Home English (UK) General Discussion

Join the official Goodgame Discord today!


Are you looking for a community of like-minded gamers to discuss your favorite games with? Look no further than the GoodGame Empire Family Discord Server!


Our server is the perfect place to connect with other gamers from around the world. Whether you're looking to chat about strategy, share tips and tricks, or just make new friends, our community has got you covered.


And that's not all - as a member of our Discord server, you'll also have access to exclusive giveaways and other special events. It's the perfect way to stay up to date on all the latest news and updates from GoodGame Studios.


So what are you waiting for? Join the GoodGame Empire Family Discord Server today and start connecting with fellow warriors from all over the world. Just head to https://discord.gg/goodgamestudios to join the fun!

BULLIES

2

Comments

  • Wiglema (NL1)Wiglema (NL1) NL1 Posts: 951
    When I mentioned all this I got told the players in question just had to get better. 
    Translation: The players in question just have to spend more real money.

    In my opinion, it's no longer a war game.
    It has become a farm game: big spenders farming small spenders and non-spenders, leaving the latter just two options: accept the fires or quit the game. I see more and more players going for the second option.
    If it were still a war game, big spenders would attack each other.

    No blame on you @Poseidon X Angel, being sandwiched between GGS and the players there isn't much you can do. You already do the best you can.
    In the past there used to be direct communication (at least for a short while) between the developers and the players, but in recent years it seems the developers no longer have the courage to do so (or the permission, in which case the lack of courage moves further up in the GGS hierarchy).
    That's because flaming the developers is pointless, they have their own vision and will stick to that.
    Flaming is pointless indeed, but if you get a group of representative players to talk to them on a regular basis, you've got some potential. We have CMs, but I wouldn't call them representative for normal players, and they're restricted/instructed in what they are allowed to tell the other players.

    In the past I was such a player in another online game, where I spoke to a game developer, a programmer, and an artistic designer on a regular basis. Not with managers or other buffer people in between. The minutes of those meetings were published in the forum, so that all players were informed. Very different with the way things are done here. My guess is that developers sticking to their own vision (without even explaining their vision) is part of the problem why players are leaving in ever greater numbers.
    Goodbye Forum, goodbye forum friends & Freunde!
    Wiglema (NL1)
  • Aleem Pasha (US1)Aleem Pasha (US1) US1 Posts: 347
    edited 14.12.2021
    When I mentioned all this I got told the players in question just had to get better. 
    Translation: The players in question just have to spend more real money.

    In my opinion, it's no longer a war game.
    It has become a farm game: big spenders farming small spenders and non-spenders, leaving the latter just two options: accept the fires or quit the game. I see more and more players going for the second option.
    If it were still a war game, big spenders would attack each other.

    No blame on you @Poseidon X Angel, being sandwiched between GGS and the players there isn't much you can do. You already do the best you can.
    In the past there used to be direct communication (at least for a short while) between the developers and the players, but in recent years it seems the developers no longer have the courage to do so (or the permission, in which case the lack of courage moves further up in the GGS hierarchy).
    That's because flaming the developers is pointless, they have their own vision and will stick to that.
    Flaming is pointless indeed, but if you get a group of representative players to talk to them on a regular basis, you've got some potential. We have CMs, but I wouldn't call them representative for normal players, and they're restricted/instructed in what they are allowed to tell the other players.

    In the past I was such a player in another online game, where I spoke to a game developer, a programmer, and an artistic designer on a regular basis. Not with managers or other buffer people in between. The minutes of those meetings were published in the forum, so that all players were informed. Very different with the way things are done here. My guess is that developers sticking to their own vision (without even explaining their vision) is part of the problem why players are leaving in ever greater numbers.

