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Stop the exploitation of Honor through attacks upon inactive players
Let me just clarify by what I mean by inactive, is that when said player castle has been turned into ruins. Now there are other elements besides that of honor that is gained, yet for these their is a legitimate reasons behind them: Resources (they don't disappear suddenly they get stolen or plundered so to speak) and Glory (more bloodshed the better).
However, this current issue at hand fundamentally goes against the concept of honor. Let me be extra clear here that I'm not against attacks on these outposts of ruined castles simply the matter that at times a substantial amount of unearned (in my opinion) honor is gained from them. The counter argument of course is that said outpost could be defended by 100 Halberdier & 50 Longbowmen in which case I would suggest the following resolution below.
- You can still gain glory (if fulfilling the appropriate in-game requirement), plunder resources (if there are any left) from outposts of ruined castle but you will only gain honor if there are military units present at the castle.
Attacking outpost of Count <Insert Random Name> which is defended by 5 Macemen & 45 farmers will deem X amount of Honor.
While on the other hand attacking Baron <Insert Random Name> which is defended by only 20 farmers will deem 0 Honor.