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Upcoming Update

Dear Lords and Ladies,

We are thrilled to announce that a major update is on its way to our game this week, bringing exciting changes that will enhance your gaming experience. Our development team has been hard at work, and we can't wait to introduce the highly anticipated features: the defeat punishment rework and new abilities for the generals!

Defeat Punishment Rework:
We understand that defeat punishments can sometimes be frustrating and discouraging. With this update, we will take the first step to make it less frustrating. The Public Order punishment  will be cut in half and you will be able to repair more buildings at once a lot more often with the alliance's help. 

New Abilities for Generals:
Prepare to witness the power of our revamped generals! They will now possess brand-new abilities that will significantly impact battles and strategies. Each general's unique abilities have been carefully designed to add depth and excitement to the gameplay, offering fresh tactical options and enhancing your overall gaming experience.

The update is scheduled to go live later this week, and we will notify you as soon as it is available for download. We encourage you to keep an eye out for further announcements and patch notes, which will provide more detailed information about the update's features and improvements.

Best regards,
Your Empire Family Team

Comments

  • BM_NKBM_NK Moderator Posts: 188
    edited 23.05.2023
    Dear Lords and Ladies,

    We will have a short downtime within the next 30 minutes to deploy an update to our Servers. 
    This downtime will approximately take up to one hour!

    Thank you for your patience while we make improvements to your gaming experience.

    Best Regards,
    Your Empire Family Team
  • BM_NKBM_NK Moderator Posts: 188
    DEFEAT PUNISHMENT REWORK

    The Public Order penalty for burning buildings is cut by 50%

    Alliance help for repairing is changed such that:
    -> Number of required helpers is cut from 10 to 3
    -> Number of buildings that can be helped is increased from 1 to 3
    -> Cooldown until help can be provided again is cut from 6 hours to 3 hours

    New Abilities:

    Plunder, available for Alyssa
    Offense: Gain pirate units multiplied with x for the courtyard attack, based on number of flanks breached and total glory of enemy units killed
    Defense: Gain pirate units multiplied with x for the courtyard defense, based on number of flanks breached and total glory of enemy units killed 

    Ayala, available for Leo
    Offense: Void all enemy general’s abilities which would have taken effect pre-combat ((and up to wave 1) (2))
    Defense: Void all enemy general’s abilities which would have taken effect pre-combat ((and up to wave 1) (2))

    Heart of a Warrior, available for Horatio
    Offense: Increases combat strength for attacking units, equal to x% of combat strength of attackers killed in previous wave. Activates every x wave.
    Defense: Increases combat strength for defending units, equal to x% of combat strength of defenders killed in previous wave. Activates every x wave.

    Giant Slayer, available for Horatio
    Offense: Increases combat strength for attacking units in the courtyard battle. Gain a flat bonus equal to x% of the defending units’ total combat strength
     Defense: Increases combat strength for defending units in the courtyard battle. Gain a flat bonus equal to x% of the attacking units’ total combat strength

    Wall Amount, available for Horatio
    Offense: None
    Defense: +x% wall capacity during a defense. The additional units are taken from the castle’s courtyard. Activates before the battle

    Improved Battle Report

    -> Changed Background Colors and separation line colors
    -> Added icons to the wave drop-down
    -> Added a wave drop-down to the Battle Details Section

    Discord Button on Login Screen

    A Discord Button that will redirect you to the Empire Family Discord Server is now available on the Login Screen
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