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Discussion Thread: October Update 2021

168

Comments

  • Its PoseidonIts Poseidon Moderator Posts: 1,877
    Obviously! and it seems to be to lower even more, the glory obtainable from even the lassic castles, why else remove the global effects, and i can understand that as a global effect it would affect all the other versions as well, but GGE have accepted that other versions affects the KL and FC/BC event, so why not leave the global effects as well.
    It also shows that the glory amounts are not the same as it is being said they are, and that there are changes just the huge differences in amounts indicate that, but the lack of global prove it.
    I'd have to agree with Pisky!!!!

    "Dear Lords and Ladies,

    We will be deactivating the dethroning feature in glory events temporarily.
    This is to allow us to change the way it functions with the new difficulty settings in those events. We hope we will be able to turn this feature on again in the very near future.

    Regards,

    Your Empire Family"


    That's been done to fix a bug.
    What bug? The ability to dethrone to an 8k castle bug? I didn't like the look of the rewards on the other modes, not to mention how fast they appear to run through, so I've been playing the classic since the update. I didn't notice any bugs.
    Will the dethrone be nerfed now so that you cannot ever get another 8k castle by chance?
    You know, like the Wheel of Fortune...which skips or slows down right before the jackpot, so that you always miss it? Did they think that sudden lag or speed skip right by the jackpot wasn't noticable?
    Hey, there was an issue with fortifying castles when playing on classic mode, this wouldn't result in the castle to go up in troops but instead, it would go down. That's not how it's supposed to happen so I am happy this is being fixed.
    Now the wheel, I am afraid you're seeing ghosts ;-)

    I will explain how a wheel of fortune works in an online setting, since you can actually spin a wheel and have it land randomly using computer code, the computer looks at all the predetermined odds for each item you can win and then decides what you win. This takes less than a mili second. The chance at getting a jackpot reward is 14%, so as soon as you spin the game decides what you win, it doesn't matter when press "stop the wheel".
    It has no influence on your reward, there's no funky business going on there.

    With laws requiring the odds to be published and it thus being illegal to show different odds than the ones being used by the game, you can be certain that there's no cheating. Online casinos work the same way, the computer knows if you've won well before you do, because the computer doesn't have to wait for fancy animations to finish.
  • Pisky (GB1)Pisky (GB1) GB1 Posts: 541
    @Poseidon X Angel
    And that's exactly how the event is supposed to work. The league puts you with players that have a similar title and then gold medals. So if you have 0 gold medals you can still be matched with people who do have golds but have a similar title. Also, keep in mind that a system like the kingdom league works best on bigger servers as there are more players to chose from.

    1. The uk server is no longer a big server, and shrinking daily! So as you say if it works best on a larger server, its no longer fit for purpose on the Uk server, as its not matching correctly. In that certain players are holding back on some events you have condoned in a previous post this as being smart! I hope that the buyers will see that with less F2P padding, soon they will be facing each other sooner in the same event rather than later.

    2: The titles are not really a fair guage of a players strength, but more how often they play, most players ain for the fearless title for the the cheaper crossbowmen, and the furious for the extra speed. Its has also been achievable previously because it was a glory amount was that had no limit on how many players could get it. When you go to the next title the proud, that is based on the top 100 players, and can lead to needing silly amounts of glory, unlike the fearless title. Now as the changes kick in we will probably see that gap between those two titles widen, and maybe even less making it to fearless title, but probably that will be the aiming point of most.
    A more interesting formula would be if it also incorporated a players might, which would then start to group together those more suitable to compete together, GGE could always try it!
  • Its PoseidonIts Poseidon Moderator Posts: 1,877
    1. The uk server is no longer a big server, and shrinking daily! So as you say if it works best on a larger server, its no longer fit for purpose on the Uk server, as its not matching correctly. In that certain players are holding back on some events you have condoned in a previous post this as being smart! I hope that the buyers will see that with less F2P padding, soon they will be facing each other sooner in the same event rather than later.
    It's still matching correctly, you're not being put with players who are at an a way higher level, it's just less effective.