    What GOOD GAME STUDIOS VISION looks like :

                                                            
  • Pisky (GB1)Pisky (GB1) GB1 Posts: 541
    I think on our server the new players are probably play to pay, for free software. They are normally gone by level 20, and in ruins, but I expect GGE uses the info as new players joining to massage figures!
  • PoseidonPoseidon Moderator Posts: 2,296
    When discussing and posting on this thread some thoughts should be spared for the other aspect of this problems, and the current other thread on,stealing OP's. 
    The examples on here are bad enough when concidering atacks on your main castles, but what happens when these attacks are directed at players Ops with the real aim being to cap /steal those ops. If those war mongers, etc,etc, want your built op, that cost you real money to build up, then you have little to no chance of preventing that either short term if you don't defend, or long term if you try to, and fail. 
    The imbalances in the game do not favour those that try to protect a built up Op, and GGE know that, and use it, which is why they wont stop it happening. Its money, money, money to them, and with little hassle. I do think that new players should be made more aware of this fact in the game as many moan and leave when it happens, but as we all know its another issue that will be ignored.
    New Players ? I have seen none lol
    There are quite a lot of new players in world 1
  • PoseidonPoseidon Moderator Posts: 2,296
    When I mentioned all this I got told the players in question just had to get better. 
    Translation: The players in question just have to spend more real money.

    In my opinion, it's no longer a war game.
    It has become a farm game: big spenders farming small spenders and non-spenders, leaving the latter just two options: accept the fires or quit the game. I see more and more players going for the second option.
    If it were still a war game, big spenders would attack each other.

    No blame on you @Poseidon X Angel, being sandwiched between GGS and the players there isn't much you can do. You already do the best you can.
    In the past there used to be direct communication (at least for a short while) between the developers and the players, but in recent years it seems the developers no longer have the courage to do so (or the permission, in which case the lack of courage moves further up in the GGS hierarchy).
    That's because flaming the developers is pointless, they have their own vision and will stick to that.
    Flaming is pointless indeed, but if you get a group of representative players to talk to them on a regular basis, you've got some potential. We have CMs, but I wouldn't call them representative for normal players, and they're restricted/instructed in what they are allowed to tell the other players.

    In the past I was such a player in another online game, where I spoke to a game developer, a programmer, and an artistic designer on a regular basis. Not with managers or other buffer people in between. The minutes of those meetings were published in the forum, so that all players were informed. Very different with the way things are done here. My guess is that developers sticking to their own vision (without even explaining their vision) is part of the problem why players are leaving in ever greater numbers.
    The moderators can't even set up a call with the developers. I just don't see it being any different for the players. Also, speaking to graphic designers, programmers or developers won't get you anything, they just do what they are told to do. You would want to speak to the main designer and balancer, but that's just never going to happen.
  • dandelion1958 (GB1)dandelion1958 (GB1) GB1 Posts: 1,019

    There are quite a lot of new players in world 1
    many of them are uk 1 ruby accounts looking for more victims - there are an inordinate ammount of accounts with 2000+ day birds on the uk server now - probably nearly as many as there are active players !

    dandelion1958 @ en 1

    Am still playing 8 years on ! - hi lvl 800 on new yrs eve (2017/18) !

    Leading the Targaryens - PS interested in joining - PM any officer in Game :-)
    taking a more relaxed role:-)
    PS in top200 on uk 1 never botted or used a VPN - that's why it took 5 yrs to get to leg 800
  • Aleem Pasha (US1)Aleem Pasha (US1) US1 Posts: 347
    When I mentioned all this I got told the players in question just had to get better. 
    Translation: The players in question just have to spend more real money.

    In my opinion, it's no longer a war game.
    It has become a farm game: big spenders farming small spenders and non-spenders, leaving the latter just two options: accept the fires or quit the game. I see more and more players going for the second option.
    If it were still a war game, big spenders would attack each other.

    No blame on you @Poseidon X Angel, being sandwiched between GGS and the players there isn't much you can do. You already do the best you can.
    In the past there used to be direct communication (at least for a short while) between the developers and the players, but in recent years it seems the developers no longer have the courage to do so (or the permission, in which case the lack of courage moves further up in the GGS hierarchy).
    That's because flaming the developers is pointless, they have their own vision and will stick to that.
    Flaming is pointless indeed, but if you get a group of representative players to talk to them on a regular basis, you've got some potential. We have CMs, but I wouldn't call them representative for normal players, and they're restricted/instructed in what they are allowed to tell the other players.

