. Something we'd all want to be a part of from start to finish.
My suggestions:
1) All players will remain anonymous. Only your castle name (in Berimond) will be displayed.
2) There will be no options to select sides. Players will be evenly distributed.
3) There will be 4 instead of 2 factions
4) Scores will be based on points instead of %
- Each faction is assigned a certain number of points, eg. 10,000
- Camps and Watchtowers will all have different points assigned to them, with Watchtowers having more points. If any one of them are lost, you'll lose more points than the number of points you'll gain if you capture or attack them (to encourage sending support to team members)
- If your points fall to zero, your faction is eliminated
- If you lose your capital, your faction will be eliminated
- At the end of the time limit, the faction with the highest points will win the war.
- There will be no 2nd prizes. Only the winning team gets to keep the spoils of war.
With more than 2 factions, if a faction is running away with the points total, the other factions can team up to eliminate it. No option to select faction will prevent players from flocking to winning side. Being anonymous, there won't be the pressure not to attack certain camps.
Post edited by Gleamer on
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Also,I see no reason to add 2 more factions,unless I'm missing a point you're trying to make?
What you're suggesting here is a whole new idea....I'm not sure if I like it or not yet
Yes, faction teaming up but in the very liberal sense since you can't organize or agree to team up between factions. The only "teaming up" is to concentrate on the faction that is running away with the points.
Being able to choose sides and alliance members wanting to stay together are the biggest problem with the event. Huge strong alliances stay together creating a totally unbalance side. That's why I suggested anonymity...Don't worry about who you're fighting. The only important thing is your team in Berimond. Besides, even if your alliance members are on opposite sides, what are the chances you'll be close to each other or meet each other in battle?
Adding 2 more factions will give each factions more of a fighting chance. With just 2 factions, if 1 side is winning by a certain margin, it's pretty much game over. And that's what happening to the current event.
Well alliance members can still find out who's side everyone is on.Since it won't matter who you're fighting against,would attacking allow you to gain honor or not?
As soon as someone clicks to join the event, they get a window asking only if they wish to enter. Once they click "yes" they are automatically assigned a side, and that side is also assigned to the rest of that players allaince. This way alliances can stick together.
As there would be no option to choose sides there could be no pre-arranged agreements between alliances to join the same side.
My entire alliance all joined the bears and over a dozen of us had our original camps all right next to each other. We would set up attacks so that one player would capture a camp seconds after another player had just wiped out all of its defenses. We would defend eachother any time we saw an incoming attack. And we all followed a general plan on how and whose camps we would be capturing. We even often received messages from players outside of our alliance asking for support at their camp, or if we could wipe out the capturing army at their camp, and we did just that.
There was alot of team work and cooperation going on, atleast on the Bears side in USA1 and from my perspective. It wasn't until it degraded to the point where you had to search high and low for a blue camp without a red flag or an incoming capture that the team work disapeared. It has gotten so bad that even if you do find a blue camp without an incoming capture there is a 60% chance that someone closer or with faster horses will still beat you there.
If you don't allow alliances to stick together then there will be no teamwork at all and it would truly become a free for all. As there is no efficent means to communicate with the rest of your faction
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rofl... I really hate this event but keep it just as it is so I have something to complain about... that is what I make of your statement.
honestly Idk how you go about fixing the event either. As it is the picking sides is one of the big issues. Randomly assigning players wont matter in the end though. yes through team work coordination through an alliance will speed up the event but if randomly assigned you can do the same thing. Ultimately the side with the better players will always win... this results in a runaway situation which is issue number 2. There is no catch up feature to make it a close battle.
The issue I have with your fixes are it does basically create a whole new event. the 4 teams is just too much. the randomly assigning changes it as well. what it needs is a better catch up feature and a better endgame feature... not the constant re-spawning of camps.
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That could work so long as they manage to keep the numbers on both sides roughly even . If you dislike it, doesn't it make sense to tweak it so it can be enjoyable to participate?
If it's not fine, then make suggestion for them to change rather than keep getting frustrated with the event. But I guess, no matter how bad it is, some people will resist against change...until they join the losing side, then they'll be the ones throwing temper tantrums and threatening to quit.
Two factions are good enough.
Just alter The troops.
Faction I - Good Ranged attackers,Good Melee defenders,Bad Ranged Defense
Faction II -Good melee attackers,Good ranged defenders,Bad melee Defense
REWARD NEEDS TO BE ALTERED TOOOOOOOOOOOOOOOOO.
Make it you need to capture 5 camps at least to get the reward like PO,Equipment whatever,etc
For those who may need help:
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