    2: The titles are not really a fair guage of a players strength, but more how often they play, most players ain for the fearless title for the the cheaper crossbowmen, and the furious for the extra speed. Its has also been achievable previously because it was a glory amount was that had no limit on how many players could get it. When you go to the next title the proud, that is based on the top 100 players, and can lead to needing silly amounts of glory, unlike the fearless title. Now as the changes kick in we will probably see that gap between those two titles widen, and maybe even less making it to fearless title, but probably that will be the aiming point of most.
    A more interesting formula would be if it also incorporated a players might, which would then start to group together those more suitable to compete together, GGE could always try it!
    I strongly disagree as might does not tell the whole story. Players with 5 million might can beat people with 40 million might with ease. In events, your might does not matter. The system is created to put players who outscore others together so they can compete against each other. It seems like a fair system to me, it has it's minor issues but those mainly happen at the highest ranks (top 20) and near the end of the event (final 2 events)
  • Pisky (GB1)Pisky (GB1) GB1 Posts: 541
    I think lower levels and low spenders / F2P would disagree, and if I used might in the formula in my own league It probably would have worked out fairer overall. Its the same as throughout the forum you will see posts where the problems of attacks on many players who feel hard done by, include where attackers always have higher might, which seems to show that they cannot compete against each other as you suggest. How can players with around 1ml might outscore those with over 4ml might, the very system that decides a players might, shows that they are more than capable of taking on and beating lower might players. In most cases it also shows the players to be spenders, or and also spend a lot of time on the game. So I still say that might would be probably a fairer componant in the equasion than without it.
  • @Poseidon X Angel may i ask when did they added a new temp build item in MB while no one noticed it last friday?
  • KopSeer (INT1)KopSeer (INT1) INT1 Posts: 3
    I would like to know why classic players now get a 10 deco godess of nature as reward for top 5 ally, but the rest of players in ally get a 3400po deco. How is that going to motivate me to score past my personal 2500deco at 5.8 mill glory.
    Are ally rewards not suppose to be the same for all players in that ally????
  • Pisky (GB1)Pisky (GB1) GB1 Posts: 541
    Probably another descrimination against the F2P and low spenders, they are just not wanted by GGE anymore, so no suprises there.
  • Wiglema (NL1)Wiglema (NL1) NL1 Posts: 838
    2: The titles are not really a fair guage of a players strength, but more how often they play, most players ain for the fearless title for the the cheaper crossbowmen, and the furious for the extra speed. Its has also been achievable previously because it was a glory amount was that had no limit on how many players could get it. When you go to the next title the proud, that is based on the top 100 players, and can lead to needing silly amounts of glory, unlike the fearless title. Now as the changes kick in we will probably see that gap between those two titles widen, and maybe even less making it to fearless title, but probably that will be the aiming point of most.
    A more interesting formula would be if it also incorporated a players might, which would then start to group together those more suitable to compete together, GGE could always try it!

    The titles that you mention here are glory titles; they do not play a role in this competition.
    Instead, it's the competition titles that determine your overall competition rank and your division.
    Here is an example from the overall ranking, determined by title (first column), then gold, then silver, etc.:



    The one with 10 gold ranks lower than the others, because the others have a higher title.
    Wiglema (NL1)
  • Pisky (GB1)Pisky (GB1) GB1 Posts: 541
    Hmmm.
    My original thread was about the KL no longer fit for purpose, and should be rethought if you go back a page. Poseidon then brought other things, which I countered with might should be part of it. I know how it works thanks, it's just not working with the original grouping at the start of each comp. Once it's begun the spenders can manipulate the way it works right up until the next comp. This means that f2p and low spenders will not get any golds, so waste time in even trying in this event that's become unfair, more so now that other rewards have been lowered in the actual event itself.
  • Fordy (AU1)Fordy (AU1) AU1 Posts: 386
    Agree KL is a waste of time and will be unless the blacksmith is changed back...  GGE have selectively made it a pay to play game only now, reduced gold silver coins and nerfed the blacksmith, no point trying
  • Lady Iris (US1)Lady Iris (US1) US1 Posts: 53
    Amen to that!

    Be Yourself ~ Everyone Else Is Already Taken!
  • Lady Iris (US1)Lady Iris (US1) US1 Posts: 53
    Now the wheel, I am afraid you're seeing ghosts ;-)

    I will explain how a wheel of fortune works in an online setting, since you can actually spin a wheel and have it land randomly using computer code, the computer looks at all the predetermined odds for each item you can win and then decides what you win. This takes less than a mili second. The chance at getting a jackpot reward is 14%, so as soon as you spin the game decides what you win, it doesn't matter when press "stop the wheel".
    It has no influence on your reward, there's no funky business going on there.

    With laws requiring the odds to be published and it thus being illegal to show different odds than the ones being used by the game, you can be certain that there's no cheating. Online casinos work the same way, the computer knows if you've won well before you do, because the computer doesn't have to wait for fancy animations to finish.
    No ghosts..you can SEE the lag or speedup. If it's decided in less then a milisecond, there should be no lag or jumping with the wheel. I'm not the only one who has noticed it.
    Be Yourself ~ Everyone Else Is Already Taken!
  • eibbed62 (AU1)eibbed62 (AU1) AU1 Posts: 394
    @Poseidon X Angel

    Howdy, We still haven't had any explanation of what has happened to the market barrows. The question was asked some time ago, but the answer still is not forthcoming. I used to be able to send 35595 and now it is 35175. (a reduction of 420 per trip) Since others have also noticed the same 420 reduction, across several different servers, there was obviously something done in the last update that caused it. I tried reporting it to GG Support, but never got a response from them either.

