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Comments
If the OP capture game was played fairly, that's one thing. But it isn't, and hasn't been for a long time.
Another issue arises if they use a level 70 account to capture your outposts. In this situation however the capture flag is a little bit longer and can therefore be easier supported and stopped, and at this point if you are worried you are going to lose your outposts you can always bird until the threat has gone.
You make it sound so simple to stop, i'm surprised higher lvl players havn,t jumped on this, unless they have already decided its not worth it. We have seen the highest level players lose ops, so your comments dont seem correct.
My point is still that the Stillfront/GGE should now give protection to Ops, that is based on the players revenue spent, the resources, and the time, which is now conciderable with relic/ mead upgrades. Ops now are a main asset of an account and should not be stolen
You make it just a little harder to rob you than your neighbors.
The same can be applied here, you can't entirely prevent your ops from being stolen, but you can make it very hard, so hard that people will likely steal someone else's outposts instead of yours.
I will name a few things:
- Having your outposts outside of the map
- Having a level 5 stronghold
- Going under the bird when you have to
- Opening your gates when you have to
- Holding more defenders than you might want to
- Using defense hol
Now will they call you a coward? Maybe, but who cares, don't give them the satisfaction by responding to them.
Do these things for long enough and in the future people won't even try their luck with you anymore
Also that the Op stealing is what keeps the multiaccounts and shells alive and making more. Its gone into a malicious, situation especially on some servers, if they wanr to take your Ops, they will take them, and then it becomes tit for tat which is only good short term for stillfront.
Desite being offered support, and Ops, ther is no wat i would take up those kind offers, when i am dealing with the types of multi s i am. I would also suggest that others think about future upgrades to ops untill its sorted. Why wSte your money to benefit someone else.
Would you build a house and hand the keys to someone else. We all know its wrong, you just wont acknowledge it, as you never see it happening to you. My discussions with yourselves just seems to be going around in circles as usual, so wheres the support from the players Mods, or don,t you think ops as assets should be protected
Maybe this some people's idea of a fun mechanic in a war game, but I don't think the game is better place for it.
what you say about there will always be a bigger fish in the pond than you is totally true. this is the intent of the game anyway. be the best of all.
that's why OP captures are selected strategically. the selection would be based on how much impact it will bring to the alliance.
this is no different from what bigger player does on their own OP. they would transfer their OP temporarily to a dead player and take another OP closer to an enemy castle.
so if they can do that, taking an OP and dropping would be just fitting consequence for the alliance.
there are many ways to skin a jellyfish!
Although i don't condone it i really hope somone on int1 shows you how to lose an op!
so you don't need to pray for it. i already know how to lose an OP.
so those who cry foul over outposts being taken are actually not coming out clean.
they simply uses the forum to spread lies and attack other players just to make themselves look "clean".