    In the past I was such a player in another online game, where I spoke to a game developer, a programmer, and an artistic designer on a regular basis. Not with managers or other buffer people in between. The minutes of those meetings were published in the forum, so that all players were informed. Very different with the way things are done here. My guess is that developers sticking to their own vision (without even explaining their vision) is part of the problem why players are leaving in ever greater numbers.
    The moderators can't even set up a call with the developers. I just don't see it being any different for the players. Also, speaking to graphic designers, programmers or developers won't get you anything, they just do what they are told to do. You would want to speak to the main designer and balancer, but that's just never going to happen.
    The main balancer will soon find himself unbalanced when the game goes.
  • Wiglema (NL1)Wiglema (NL1) NL1 Posts: 951
    When I mentioned all this I got told the players in question just had to get better. 
    Translation: The players in question just have to spend more real money.

    In my opinion, it's no longer a war game.
    It has become a farm game: big spenders farming small spenders and non-spenders, leaving the latter just two options: accept the fires or quit the game. I see more and more players going for the second option.
    If it were still a war game, big spenders would attack each other.

    No blame on you @Poseidon X Angel, being sandwiched between GGS and the players there isn't much you can do. You already do the best you can.
    In the past there used to be direct communication (at least for a short while) between the developers and the players, but in recent years it seems the developers no longer have the courage to do so (or the permission, in which case the lack of courage moves further up in the GGS hierarchy).
    That's because flaming the developers is pointless, they have their own vision and will stick to that.
    Flaming is pointless indeed, but if you get a group of representative players to talk to them on a regular basis, you've got some potential. We have CMs, but I wouldn't call them representative for normal players, and they're restricted/instructed in what they are allowed to tell the other players.

    In the past I was such a player in another online game, where I spoke to a game developer, a programmer, and an artistic designer on a regular basis. Not with managers or other buffer people in between. The minutes of those meetings were published in the forum, so that all players were informed. Very different with the way things are done here. My guess is that developers sticking to their own vision (without even explaining their vision) is part of the problem why players are leaving in ever greater numbers.
    The moderators can't even set up a call with the developers. I just don't see it being any different for the players. Also, speaking to graphic designers, programmers or developers won't get you anything, they just do what they are told to do. You would want to speak to the main designer and balancer, but that's just never going to happen.
    That not even the mods can set up a call with the developers is quite worrying, imho. I really don't envy the position you're in, as mods, yet despite the restrictions you and the other mods are doing good work, so you have my respect. :)

    And for the record, the developers and designers I mentioned were in fact the ones making the decisions (together, I guess it was a smaller team than that at GGS), otherwise indeed it wouldn't make much sense, I agree.
    That it's just never going to happen in GGS, is a clear sign of the issue at hand.
    Goodbye Forum, goodbye forum friends & Freunde!
    Wiglema (NL1)
  • dandelion1958 (GB1)dandelion1958 (GB1) GB1 Posts: 1,019
    if you remember a former CM (steve) described GGS as having a very rigid management structure with the higher level aving been promoted above their ability - looks like nothing has changed !
    dandelion1958 @ en 1

    Am still playing 8 years on ! - hi lvl 800 on new yrs eve (2017/18) !

    Leading the Targaryens - PS interested in joining - PM any officer in Game :-)
    taking a more relaxed role:-)
    PS in top200 on uk 1 never botted or used a VPN - that's why it took 5 yrs to get to leg 800
  • flug (NL1)flug (NL1) NL1 Posts: 1,814
    Will we get back old blacksmith with reduced prices ?
    yes

    in 3031
    flug @ nl 1
  • Aleem Pasha (US1)Aleem Pasha (US1) US1 Posts: 347
    Will we get back old blacksmith with reduced prices ?
    yes

