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Update discussion

You know how this works ;-)
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Comments

  • Osiris (GB1)Osiris (GB1) GB1 Posts: 338
    Not sure what got updated but despite the freeze my mead is definitely reduced in castles where I had positive production.  I know you took the servers down again to fix the bug but still looks like it's happening. 

    Osiris @ en 1
  • Wiglema (NL1)Wiglema (NL1) NL1 Posts: 951
    Dear Lords and Ladies,
    We currently have a problem with Premium Relic Mead Production Construction Item and therefore we will freeze food & mead production until 15:30 CEST while we investigate what is causing this.
    We will keep you informed.

    Regards,

    Your Empire Family.

    What will be done about units that were lost due to this problem before the mead was frozen?

    Goodbye Forum, goodbye forum friends & Freunde!
    Wiglema (NL1)
  • monty242 (GB1)monty242 (GB1) GB1 Posts: 49
    Know the feeling. lost loads of relic troops?

    monty242 @ en 1
  • roosje1 (NL1)roosje1 (NL1) NL1 Posts: 54
    I lost 4k veteran def and 2k relic troops. Gimme back
  • PoseidonPoseidon Moderator Posts: 2,296
    All troops have been refunded.
  • roosje1 (NL1)roosje1 (NL1) NL1 Posts: 54
    fair enough
  • Bagpipes (GB1)Bagpipes (GB1) GB1 Posts: 4
    I lost a lot of food too.  And it's still not fixed.
  • roosje1 (NL1)roosje1 (NL1) NL1 Posts: 54
    When is the frost goin away
  • PoseidonPoseidon Moderator Posts: 2,296
    When is the frost goin away
    It will be gone in roughly 10 minutes.
  • PoseidonPoseidon Moderator Posts: 2,296
    I lost a lot of food too.  And it's still not fixed.
    Not possible, only 1 build item (The mead build item on the Brewery) was broken.
  • PoseidonPoseidon Moderator Posts: 2,296
    Dear Lords and Ladies,
    We currently have a problem with Premium Relic Mead Production Construction Item and therefore we will freeze food & mead production until 15:30 CEST while we investigate what is causing this.
    We will keep you informed.

    Regards,

    Your Empire Family.

    What will be done about units that were lost due to this problem before the mead was frozen?

    They have been refunded.
  • Bagpipes (GB1)Bagpipes (GB1) GB1 Posts: 4
    I lost a lot of food too.  And it's still not fixed.
    Not possible, only 1 build item (The mead build item on the Brewery) was broken.
    Well I had about 104K in my main this morning, and all of a sudden I only had 96K, explain.
  • roosje1 (NL1)roosje1 (NL1) NL1 Posts: 54
    I lost all my mead in every castle (It did not cost any troops, but it still sucks)
  • Wiglema (NL1)Wiglema (NL1) NL1 Posts: 951
    Dear Lords and Ladies,
    We currently have a problem with Premium Relic Mead Production Construction Item and therefore we will freeze food & mead production until 15:30 CEST while we investigate what is causing this.
    We will keep you informed.

    Regards,

    Your Empire Family.

    What will be done about units that were lost due to this problem before the mead was frozen?

    They have been refunded.

    Not in my castles. I lost thousands of troops because of that bug and not a single one was refunded.
    Goodbye Forum, goodbye forum friends & Freunde!
    Wiglema (NL1)
  • JPS Kills (GB1)JPS Kills (GB1) GB1 Posts: 357
    So wat is new in new update


    1 temporary strong build items for your attack- so i will call this update( hey rubbie whale give us more money)
    So rubbie whales comes again more stonger in attacks, because this items start cost huge amount rubbies.
    And again we dont have eny stronger defence items.So situation for normal and smal rubbie players going again more bad.
    Enymore its not important to have defenders in castle, because whales crash your defence in one sekond and you recruit your defence again half year. So simple solution, main castle 0 defenders and attackers, equiped with stron fire castellan.
    So let whales keep your ressourses you dont need.And all attackrs keep in outpost.Simple and you dont need enymore to improve your main castle, because you never be tath strong as rubbie whales, and you have fire cast , so you will dont burn.

    2 recruitment time in protection mode. Novbody is asking tath, everybody asking shorter recruiment time for defence units!
    So pointless update.

    3. exakt size of decoration- ok useful but very small thing.

    So last update- making again big rubbie whales stronger and stroner and GG fxuks smaal rubbie players and normal players again.Nothing is changing GG simply not listening his customers 
    You keep your attackers in your outposts? Don't you park them anywhere at night? Weird. On this server, your main, ice, sands, fire and your outposts get a hit. This is not the US1 server where only principal castles get burned.
  • PoseidonPoseidon Moderator Posts: 2,296
    Dear Lords and Ladies,
    We currently have a problem with Premium Relic Mead Production Construction Item and therefore we will freeze food & mead production until 15:30 CEST while we investigate what is causing this.
    We will keep you informed.