    I look forward to the reply,
    Regards
    Debbie
    eibbed62 @ au 1
  • Its PoseidonIts Poseidon Moderator Posts: 1,877
    Now the wheel, I am afraid you're seeing ghosts ;-)

    I will explain how a wheel of fortune works in an online setting, since you can actually spin a wheel and have it land randomly using computer code, the computer looks at all the predetermined odds for each item you can win and then decides what you win. This takes less than a mili second. The chance at getting a jackpot reward is 14%, so as soon as you spin the game decides what you win, it doesn't matter when press "stop the wheel".
    It has no influence on your reward, there's no funky business going on there.

    With laws requiring the odds to be published and it thus being illegal to show different odds than the ones being used by the game, you can be certain that there's no cheating. Online casinos work the same way, the computer knows if you've won well before you do, because the computer doesn't have to wait for fancy animations to finish.
    No ghosts..you can SEE the lag or speedup. If it's decided in less then a milisecond, there should be no lag or jumping with the wheel. I'm not the only one who has noticed it.
    Alright I will get my ghost hunting rifle
  • Its PoseidonIts Poseidon Moderator Posts: 1,877
    @Poseidon X Angel

    Howdy, We still haven't had any explanation of what has happened to the market barrows. The question was asked some time ago, but the answer still is not forthcoming. I used to be able to send 35595 and now it is 35175. (a reduction of 420 per trip) Since others have also noticed the same 420 reduction, across several different servers, there was obviously something done in the last update that caused it. I tried reporting it to GG Support, but never got a response from them either.

    I look forward to the reply,
    Regards
    Debbie
    Looks to me like the overal market barrow capacity has been reduced by 2.
  • eibbed62 (AU1)eibbed62 (AU1) AU1 Posts: 394
    @Poseidon X Angel

    Howdy, We still haven't had any explanation of what has happened to the market barrows. The question was asked some time ago, but the answer still is not forthcoming. I used to be able to send 35595 and now it is 35175. (a reduction of 420 per trip) Since others have also noticed the same 420 reduction, across several different servers, there was obviously something done in the last update that caused it. I tried reporting it to GG Support, but never got a response from them either.

    I look forward to the reply,
    Regards
    Debbie
    Looks to me like the overal market barrow capacity has been reduced by 2.
    Thanks for that info. Though I think it was probably 4 not 2. The questions still remain. Why? And why was there no advance notice of this? And will it be remedied in the future?


    eibbed62 @ au 1
  • Its PoseidonIts Poseidon Moderator Posts: 1,877
    @Poseidon X Angel

    Howdy, We still haven't had any explanation of what has happened to the market barrows. The question was asked some time ago, but the answer still is not forthcoming. I used to be able to send 35595 and now it is 35175. (a reduction of 420 per trip) Since others have also noticed the same 420 reduction, across several different servers, there was obviously something done in the last update that caused it. I tried reporting it to GG Support, but never got a response from them either.

    I look forward to the reply,
    Regards
    Debbie
    Looks to me like the overal market barrow capacity has been reduced by 2.
    Thanks for that info. Though I think it was probably 4 not 2. The questions still remain. Why? And why was there no advance notice of this? And will it be remedied in the future?


    I have no idea.
  • @Poseidon X Angel

    Howdy, We still haven't had any explanation of what has happened to the market barrows. The question was asked some time ago, but the answer still is not forthcoming. I used to be able to send 35595 and now it is 35175. (a reduction of 420 per trip) Since others have also noticed the same 420 reduction, across several different servers, there was obviously something done in the last update that caused it. I tried reporting it to GG Support, but never got a response from them either.

    I look forward to the reply,
    Regards
    Debbie
    Looks to me like the overal market barrow capacity has been reduced by 2.
    Thanks for that info. Though I think it was probably 4 not 2. The questions still remain. Why? And why was there no advance notice of this? And will it be remedied in the future?


    I have no idea.
    I raised a ticket but no reply can you ask the relevant people as support seem to be ignoring us !
    dandelion1958 @ en 1

    Am still playing 8 years on ! - hi lvl 800 on new yrs eve (2017/18) !

    Leading the Targaryens - PS interested in joining - PM any officer in Game :-)
    taking a more relaxed role:-)
    PS in top200 on uk 1 never botted or used a VPN - that's why it took 5 yrs to get to leg 800
  • very disapoiting 
    is there any  chance to see top 100 in glory events and top 250 rewards in LTPE or has that time gone with the wind :cry:
  • lachanke (US1)lachanke (US1) US1 Posts: 6
    I have also noticed a drop in market barrow capacity. I used to be able to send over 14k resources in a single transport from one of my OPs and over 12k from another. Now both only have 10,064 capacity. 
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