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Discussion Thread: November Update Notes

136

Comments

  • sboy777 (US1)sboy777 (US1) Posts: 118US1
    just another money grab from the company, sorry to say but this will move more players out of the game than attract new ones. 

    smalls
    sboy777 @ usa 1
  • i forgotten what the apprentice token is, any help please
    BIGTtheMULLER @ WWW 1
  • Herveus (AU1)Herveus (AU1) Posts: 10,751AU1
    i forgotten what the apprentice token is, any help please
    get them from nomads/samurais for 5000 of the currency you get 500 apprentice tokens and then buy pieces of past monthly sets that you were unable to finish


    You need or want help to become a better player shoot me a message in the forums or here I'll gladly help you out for free
  • David Noble (US1)David Noble (US1) Posts: 2,552
    edited 21.11.2018
    I posted the following on the test server forum regarding the re-roll:

    Does not work as described.

    According to the announcement( https://prnt.sc/lk2qsf ) banishing is supposed to increase troops by 20-500 troops.  Does not reliably do this.

    Had a castle with 7251( https://prnt.sc/lk2e90 )troops.  Decided to banish it, and it was replaced by one with 821( https://prnt.sc/lk2ngd ) troops.  This is not an increase as advertised.  Fortify doesn't always work either.

    Functionality aside, the pricing is ludicrously expensive.   At the half of the current pricing schedule it(banishing/fortify) has to work on all the FL/BC castles a player has to attack on the map at that time.  If the price is to be per castle, then it should be about 1/10th of the current price, only increasing 50% each time it's used on a single castle, where each castle starts at the minimum price.  You'll get far, far more people at my price point than the current price point.

    This feature is NOT READY FOR RELEASE.  You(GGE) didn't listen to me, and my comments on the decoration forge, and we know how that turned out, so do yourself a favor and listen to me this time.
    I have a question and it regards bernhardt's comment. Why would people even bother to spend gold coins only to find out that banishing or fortifying does not work like the way it is supposed to? When Goodgame Studios says the banishing or fortifying castles is going to increase the troops in a castle they should say it like they really mean it and not cheat us when they say doing such is supposed to always increase the number of troops in a castle rather than drop in numbers. I know that sometimes defenses might just change on their own from a Foreign or BC castle even before this update, but if numbers drop instead of increase when rerolling that is not right either. I also agree as well that prices may need to be made cheaper.
    David Noble @ usa 1
  • sjc (IN1)sjc (IN1) Posts: 160IN1
    edited 21.11.2018
    At this point, I need only one thing from update increase the base from 500 to 1000 or 1300 for a regular bc/fc castle without any SPENDING and make the ruby feature of the update i.e. fortifying so ridiculously expensive like 40k rubies for each castle such that no one opt for it other than normal banishing option.


    Yeah, I would also like banishing option to be at the fixed price like 300or 200 nomad tabs instead of 100 or 50k coins instead if 24k  and can be rerolled multiple times on the same castle until u get what u desired. This would make the event interesting from my opinion.
    sjc @ in 1
  • bernhardt (US1)bernhardt (US1) Posts: 537US1
    David, it's not only gold coins(khan/nomad tablets are also accepted), but also rubies in the case of fortifying.  The only answer as to why anyone would do this(other than on the test server for testing/evaluation) is because they have an IQ that is less than 0.
  • bernhardt (US1)bernhardt (US1) Posts: 537US1
    Hey GGE, just saw the Relic greenhouse update.  Ditch it.  You didn't even test what it does on the test server - at least not so that anybody could actually build one that I know of, since getting the materials to build it is impossible(that I know of).  I might have missed a gift over there where they were given out, but I don't think so.  I can tell you exactly what this building will do:  Make PvP even more endangered than it already is.  A higher max food production is not something this game needs.


  • Muffins 2.0 (ASIA1)Muffins 2.0 (ASIA1) Posts: 2,932ASIA1
    One question.
    How many of "Relic GreenHouse" we can have per castle/OP/Kingdom?
    Also, the food is going to be base? Or like from food from metros? Bonus?
    Bcz thats.... crap, i mean 20 levels for 320 food?

    ] - asia 1 / top 1 player - 2.3m power - 13.06.2019

  • flug (NL1)flug (NL1) Posts: 638NL1
    last year the game would be more balanced, they said. so now the pay to win players can buy bigger and better castles at btl / bc. where is balancing? the play to win players still get the little bad castles and the pay to win players go even further. O feared gge, maybe you should count ruins on the map?
    flug @ nl 1
  • BM FujiwaraBM Fujiwara Posts: 576
    One question.
    How many of "Relic GreenHouse" we can have per castle/OP/Kingdom?
    Also, the food is going to be base? Or like from food from metros? Bonus?
    Bcz thats.... crap, i mean 20 levels for 320 food?