    Regards,

    Your Empire Family.

    What will be done about units that were lost due to this problem before the mead was frozen?

    They have been refunded.

    Not in my castles. I lost thousands of troops because of that bug and not a single one was refunded.
    Please contact support.
  • PoseidonPoseidon Moderator Posts: 2,296
    So wat is new in new update


    1 temporary strong build items for your attack- so i will call this update( hey rubbie whale give us more money)
    So rubbie whales comes again more stonger in attacks, because this items start cost huge amount rubbies.
    And again we dont have eny stronger defence items.So situation for normal and smal rubbie players going again more bad.
    Enymore its not important to have defenders in castle, because whales crash your defence in one sekond and you recruit your defence again half year. So simple solution, main castle 0 defenders and attackers, equiped with stron fire castellan.
    So let whales keep your ressourses you dont need.And all attackrs keep in outpost.Simple and you dont need enymore to improve your main castle, because you never be tath strong as rubbie whales, and you have fire cast , so you will dont burn.

    2 recruitment time in protection mode. Novbody is asking tath, everybody asking shorter recruiment time for defence units!
    So pointless update.

    3. exakt size of decoration- ok useful but very small thing.

    So last update- making again big rubbie whales stronger and stroner and GG fxuks smaal rubbie players and normal players again.Nothing is changing GG simply not listening his customers 
    You keep your attackers in your outposts? Don't you park them anywhere at night? Weird. On this server, your main, ice, sands, fire and your outposts get a hit. This is not the US1 server where only principal castles get burned.
    Outposts are often stronger than main castles, I have never understood the issue with attacking outposts.
  • JPS Kills (GB1)JPS Kills (GB1) GB1 Posts: 357
    So wat is new in new update


    1 temporary strong build items for your attack- so i will call this update( hey rubbie whale give us more money)
    So rubbie whales comes again more stonger in attacks, because this items start cost huge amount rubbies.
    And again we dont have eny stronger defence items.So situation for normal and smal rubbie players going again more bad.
    Enymore its not important to have defenders in castle, because whales crash your defence in one sekond and you recruit your defence again half year. So simple solution, main castle 0 defenders and attackers, equiped with stron fire castellan.
    So let whales keep your ressourses you dont need.And all attackrs keep in outpost.Simple and you dont need enymore to improve your main castle, because you never be tath strong as rubbie whales, and you have fire cast , so you will dont burn.

    2 recruitment time in protection mode. Novbody is asking tath, everybody asking shorter recruiment time for defence units!
    So pointless update.

    3. exakt size of decoration- ok useful but very small thing.

    So last update- making again big rubbie whales stronger and stroner and GG fxuks smaal rubbie players and normal players again.Nothing is changing GG simply not listening his customers 
    You keep your attackers in your outposts? Don't you park them anywhere at night? Weird. On this server, your main, ice, sands, fire and your outposts get a hit. This is not the US1 server where only principal castles get burned.
    Outposts are often stronger than main castles, I have never understood the issue with attacking outposts.
    Indeed they are however, sometimes a good mass attack targets all castles. I learned that from an old BM  on this forum.
  • PoseidonPoseidon Moderator Posts: 2,296
    So wat is new in new update


    1 temporary strong build items for your attack- so i will call this update( hey rubbie whale give us more money)
    So rubbie whales comes again more stonger in attacks, because this items start cost huge amount rubbies.
    And again we dont have eny stronger defence items.So situation for normal and smal rubbie players going again more bad.
    Enymore its not important to have defenders in castle, because whales crash your defence in one sekond and you recruit your defence again half year. So simple solution, main castle 0 defenders and attackers, equiped with stron fire castellan.
    So let whales keep your ressourses you dont need.And all attackrs keep in outpost.Simple and you dont need enymore to improve your main castle, because you never be tath strong as rubbie whales, and you have fire cast , so you will dont burn.

    2 recruitment time in protection mode. Novbody is asking tath, everybody asking shorter recruiment time for defence units!
    So pointless update.

    3. exakt size of decoration- ok useful but very small thing.

    So last update- making again big rubbie whales stronger and stroner and GG fxuks smaal rubbie players and normal players again.Nothing is changing GG simply not listening his customers 
    You keep your attackers in your outposts? Don't you park them anywhere at night? Weird. On this server, your main, ice, sands, fire and your outposts get a hit. This is not the US1 server where only principal castles get burned.
    Outposts are often stronger than main castles, I have never understood the issue with attacking outposts.
    Indeed they are however, sometimes a good mass attack targets all castles. I learned that from an old BM  on this forum.
    Correct, when targeting just one player it's best to hit all 7 castles in the same second, this can easily be done if you know how to time your attacks. That way it's impossible for the defender to send over troops or use his best cast in all 7 places. He will have to sacrifice castles.

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