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Comments
Hopefully this will give a side-by-side comparison. Defenders were all flamebeares and Compound bowmen with 100-0-0 100 range on wall. Castlelan was Relic and same 1 for each. On the otherside for the castles all attacks were auto-fill with relice commander of (120 R/ 120 Melee and 60% cY strenght) of course all relice commanders are around (+/- 2) of 115 wall, 115 gate. Moat - does not exist so its value is moot. Assaulkt troops were all Horrors.
Now in addition the casthip and townships level will increase the more attacks so the numbers will vary, but it is a reasonable side by side comparison.
https://i.imgur.com/3g2lENb.png
On all levels, the regular sam tokens should be part of the rewards, as well as the sam tools working. I also don't think the levels should be made easier, just the rewards increased. Keeping the challenge is good. If you want it to be a whack-a-mole event, then just hit the lvl 1 stuff.
So GGE, good idea, but fix the reward balance.
I spent a little more time trying to play the event after being frustrated by my last post. The pop-ups need to be resolved. I understand its intent is to limit the ability to bot or macro, but this can't be the solution. The pop-ups alone create a lag in the game and make people not want to log in.
In my personal opinion the Kahn event is the most balanced event GGE has made. Yes it can be bought, but the average player can grind his or way through all the rewards pretty easily for free. Ruby's should be used to eliminate screen time, not egregiously used to buy horrors and expensive event tools to complete an event. It's one thing to have to use one or the other, but both should never the result of an NPC event. GGE needs to understand that its average player will consider spending $20-$30 on a event, but having to buy $100-$200 worth of troops 3 times a month in an event cycle is not feasible for most.
AF