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Reduce Time Between Successful Sabotage Attempts

ElfangorElfangor Posts: 3,974
Right now the time between one sabotage and another is 14 hours (i think). Even with five buildings burning with 10% damage to each, it won't take that long to repair the them! Even if the victim isn't on to start repairing the damage immediately, the fires will be gone with tons of time left before you can sabotage that player again. That is why i think the time between sabotage attempts should be reduced to seven or eight hours (maybe even more)!
Post edited by Elfangor on
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Comments

  • Luke FieryswordLuke Fierysword Posts: 2,290
    edited 16.09.2012
    Elfangor wrote: »
    Right now the time between one sabotage and another is 14 hours (i think). Even with five buildings burning with 10% damage to each, it won't take that long to repair the them! Even if the victim isn't on to start repairing the damage immediately, the fires will be gone with tons of time left before you can sabotage that player again. That is why i think the time between sabotage attempts should be reduced to seven or eight hours (maybe even more)!

    It's 15 hours not 14 and I agree, the wait time should be like 6 hours.
    Roman Empire

    Ambition Courage Loyalty
  • edited 16.09.2012
    something as useless as that... but when the players like 50 times stronger then you so yeah i agree it should be lesser
    2q0kd1spng

    Been playing since 2012.

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  • ElfangorElfangor Posts: 3,974
    edited 16.09.2012
    Sabotage isn't useless especially when you work with your alliance to create many fires within one castle
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  • Baldrick (GB1)Baldrick (GB1) Posts: 4,948
    edited 16.09.2012
    I think the reason this is the case is to stop large alliances (with, say 50 members) all sabotaging one player repeatedly. If it was only 6 hours then that's 200 sabotages per day. That's too much in my opinion.
    It's been a while.....



  • ElfangorElfangor Posts: 3,974
    edited 16.09.2012
    Then they should reduce it to nine or ten hours instead. Even it out between the alliance attacks and the single player attempts
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  • cyberdealcyberdeal Posts: 1
    edited 10.04.2013
    can i stop a sabotager?
    cyberdeal @ usa 1
  • Colt442Colt442 Posts: 2,168
    edited 10.04.2013
    cyberdeal wrote: »
    can i stop a sabotager?
    About all you can do is build more guardhouses which will lessen there chance of success.
    20a6j54.gif
  • mr teeheemr teehee Posts: 274
    edited 14.04.2013
    i have like 3 guardhouses
    0x2r0.gif[imghttp://dragcave.net/image/qGClo.gif[/img]sh47K.gif
    By not clicking these you support killing innocent dragons. So don't be mean and click them
    thermal15 wrote: »
    Spying is a bit like handling a gun. Don't point it at anybody unless you're going to shoot. Otherwise it will cause unnecessary complications.

    What's your favorite apple device?
    Colt442 wrote: »
    I like the dual purpose apple peeler & corer!
    images?q=tbn:ANd9GcTMlI8Y6iXB-BLAB5G8kvqP6tjUk7pCHqbVzgI_OzB29MC3YuB0
  • marco37marco37 Posts: 778
    edited 14.04.2013
    Baldrick wrote: »
    I think the reason this is the case is to stop large alliances (with, say 50 members) all sabotaging one player repeatedly. If it was only 6 hours then that's 200 sabotages per day. That's too much in my opinion.

    I do agreed, with large alliances you will get to many sabotage at one players. So those 15 hours are more then fine i should say.
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  • Colt442Colt442 Posts: 2,168
    edited 14.04.2013
    mr teehee wrote: »
    i have like 3 guardhouses

    Build at least 6 & max them out.
    20a6j54.gif

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