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New Update - Fortify Foreign Lords

Bit confused by this. Spent the 1,250 rubie to fortify one of my FL's, which I had previously spied to see 2.9k troops.

Thought I should try out the fortify option which, for reference, states '+500-1000', which I assumed was adding a random number of units to the Foreign Lord. Turns out this assumption is wrong, because my 2.9k foreign lord shot down to 1.5k.

Is this just a bug with the fortify option, or is this actually meant to happen, because if it is meant to happen I'm going to highly reccommend NOT using the fortify option on FL's with more than 1000 troops.

Anyone else experienced this, or only me?
~~ Kyriakos

War Marshall at Odin's Fury


Answers

  • Bit confused by this. Spent the 1,250 rubie to fortify one of my FL's, which I had previously spied to see 2.9k troops.

    Thought I should try out the fortify option which, for reference, states '+500-1000', which I assumed was adding a random number of units to the Foreign Lord. Turns out this assumption is wrong, because my 2.9k foreign lord shot down to 1.5k.

    Is this just a bug with the fortify option, or is this actually meant to happen, because if it is meant to happen I'm going to highly reccommend NOT using the fortify option on FL's with more than 1000 troops.

    Anyone else experienced this, or only me?
    Yes I had 1 target go from 2400 to 1200 defense after spending rubies as well. Once again GGS has proven that if you spend enough time and effort training a monkey he can eventually write code for a  game. 
    ghost driver @ WWW 1
  • ken.n (US1)ken.n (US1) US1 Posts: 136
    They release this before it was ready.

      Fix the glitch where if you are attacking any castle the other 9 can not be fortified until that first attack returns.
    ken.n @ usa 1
  • They release this before it was ready.

      Fix the glitch where if you are attacking any castle the other 9 can not be fortified until that first attack returns.
    I agree it's really annoying buying that 250% glory bonus and having to wait for a bunch of castles to make it worthwhile hitting with. You literally burn a half hour waiting for castles to spawn in the first place. Then you got a burn another 15 to wait for them all too load. I love the idea and I think it's great. But, they really need to work out the kinks.

    Bit confused by this. Spent the 1,250 rubie to fortify one of my FL's, which I had previously spied to see 2.9k troops.

    Thought I should try out the fortify option which, for reference, states '+500-1000', which I assumed was adding a random number of units to the Foreign Lord. Turns out this assumption is wrong, because my 2.9k foreign lord shot down to 1.5k.

    Is this just a bug with the fortify option, or is this actually meant to happen, because if it is meant to happen I'm going to highly reccommend NOT using the fortify option on FL's with more than 1000 troops.

    Anyone else experienced this, or only me?
    Yeah, I thought it would literally just be adding to the men that are placed there not rerolling the entire castle. I rerolled a 800 castle with rubies and ended up with 500 dood's that were mainly offense. This did not impress me for 3,600 rubies.

    Great idea and solution GGE I hope they work out the Kinks and reload it with the right options next time.


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  • JamesDK (SKN1)JamesDK (SKN1) SKN1 Posts: 17
    Don't even bother using it unless you plan on spending rubies.
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