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new units

maybe make a barrack upgrade and some new units maybe ax or hammer units maybe veteran swordsman or something more units with a more diverse pick so you can kinda customize your army I mean realistically axes and hammers were used a lot in this time period
Post edited by ace10warrior (US1) on

Comments

  • edited 22.03.2013
    I want to this be update
  • DClucasDClucas Posts: 159
    edited 22.03.2013
    There are already lots of units; most of them are recruitable:
    Macemen (Veteran also)
    Crossbowmen(Veteran also)
    Bowmen(Veteran also)
    Spearmen (Veteran also)
    Swordsmen
    Archers
    Two handed swords
    Heavy crossbowmen
    Traveling Knights + Crossbowmen
    Horror troops
    Bear+Lion bowmen and warriors (Berimond troops)
    Kingsguard Troops(you need a capital for these to be recruitable)

    This is why I don't think we need anymore troops as we do have a wide selection already :)

    EDIT: Also Longbowmen and Halberdiers
  • tigervarm2tigervarm2 Posts: 78
    edited 22.03.2013
    I think to make the game a little more ballanced they should add some sort of soldier that are equall in strength to the kingsguard. That way alliances with Capitals would not have as big of an advantage over other players. My Thought are some sort of troop you can recruit by up-grading your barracks
  • ace10warrior (US1)ace10warrior (US1) Posts: 261
    edited 23.03.2013
    oh maybe Calvary or something to and I know there lots of unit but adding these would make it more realistic
  • legoman693651legoman693651 Posts: 400
    edited 23.03.2013
    tigervarm2 wrote: »
    I think to make the game a little more ballanced they should add some sort of soldier that are equall in strength to the kingsguard. That way alliances with Capitals would not have as big of an advantage over other players. My Thought are some sort of troop you can recruit by up-grading your barracks

    so tiger, what you want is to make the capitals useless? your alliance clearly does not own a capital because it takes a lot of work to maintain one with a defence force and a supporting force. not to mention the resources/rubies needed to make buildings in it. So once an alliance has gone through all the effort to make and maintain a capital you want to make them completely useless by allowing us to make a troops equal to them in a barracks that anybody can make?
  • Lord SmitheLord Smithe Posts: 3,803
    edited 23.03.2013
    there are also many threads about this....
  • nio player8nio player8 Posts: 1
    edited 23.03.2013
    what if the stable joined together with the barracks and made calvary so when you attack the upgrade level of your stable is how quickly your men go and you can make a desesone if you wont to have horses or not

    (sorry about the spelling)
  • awesomekayakerawesomekayaker Posts: 283
    edited 23.03.2013
    i like the idea of the ax and hammer but that is all i think that it would be good to have melee, ranged and "heavies"
  • Gamma13Gamma13 Posts: 75
    edited 23.03.2013
    yea the heavies sound like a cool idea
  • fdgfgfg3fdgfgfg3 Posts: 432
    edited 23.03.2013
    if you make more veternans that are stronger, what is the point of kingsguard troops?
    if you have new troops and upgrade the kingsguard strenth what is the point of traveling knights?
    if you have new troops and upgrade the kingsguard strenth and the traveling knights strenth what is the point of horror troops?
  • kalloopkalloop Posts: 2
    edited 23.03.2013
    well how are we meant to get vertan troops ?

    I have barracks level 5 and i cant train vertan troops





    ps} what about kingsguard?
  • Gaz The BossGaz The Boss Posts: 521
    edited 23.03.2013
    If u read the latest update, it says there will be special units for different attacking and defending tasks, so problem solved.

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