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Discussion Thread: October Update 2021
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It also shows that the glory amounts are not the same as it is being said they are, and that there are changes just the huge differences in amounts indicate that, but the lack of global prove it.
Ive already asked about the global effects being removed and your reason/excuse wasn't right as I told you, nearly all the players on the forum agree and the same goes for the game so why, we all know its changed.
In the global effects if you remove an element that gives extra glory then every similar attack with those defenders id going to be a minus on the glory. I do not see your intention or purpose to keep asking for proof it makes no sense. Are you saying that the original global effects did not include a 50% extra glory for certain defensive troops in the original FC / BC event.
MY other post did state that I had played in the internediate level first and found a huge difference in losses, troops, and Castellians, which also led to glory being down, which is the same as a lot of players similarly posted. GGE always seems to fall back on the proof element no matter what the complaint and it seems nothing changes.
Ah well, 2 more distroyed events for the F2P and low spenders, so it will still be the billions of glory for the whales.
Glory is still calculated the exact same way as before, multiple factors have changed that have lead to both an increase in glory in one place and perhaps a slight decrease in other areas. I played the event on intermediate +, spent roughly 120k flags and 100k nomad troops and got 700 million glory. I would say that's decent and not too bad given the price.
Now someone who doesn't spend any money on the game can't hit those numbers, but I don't expect them to and I don't think they should hit those numbers either.
On certain original castles defenders on some castles included at least 4 types of defenders that included 50% extra glory, and I'm not sure if there were others as well!
Sometimes a castle defenders could include upto a 1000 of these defenders and at 50% extra would make a difference to lower wave players getting agreeable glory. So I see why you are saying we would still get the same glory, UNLESS, that figure wasn't in your formula.
I play on 5 waves, and when I played the intermediate+ level, anything other than horrors in attack led to defeat, and with those horrors and 8% (special occasion ) flags, was only getting around the 400k glory, when in the past with those same numbers it would be 800k-1m glory, depending on those 50% from the global effects. So there are differences which all players will have seen, and noticed for themselves.
We all know that you are a big ruby user and a high level player so your own figures don't mean an awfull lot to most other players, as your comparisons wouldn't even come close to our actual figures. GGE just need to go back to the drawing board with this as most palyers will only judge the event by their own experience rather that what they are told it should be.
I havn't seen anything mentioning global effects on your formula, either before, or in fact now.!, but I think this could just go back and fore so there is really no point.
Oh! could you put up the exact formula in laymans terms, you know exactly what all the glory is and where just for info. I really would like to see where where the global effects are and fit into the formula. You know one from the old version and one rom the new, that would be nice!
maybe this only shows up on lower modes of play you pick but it is very noticeable
Now obviously if you lower any of these values the overal glory will be lower, but it's still the same formula.
hundreds are saying that these castles are giving low glory and it's a fact, you guys have to accept that and stop annoying players that are only a few left on this game.
If you don't want free to play just say it, we all will quit or just shut down the game !!!
That is, the bonus from the global effects was reduced to zero, which results in much less glory per castle, at least in the classic version, compared to the past, when we always got this glory boost. To GGS and top players like our mod this doesn't make a difference, as they get what they want anyway (lots of money and lots of glory, respectively). They just "play" the game differently.
there has been an x value removed from the working out on the total glory won after hitting a f/lord castle
so
if you attack a castle without mead troops and the defending castle has no mead troops and your not using the top flags then you will end up winning less glory than before also
if you attack a castles with mead troops or the defending castle has mead troops defending or you use top flags then your glory will be more than before
this is because the extra value/points on mead troops works out higher than the x factor value/points which has been removed from the working out of total glory got
i think are mods must play at a higher level than most of us and cant see what we mean becouse
easy .easy plus, inter, and inter plus can all be played without using mead troops and without mead defenders in the f/lord castles so all will receive less glory than before
as for classic the fact you need 54 million glory to get the po item instead of 7.5 million means is classic even worth playing now and was it not ment for those that struggle with f/lords to play ?
hope this helps
No point giving a global effect for troops that aren't used in glory castles anymore.
But what about the above that you also posted. When those troops are still used in the classic mode!