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PVP Feedback / Concerns

PoseidonPoseidon Moderator Posts: 2,271
edited 18.07.2022 in General Discussion
Please use this thread to share your thoughts on the topic. I have until Wednesday to gather as much feedback as I can.
«134

Comments

  • flug (NL1)flug (NL1) NL1 Posts: 1,814
    you could say that PvP has been wiped out, you don't need real skills anymore. the fatter your wallet the better you are (or actually think you are). PvP is usually now the players who are in top alliance with their castles that are very weak outside that alliance, the players in lower-ranked alliance try to build as strong a castle as possible without putting their pocket money or mortgage (sarcastic emoticon) in it. and multi accounts also make it more difficult.
    flug @ nl 1
  • bazzara (GB1)bazzara (GB1) GB1 Posts: 285
    as a side issue
    they sorted out the unfairness of mass sabbing
    so then
    how about in pvp if players opt for open gates then they should not be allowed to send any attacks out from that castle

  • 1) Offensive PvP tools should be removed from the master blacksmith

    In my opinion, remove PvP tools from the master blacksmith would be worse for the F2P players who couldn't anymore practise PvP actively. But it's true that the offensive built items who makes it possible to mavimise a commander to 250 % melee and range and 200% in the courtyard destabilise the PvP.



    Merci à moi-même pour cette magnifique signature ;)

  • flug (NL1)flug (NL1) NL1 Posts: 1,814
    I wanted to mention the cheating that is going on, I had a member of my Alliance send a screent shot of a player with 85 MILLION Khan tablets......How is this humanely possible....If it is, then the game needs to be recalibrated for fairness.
    I have attached an image


    It is possible, but can't imagine by one player on that account
    flug @ nl 1
  • I wanted to mention the cheating that is going on, I had a member of my Alliance send a screent shot of a player with 85 MILLION Khan tablets......How is this humanely possible....If it is, then the game needs to be recalibrated for fairness.
    I have attached an image



    He just had 8,500,000 Huge Nomad tablet chest XD.




    Merci à moi-même pour cette magnifique signature ;)

  • DoduDodu GB1 Posts: 4
    The new build item meta with regard to defending makes it impossible to balance IMO.  It is not fun to be wiped out at 4AM because you arent online to put a mill, barracks and stable look item to increase the wall units and cy strength.

    Combine this with the troop numbers some players have (holding up to 1 mil troops in a single castle with no trouble) and you have a recipe for PVP going down the drain.

    I played in 2012-2016 but left and came back in 2020.  Back in the day PVP was needed to gain glory and it showed you were a strong player.  The reality is this game no longer needs PVP.  It doesnt really acomplish anything other than peeing other people off.  It is an awful way to gain glory, FCs are far better.  It is an awful way to gain resources, towers/noms are far better.

    IMO the best update for PVP would be to remove the limitations on dove mode.  Let people participate in all events (FC/BL arent PVP, why can't I hit them in dove?) and remove the super slow recruitment time for attacking troops.  Also while we are at it make the months 'stackable' like the feasts are with no downtime between, that way I can play the game without having to deal with toddlers that dont have a bedtime (the unfortunate situation UK1 and AFAIK several other servers are in right now).

    That will never happen because GGE know 90% of players would take 20k rubies for 60 days of peace but if they did it, then they could look at ways to make PVP fun and engaging.  Once the rewards outweigh the risk of being out of dove, people would start to PVP again.  BUT it is critical that everyone has a chance to compete and play (the 'fun' aspect).  Obviously buying rubies is going to give you an advantage, I think the amount of advantage it gives you should be pulled back to make it possible to defend.

    One of the dev teams from another game I play have said in their dev logs before about ensuring the PVP is fun for both ends.  A powerful ability may be fun to use, but if it isnt fun to be on the recieving end of where you feel you have an opportunity to outplay/counteract it isn't a well made ability.  I think the same ethos should be applied to GGE, yes it may be fun to send a 11k army with all the build items at 4am so the defender is asleep and kill 80k of their troops.  But is that gameplay also fun to recieve, to wake up knowing there was nothing you could do other than 'have more defenders'?  Personally I don't enjoy that experience and I would say I'm probably in the majority there.

    The gameloop of GGE events are fun and addicting (we are all here), but PVP ruins that currently, it doesnt add anything only detracts from the fun that can be had in the game.

