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Stop the exploitation of Honor through attacks upon inactive players

B.StinsonB.Stinson Posts: 156
As some of may be aware you can attack the outposts of inactive players and still manage to gain honor even if the location that you are attacking is only defended by farmers.

Let me just clarify by what I mean by inactive, is that when said player castle has been turned into ruins. Now there are other elements besides that of honor that is gained, yet for these their is a legitimate reasons behind them: Resources (they don't disappear suddenly they get stolen or plundered so to speak) and Glory (more bloodshed the better).

However, this current issue at hand fundamentally goes against the concept of honor. Let me be extra clear here that I'm not against attacks on these outposts of ruined castles simply the matter that at times a substantial amount of unearned (in my opinion) honor is gained from them. The counter argument of course is that said outpost could be defended by 100 Halberdier & 50 Longbowmen in which case I would suggest the following resolution below.
  • You can still gain glory (if fulfilling the appropriate in-game requirement), plunder resources (if there are any left) from outposts of ruined castle but you will only gain honor if there are military units present at the castle.

For example...

Attacking outpost of Count <Insert Random Name> which is defended by 5 Macemen & 45 farmers will deem X amount of Honor.

While on the other hand attacking Baron <Insert Random Name> which is defended by only 20 farmers will deem 0 Honor.
Post edited by B.Stinson on

Comments

  • BossdudeBossdude Posts: 386
    edited 05.08.2012
    not having soldiers at the castle is part of the game. that is why you have to stay active so you can recruit soldiers to defend along with the farmers. so basically i am against this idea.
  • fdgfgfg3fdgfgfg3 Posts: 432
    edited 05.08.2012
    k so now i can have 0 soilders at my castle still be active and noone will attack me yay
  • BobFighter834 (INT2)BobFighter834 (INT2) Posts: 2,762
    edited 05.08.2012
    fdgfgfg3 wrote: »
    k so now i can have 0 soilders at my castle still be active and noone will attack me yay

    On the contrary, people will attack you to gain honour and glory (if they can), wood, stone, food and for quests (or the achievement where you have to win a battle losing 0% of your troops).
  • B.StinsonB.Stinson Posts: 156
    edited 05.08.2012
    fdgfgfg3 wrote: »
    k so now i can have 0 soilders at my castle still be active and noone will attack me yay

    Yeeaahh, you must of just skim read through the text but no problem I can copy and paste myself.
    B.Stinson wrote: »
    • You can still gain glory (if fulfilling the appropriate in-game requirement), plunder resources (if there are any left) from outposts of ruined castle but you will only gain honor if there are military units present at the castle.

    I bolded the ruin part to make even more clear. :)
  • B.StinsonB.Stinson Posts: 156
    edited 05.08.2012
    Bossdude wrote: »
    not having soldiers at the castle is part of the game. that is why you have to stay active so you can recruit soldiers to defend along with the farmers. so basically i am against this idea.

    Yes not having your soldiers stationed at the outpost to defend it from attacks is part of the game but its very much possible for a player who has had soldiers stationed to defend said outpost to have gone inactive (to the extent of which his castle turns into ruins) to then have these very same soldiers become deserters due to a lack of food.

    More or less the result is then "free honor" for whom takes advantage of attacking practically an NPC.
  • BossdudeBossdude Posts: 386
    edited 05.08.2012
    B.Stinson wrote: »
    Yes not having your soldiers stationed at the outpost to defend it from attacks is part of the game but its very much possible for a player who has had soldiers stationed to defend said outpost to have gone inactive (to the extent of which his castle turns into ruins) to then have these very same soldiers become deserters due to a lack of food.

    More or less the result is then "free honor" for whom takes advantage of attacking practically an NPC.

    so you're saying that only a few soldiers should desert the castle?
  • B.StinsonB.Stinson Posts: 156
    edited 05.08.2012
    Bossdude wrote: »
    so you're saying that only a few soldiers should desert the castle?

    No, this has nothing to do with the current deserting system I was merely mentioning it in that scenario to try to give an actual in-game situation where one would of defended his outpost but due to being severely inactive the food supplies dwindle eventually hitting 0 causing the soldiers to leave. Once again, I have no quarrels with the current deserting system in place.

    The principle remains that their really is no "honor" from attacking inactive players or NPC some may say.
  • B.StinsonB.Stinson Posts: 156
    edited 05.08.2012
    .......................
  • BobFighter834 (INT2)BobFighter834 (INT2) Posts: 2,762
    edited 05.08.2012
    Bossdude wrote: »
    so you're saying that only a few soldiers should desert the castle?

    I don't think he (or she) ever said that. Maybe you should read the original post again.
  • BossdudeBossdude Posts: 386
    edited 05.08.2012
    ah, i see. i get it now
  • B.StinsonB.Stinson Posts: 156
    edited 07.08.2012
    This can also be extended to the new Achievement system making a mockery of it. Otherwise possibly "difficult" achievements such as "Strategic Genius" are made a joke of with being able to attack ruined castle outposts while still attaining achievements. Pretty easy to send one attack after another (the second attacking farmers thus not losing units) when the player doesn't react due to being severely inactive. While an active player in said situation would foresee the next attack and try to build a formidable defence meanwhile.

    Same could be said for the achievement "Honorable" about being lucky enough to witness a player with a high honor account main castle turn into ruins giving you the time to spy for 100% accuracy and build units throughout the days with zero consequences due to the player not being able to react to your actions (if the spy/spies get caught). Nothing honroable about it, and allows free rubies as well.

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