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OUTPOSTS ISSUE

https://community.goodgamestudios.com/empire/en/discussion/382153/a-disease-thats-enter-game#latest
so these players are crying over lost OPs???
https://prnt.sc/wef79p
https://prnt.sc/wf1z5q


Comments
the point is those players in the previous thread are crying and complaining about outposts getting lost by capture and yet they don't see what they do to other players.
if players want fair play, they should make their post more realistic and not just show one side of the story.
what they did is just fishing for sympathy.
well i just hope players stay focus on game instead of attacking players in forum.
I started in Dec 11, and those in control, had no control over players setting up more accounts. Putting a Ghost in their enemies alliance, therefore knowing when someone was offline so cheating from the start and it just escalated from there.
It's just one thing after another to try and win. I always wondered why one player and alliance got hundreds of thousands, in Nomads right at the end of the event to win, until I joined an alliance who did the Khan Train.
If more thought was put in the game, at the beginning, I think we wouldn't have lost thousands of players.
no where in the terms of condition of the game that says players can't capture another player's OP if it is already developed.
isn't that what other players do when a player is banned, they capture the OP so it is not wasted?
or when a player quit game and they want to gift a "new" and "upcoming" players with a developed OP to jumpstart his progress?
if your super developed OP is captured, it's the players mistake. why in the first place he had no defenders to defend capture??? and why did the player's alliance where he belong did not help defend it? and when it's captured and lost, you go to forum and start attacking other alliance? this just doesn't makes sense.
The op capping issue is a big issue, and we have brought attention to it multiple times, sadly there isn't much else we can do. Just report the players for cheating, and sometimes they get banned. Its not great, I know, but it does work sometimes.
The press release that Goodgame Studios published says something quite different:
Following recent changes at Goodgame Studios, it is paramount to the founders to provide stability: “No personnel changes are planned at Goodgame Studios. The subsidiaries of the Stillfront Group are run autonomously and Goodgame Studios will also remain as it is today.” Additionally, they see strong synergies on the know-how level. “The games developed by the Stillfront Group’s studios fit perfectly with our extensive marketing know-how and our global distribution network consisting of many thousands of partner websites.”