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I will however give GGE credit for attempting to make new content. Please in the future do not roll out events like this without having made sure it is fully functional. I will be putting in a ticket to support shortly.
Lastly bring events that encourage PVP. I'm sure GGE can still make money that way...
When I asked in chat what it was all about and what to do, the response I got from several team-mates was "don't do it"
Well that's another thing to add to my "don't do" list - collecting broken plates in the LTPE, ridiculous and boring FL and BC, and now a new nonsense event. The good news is I will soon have lots and lots of spare time to do indulge in other real life activities.
Here is whats wrong with the event. Firstly,when the alliance completes a rank 4 contract, it should be worth more "war effort points" then completing a rank 1 contract. Secondly, balance. All the rewards are far overpriced. Along with that, many of the packages are offered in too little amounts. For instance, suppose I decided to buy construction tokens. Well, the maximum I can buy in a given samurai event is 10. This is petty. I feel maybe 20-25 would be more fair and make players feel like they are making real progress. Of course I wouldn't purchase the 10 as is or anything else given their current prices.
I may have missed the mark in some areas, but this is what I have gathered this far. So overall, good concepts, balance in rewards needed, and difficulty of some higher tier camps need some slight adjustments.
So I have decided that I will just stick with the normal Sam camps until the balance is restored. Thanks but no thanks GG.
As of now, I must agree with you and your alliance. The rewards vs the costs aren't worth it, not even close. I added it to my "don't do list" after doing some hits and taking some hits, then looking at the prices of the rewards.
Collecting broken plates are boring indeed, but I must admit I like the system more. You can specify exactly what you want and when you want it. Many players have been asking for a system like this for a long time.
I would like to join the Daimyo side. They were smart enough to dig moats.
I understand that this is the initial offering and either balancing will be coming or I just will not be hitting or defending anything other than level 1 or level 2 camps.
Also, COOLDOWN does not seem to work on the new castles of this event.
There are parts of the event that I do like and hopefully careful balancing will make it an event worth playing.
You need or want help to become a better player shoot me a message in the forums or here I'll gladly help you out for free
In hibernation nov2019-now
and there are luckely also bugs
when alliancemmember sends def report it says i am the one who is attacked :)
can't send tools when i want to defend attack .
I will mention this to the team.
By the time the camp gets to level 120 you are looking at 3800 troops with 180% troop strength and 120% cy. which basically makes it totally impossible to beat not only with coin troops but also with event troops. Meaning the only way you can possibly beat this level camp is to use Horrors.
The same goes for level 4 camps when defending apart from these are even worse, pretty much from the start they are pretty much impossible to defend against unless using ruby troops.
I dont believe any level on this game should only be able to be played unless you use ruby troops. Thats taking pay to win to a whole new level thats effectlvly pay to play.
Losses are stupidly high, meaning that any reward gained is simply not worth it. The idea is not a horrible one but your difficulty vs reward is way way out of balance.
Also I think that when hitting / defending camps (assuming you sort the balance out) that tboth shoudl also give out normal Samurai tokens. As basically anyone competing in the new event is basically getting penilised for not playing the normal Sam event and getting normal sam rewards / alliance rewards.
The kahn event gives out normal tokens as well as medals, that works as hitting one thing is not hurting your chances in the other. this should be the same sort of system. its crazy to say if you play the new event its going to massivly going to hurt you and your alliance chances in the existing sam event, they 2 should be compatabile as they are in nomads.
yet the level 4 defense requires losses of in the region of 2500 veteran composites / flame bearers for approx 2000 medals plus no sam tokens?
so if you used normal flame bearers / composited troops lets assume losses would be approx 2800 so the cost to defend one level 4 castle would be 25,000 sam tokens plus 25,000 sam medals to get a return of 2300 sam medals? And thats before we factor in the lost ruby tools.
As you can see there is something more than a little off I am not sure whoever has researched the reward levels on this has really done their homework, and its ok saying well just use coin troops to defend but you made the attacks so powerful using coin troops is not an option. or you simple get 3000 losses with zero return.
why dont one of you actual players ie not someone with a little button they can get infinate troops. Play this event. Play it properly. And why dont you get proper feedback on how many troops / coins / rubies they used, and compare that to how many medals they got back. but i mean do it properly. Play the event for a min of 12 hrs give it a proper go. see how many castles you can hit / defend in that time. and add up the cost vs the reward.
its clear you dont believe your players so why not ask your employees who play the game, and do your own research.
I suspect when the novelty wears off on this event, and players actually start looking at it properly, it will end up on most peoples ignore list, as the costs simply dont match up with the reward levels.