    in 3031
    back to recruiting coin flags .
  • no one can defend those hits the part of the game where you defend gg put a stop to it they love all they bullies  in the game they love the fact that those players are not playing for fun and enjoyment,  they play for hate and gg is full of pure hate; need i say more
  • JPS Kills (GB1)JPS Kills (GB1) GB1 Posts: 357
    Personally, I feel that the balance has gone the other way and the ones who are out of pocket in a war situation are those who send attacks. They send over 10k of level 10 mead troops which cost a fortune and they hit a brick wall of over 1 million defenders. My old friend who was a BM here and a great player of the game has alaways said that the game is geared towards defenders and that is true. Even if you get past the wall of over 1,200 level 10 mead defs, you have another couple of million waiting for you in the cy. Bye by attackers. It is about time they added a few more waves to the attack to try and balance the situation.
  • flug (NL1)flug (NL1) NL1 Posts: 1,814
    Personally, I feel that the balance has gone the other way and the ones who are out of pocket in a war situation are those who send attacks. They send over 10k of level 10 mead troops which cost a fortune and they hit a brick wall of over 1 million defenders. My old friend who was a BM here and a great player of the game has alaways said that the game is geared towards defenders and that is true. Even if you get past the wall of over 1,200 level 10 mead defs, you have another couple of million waiting for you in the cy. Bye by attackers. It is about time they added a few more waves to the attack to try and balance the situation.
    :)))) more waves?
    flug @ nl 1
  • JPS Kills (GB1)JPS Kills (GB1) GB1 Posts: 357
    edited 12.07.2022
    Personally, I feel that the balance has gone the other way and the ones who are out of pocket in a war situation are those who send attacks. They send over 10k of level 10 mead troops which cost a fortune and they hit a brick wall of over 1 million defenders. My old friend who was a BM here and a great player of the game has alaways said that the game is geared towards defenders and that is true. Even if you get past the wall of over 1,200 level 10 mead defs, you have another couple of million waiting for you in the cy. Bye by attackers. It is about time they added a few more waves to the attack to try and balance the situation.
    :)))) more waves?
    Well, yes, I think it is a great idea. Look at these reports and you'll see from a recent war on the French server:





    The 2nd image is from the same war (I couldn't post all reports as it would take me all night) but you can see where I am coming from. The glory is great, but the losses after buying all those troops must be terrible for the attacker. That is why attacking/defending should be more or less equal.
  • PoseidonPoseidon Moderator Posts: 2,296
    No offence but these are relatively weak hits.
  • JPS Kills (GB1)JPS Kills (GB1) GB1 Posts: 357
    Poseidon said:
    No offence but these are relatively weak hits.
    It is not the point I was trying to make. The point is that those who want more defenders always get the benefit wihlst the attacker has only a maximum number of troops to use.
  • flug (NL1)flug (NL1) NL1 Posts: 1,814
    Poseidon said:
    No offence but these are relatively weak hits.
    It is not the point I was trying to make. The point is that those who want more defenders always get the benefit wihlst the attacker has only a maximum number of troops to use.
    so when attacker can have 20 waves instead of 11 , problem is solved?  then we put 5 million defence :)
    flug @ nl 1
  • JPS Kills (GB1)JPS Kills (GB1) GB1 Posts: 357
    Poseidon said:
    No offence but these are relatively weak hits.
    It is not the point I was trying to make. The point is that those who want more defenders always get the benefit wihlst the attacker has only a maximum number of troops to use.
    so when attacker can have 20 waves instead of 11 , problem is solved?  then we put 5 million defence :)
    Players are capable of putting in 100k of defenders on their own if they wish, even 1 million.
  • PoseidonPoseidon Moderator Posts: 2,296
    Poseidon said:
    No offence but these are relatively weak hits.
    It is not the point I was trying to make. The point is that those who want more defenders always get the benefit wihlst the attacker has only a maximum number of troops to use.
    You don't have to kill every last troop in a castle for it to be a victory. It's all about the ratio you get.

Leave a Comment

BoldItalicStrikethroughOrdered listUnordered list
Emoji
Image
Align leftAlign centerAlign rightToggle HTML viewToggle full pageToggle lights
Drop image/file