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How to attack based on espionage reports?

I started a couple days ago, and I was trying to get used to using my spies (bit scared for when my bird flies away!). I scouted a few barons and a couple of players near by. I've got fairly detailed scout reports which tell me what they have, how many and where, but I don't really know how to utilise that information. How do I know what to attack with for minimum loses?
I have read the guides, but with so many different troop types, I'm just a bit confused. I'm almost level 9, so I'm kinda still dealing with the basics...
Any help would be great!
Thank you

Comments
The troops on the report are equal to the troops you know from your Barracks, so when you look on them, you will know the stats.
When a player is defending, only the defense on the stats of the troops count and not the attack. Your troops can attack with either melee (the ones with maces/swords) or ranged (the ones with bows).
When a player is attacking, only the attack stat counts. As said above your troop(s) can either attack in melee or ranged attack.
This will mean: Ranged are good agains crossbowmen
Melee are good against macemen
Ranged are good against spearmen
Melee are good against bowmen
The swordsmen and archers are almost equal to ranged and melee defense, so it doesn't matter
etc.
Hope this helped, and don't forget to use tools to clear out the defense tools and/or wall defenses
PeterKlinting @ international 1
Okay, so because I would be attacking, I use my troops attacking stats VS their troops defending stats?
So, because I know what's defending if I just have more troops than they have will I win without any loses?
So for example:
If I have 5 macemen and "he" has 5 macemen, I will win because his defense stat is lower than my attack stat?
And do I just match or beat what they have defending their flank or front?
the total defensive value of defensive troops/ the attacking value of each unit
I have no idea how it is calculated when there is more than one type of unit on each side, gate and wall bonuses, and tools.
You are correct.
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Wrong. It gives you a rough idea of numbers of troops and types if nothing else. Of course, alliance support can affect this but it's wise to factor that in whether the player is online or not. Besides, if you see someone with 1500 of each type of defensive kingsguard, you probably don't want to attack, and the same if you see they have 2 armed citizens and few resources (generally bad idea to attack if you don't gain glory or many resources).
In addition, there are many players who use various information to work out at what times players are offline and attack then. If a player signs off at 8pm every day, having an attack land at 9pm is a good idea. So then they can't be online or change the formation.
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