Join the official Goodgame Discord today!
Are you looking for a community of like-minded gamers to discuss your favorite games with? Look no further than the GoodGame Empire Family Discord Server!
Our server is the perfect place to connect with other gamers from around the world. Whether you're looking to chat about strategy, share tips and tricks, or just make new friends, our community has got you covered.
And that's not all - as a member of our Discord server, you'll also have access to exclusive giveaways and other special events. It's the perfect way to stay up to date on all the latest news and updates from GoodGame Studios.
So what are you waiting for? Join the GoodGame Empire Family Discord Server today and start connecting with fellow warriors from all over the world. Just head to https://discord.gg/goodgamestudios to join the fun!
Stop the exploitation of Honor through attacks upon inactive players

Let me just clarify by what I mean by inactive, is that when said player castle has been turned into ruins. Now there are other elements besides that of honor that is gained, yet for these their is a legitimate reasons behind them: Resources (they don't disappear suddenly they get stolen or plundered so to speak) and Glory (more bloodshed the better).
However, this current issue at hand fundamentally goes against the concept of honor. Let me be extra clear here that I'm not against attacks on these outposts of ruined castles simply the matter that at times a substantial amount of unearned (in my opinion) honor is gained from them. The counter argument of course is that said outpost could be defended by 100 Halberdier & 50 Longbowmen in which case I would suggest the following resolution below.
- You can still gain glory (if fulfilling the appropriate in-game requirement), plunder resources (if there are any left) from outposts of ruined castle but you will only gain honor if there are military units present at the castle.
For example...
Attacking outpost of Count <Insert Random Name> which is defended by 5 Macemen & 45 farmers will deem X amount of Honor.
While on the other hand attacking Baron <Insert Random Name> which is defended by only 20 farmers will deem 0 Honor.
Comments
On the contrary, people will attack you to gain honour and glory (if they can), wood, stone, food and for quests (or the achievement where you have to win a battle losing 0% of your troops).
Yeeaahh, you must of just skim read through the text but no problem I can copy and paste myself.
I bolded the ruin part to make even more clear.
Yes not having your soldiers stationed at the outpost to defend it from attacks is part of the game but its very much possible for a player who has had soldiers stationed to defend said outpost to have gone inactive (to the extent of which his castle turns into ruins) to then have these very same soldiers become deserters due to a lack of food.
More or less the result is then "free honor" for whom takes advantage of attacking practically an NPC.
so you're saying that only a few soldiers should desert the castle?
No, this has nothing to do with the current deserting system I was merely mentioning it in that scenario to try to give an actual in-game situation where one would of defended his outpost but due to being severely inactive the food supplies dwindle eventually hitting 0 causing the soldiers to leave. Once again, I have no quarrels with the current deserting system in place.
The principle remains that their really is no "honor" from attacking inactive players or NPC some may say.
I don't think he (or she) ever said that. Maybe you should read the original post again.
Same could be said for the achievement "Honorable" about being lucky enough to witness a player with a high honor account main castle turn into ruins giving you the time to spy for 100% accuracy and build units throughout the days with zero consequences due to the player not being able to react to your actions (if the spy/spies get caught). Nothing honroable about it, and allows free rubies as well.