    I'm trying to get the details on where they can be built, whether it's total food bonus or base food bonus and it's building size. So far it looks like it's a 5x10 building that can be built in all "main" castles and all outposts (but not storm, beri, ANOther extra event ones). The food answers I'm still working on :)
    fujiwara @ en-1
    fujiwara @ us-1

  • Muffins 2.0 (ASIA1)Muffins 2.0 (ASIA1) Posts: 2,932ASIA1
    One question.
    How many of "Relic GreenHouse" we can have per castle/OP/Kingdom?
    Also, the food is going to be base? Or like from food from metros? Bonus?
    Bcz thats.... crap, i mean 20 levels for 320 food?

    I'm trying to get the details on where they can be built, whether it's total food bonus or base food bonus and it's building size. So far it looks like it's a 5x10 building that can be built in all "main" castles and all outposts (but not storm, beri, ANOther extra event ones). The food answers I'm still working on :)
    Thanks 
    ] - asia 1 / top 1 player - 2.3m power - 13.06.2019

  • Avant (US1)Avant (US1) Posts: 9US1
    What is the token & what is the cost. I see nothing about either except that I haven't got enough
    Avant @ usa 1
  • Pieter Cornelis (NL1)Pieter Cornelis (NL1) Posts: 219NL1
    edited 22.11.2018

    New Samurai Commander: Kiruga Yoshiro

    We will add a new commander to our Samurai Invasion event! The Set will be called “Kiruga Yoshiro” and you can find the detailed effects and set effect in the section below!


    New commander? It's the commander that they removed a few months ago…And what is gonna happen with the Onna - Bugeisha Commander, the same shit as with Kiruga Yoshiro? So then again a commander is removed from a event just before getting it complete?  


    https://community.goodgamestudios.com/empire/en/discussion/354177/neikan-yoshiro-commander#latesthttps://community.goodgamestudios.com/empire/en/discussion/355454/still-no-neikan-yosiro#latest

  • sir-haba (SKN1)sir-haba (SKN1) Posts: 288SKN1

    New Samurai Commander: Kiruga Yoshiro

    We will add a new commander to our Samurai Invasion event! The Set will be called “Kiruga Yoshiro” and you can find the detailed effects and set effect in the section below!


    New commander? It's the commander that they removed a few months ago…And what is gonna happen with the Onna - Bugeisha Commander, the same shit as with Kiruga Yoshiro? So then again a commander is removed from a event just before getting it complete?  


    https://community.goodgamestudios.com/empire/en/discussion/354177/neikan-yoshiro-commander#latesthttps://community.goodgamestudios.com/empire/en/discussion/355454/still-no-neikan-yosiro#latest

    I believe they said that this kiruga commander is going to the samurai shop, so that onna bugeisha is not going anywhere.

  • ...
    I believe they said that this kiruga commander is going to the samurai shop, so that onna bugeisha is not going anywhere.


    I so hope your right! 

  • I got better luck with this one. 
    As you can see. We went from just 614 defenders to 1403 defenders. 


    How much rubies will the next reroll cost?
    The ruby reroll works exactly the same as the coin reroll.

    So first reroll costs 1200 rubies... second reroll 2400... and third reroll 3600... forth reroll 6000 rubies

    The costs are a bit confusing, i'm sure there is a pattern to it, but i won't bother trying to figure it out at this point. To keep things short and simple, the more you use this thing, the more expensive it becomes.

    The reroll thing is not castle by castle (individual), it's for all of them.
    It doesn't matter what castle you reroll, all costs are global across all castles. So if you reroll a foreign castle at coordinates 111:471  5 times, then the foreign castle at 214:745 won't cost like you are doing it the first time, you'll have to pay the price of a 6th reroll. 






    Nice work! 

    But this option isn't available as we speak on the Dutch sever (NL1) or at least in my game?
  • Feels like the whole update went wrong?

    The apprentice token trader is here but no way to buy tokens in nomad shop ;).

    expecting maintenance soon, I guess??
    Getting bored of the game...
    4 months ago since a 7k+ bc/fc
     
    Still waiting till GGE give us more 1h and 30m skips.
  • flug (NL1)flug (NL1) Posts: 638NL1
    what's new on nomads, it looks the same as before the update !!!!

    another fake promise?????

    or an issue again?????
    flug @ nl 1
  • This november event is really testing my joy for this game.
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