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shadow castellans

the champconqthe champconq Posts: 190
maybe there could be shadow castellans where you can purchase a max of one and have one shadow outpost and no one knows where it is but you including your own alliance and also no one would know where the attack is coming from even tho you are attack with actual troops
Post edited by the champconq on
shadow heros the first division of the shadow family and the head division

Comments

  • Andrea50Andrea50 Posts: 342
    edited 22.07.2012
    Umm. Well this could give more of an edge to ruby players so yeah not really that great.
    andrea-siggy1.png
  • 12kroko12kroko Posts: 243
    edited 22.07.2012
    Never going to happened and you are suggesting way to many idea
    12kroko @ WWW 1
  • AlcraighAlcraigh Posts: 361
    edited 22.07.2012
    However, I've often wondered about this...

    I used my 3rd castellan for ages as an offensive weapon. I was using him to capture enemy outposts (rather than just attacking) and sending out their resources to my castles and then demolishing buildings and abandoning the out posts in 4-7 days. Brutal, but very effective.

    What if instead of a shadow castellan that costs rubies they do upgrade the estate to level 4. I've seen lots of suggestions about it, but they've all just been because players want another wood OP or for even numbers (weak arguments essentially).

    What if the 4th castellan from a lvl 4 estate (and it would be super expensive and take forever to upgrade) was a time limited castellan that would really only be an offensive weapon? What I mean is - this 4th castellan is only able to occupy an OP for 10 days after the 24hr holding period. After the first 9 days it immediately goes into an abandon countdown so you have to be aware of your time frame to move soldiers etc out but would allow you to capture enemy OPs and strip them of resources and tactical bases. It would make players really think about their OP defenses.

    It would add a whole new element to grass and almost bring in the resource village capture model like the new worlds. To limit the ease of capturing players OPs like the first 3 castellans that can have lots of waves (up to 5 waves so you can send attackers and defenders to hold after capturing) perhaps limit the 4th castellans waves to just 3 waves or 4 so you have to send an independent attacking army to weaken you target timed well with an offensive castellan. Perhaps even lower the holding period for a successful capture with this castellan from 24hrs to 12 hrs so the player who has been attacked has to get moving quick to throw you out and so your time of control starts sooner?

    Just a thought for a game dynamic tweak...
    "Due to the rain, the revolution has been postponed."
  • the champconqthe champconq Posts: 190
    edited 22.07.2012
    well i was thinking that the hidden castellen would be an outpost for hidden battle but needs its limits which i hoped you guys might throw around
    shadow heros the first division of the shadow family and the head division
  • Luke FieryswordLuke Fierysword Posts: 2,290
    edited 22.07.2012
    I don't really see the point of shadow castellans....attacking is hard enough without your enemy having secret outposts they can send troops and resources from.

    @Alcraigh- For once, I actually like your idea
    Roman Empire

    Ambition Courage Loyalty
  • AlcraighAlcraigh Posts: 361
    edited 23.07.2012
    @Alcraigh- For once, I actually like your idea

    For once Luke, I like your post ;)
    "Due to the rain, the revolution has been postponed."
  • edited 23.07.2012
    Hi

    Now that we all like each other please can we get back on topic...shadow castellans
  • the champconqthe champconq Posts: 190
    edited 23.07.2012
    ya so what do you think of the idea itself and bunzy what do you think
    shadow heros the first division of the shadow family and the head division
This discussion has been closed.