    TL;DR GGS's insistance on build items powercreep for both attacking and defending makes real time PVP impossible to balance, best way to play the game is as a PVE experience nowadays.
  • bazzara (GB1)bazzara (GB1) GB1 Posts: 285
    ok what is your thinking on pvp 
    it has definitely changed 
    for me from what i see  on the uk server you either get attacked by a player and before you can hit back his opened gates then 3 days later his in dove 
    or you get attacked by a silly kid at silly hours sending loads of attacks at every castle until he wins all of them and hiding in a top alliance  who if you attack  back is defended by most of the alliance members 
    from what i see gge have created a situation where most castles now  only hold enough troops to do events  and other lands just to hit towers then go into dove to have a break from the silly billys and recoup coins to have another go again
    pvp should be about one attack and now base winning and losing on the ratio gained but over aggression has crept in and its this that has spoiled the game and made the great divine 
    more and more castles are just using firecasts or only holding enough troops to do events now and more castles are reverting to going into dove  for a break away its like been said above everything should be fun even pvp for those that hit and those that get attacked ive made loads of friends in the past by getting attacked also they have passed on a lot of help for me too improve but this does not happen now the game is not setup like it was 
    the division in which players play now are getting wider apart now and horizon is getting a big joke now we as an alliance stopped doing that a long time ago also outers unless you spend you cant progress now
    all im saying is players are facing the fact theres no need to progress some thing now which was a main point to the game it does not help 
    why do i need mead defenders if all i get is ten attacks on me at silly hours until there all gone if you  have none then you get no attacks 
    the idea of the game was to progress but now the reality is your cant so you adjust your game to suit 
    over aggression has spoiled alot of things 

  • Herveus (AU1)Herveus (AU1) AU1 Posts: 11,066
    PvP is too expensive the top regulates and rules and the rest has to confirm and if you don't they have the power to exclude you from the game and with pvp being as pay to win as it is there is not much in ways to fight back and thus it is easier and easier to make people leave the game at a cost that to the top is not much but insurmountable for the rest.

    You need or want help to become a better player shoot me a message in the forums or here I'll gladly help you out for free

    In h
    ibernation nov2019-now
  • As some have said it is so much easier for older players of the game to just put fire casts at your places.  If you were smart you saved up 3 or 4 good fire/loot casts from the old equipment you earned.  Also most likely you have no real Defense and just put your attack troops up for the night.  

    Any attacking strong pay to win(buyer) player will just leave you alone once they see that you have no Defense, and you get very few fires if any from there attack.  Also if you have loot reduction also they get very little of that also.

    So to them it just does not make sense to attack that type of Player.

    Unless GGE makes some sort of "Event" for PvP with decent rewards for both attacks and defending PvP, what little that is still done will become none in the future.


    Justinlegoboy @ usa 1
  • C-Nile (US1)C-Nile (US1) US1 Posts: 12
    GGE should require 10k might attack just lvl10 restriction and supply tools to all not just ruby buyers 
  • Herveus (AU1)Herveus (AU1) AU1 Posts: 11,066
    To add on / rephrase what I meant it's that for the strong to beat the week has gotten a lot cheaper and for the week to deffend has gotten a lot more expensive

    You need or want help to become a better player shoot me a message in the forums or here I'll gladly help you out for free

    In h
    ibernation nov2019-now
  • I wanted to mention the cheating that is going on, I had a member of my Alliance send a screent shot of a player with 85 MILLION Khan tablets......How is this humanely possible....If it is, then the game needs to be recalibrated for fairness.
    I have attached an image


    85 Million khan points is nothing nowadays with the new and improved khan, if you got enough defence, a 100 euro booster, and anough tools and time, you can make much more
  • I wanted to mention the cheating that is going on, I had a member of my Alliance send a screent shot of a player with 85 MILLION Khan tablets......How is this humanely possible....If it is, then the game needs to be recalibrated for fairness.
    I have attached an image


    85 Million khan points is nothing nowadays with the new and improved khan, if you got enough defence, a 100 euro booster, and anough tools and time, you can make much more

    Yes, once a friend of my alliance who has 20 M of might cane with us to help us to make a top 5 on nomads (we are a top 30 alliance), we all send him defenders and we made 33 M points. A player with 80-100 M might, if he take a high event difficulty, could do it.



    Merci à moi-même pour cette magnifique signature ;)

  • bazzara (GB1)bazzara (GB1) GB1 Posts: 285
    to add a final say on pvp
    from comments of other players these stand out

    why should i defend an attack when that player has won the troops/tools/temp bits by using a bot on a past nomad event 
    its an issue that keeps cropping up and needs sorting out either way

    if i could have recruited  mead defenders and leveled them up before attackers in hol's  i would have had a go at defending 
    even lv4/5/6/ mead defense troops are no match to the lv 9/10 attackers 

    gge greed for only looking after one group of players  has caused the divine to large to have a go at 
    gge must realise how the game is played today there are different groups playing the game different all need looking after its called ballance 
  • I think the defenders should be recruitable faster than the attackers (twice or more). Also we should be able to buy more defenders in the master blacksmith : including the monthly event shop, we can buy about 13,200 attackers a week but only 3,800 defenders ; we should be able to buy at least 15,000 defenders.



    Merci à moi-même pour cette magnifique signature ;)

  • it was planed 2 years ago but talked now how strange?
    i hope the ''high lvl attacks low lvl'' ends soon (despite it won't)

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