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Limit Number of Defenders in the CY

- Large and medium alliances can stack 30k+ (in some instances 100k+) troops in the courtyard of the defender.
- With numbers like that, it doesn't matter if the defender knows how to hold the wall or not. There's no challenge to defending.
- The attacker doesn't stand a chance of winning unless he's sent a snipe or is part of a mass attack.
- Weak players who join strong alliances gain huge benefits and can unjustly dominate honor rankings.
- I propose 7,000 units in the courtyard (plus whatever troops fit on the wall for a total of ~7,500).
- Obviously lower number for non-70 players
- Alliance can still send any amount of support.
- It isn't realistic to believe 100k defenders could fit in a castle anyways (not that realism matters).
- If alliance sends 20k support, the strongest ~7,500 defenders participate in the fight.
- If alliance sends 20k support, and if there are multiple attacks, defenders killed in the first fight are replaced by the support "reserves".
- Attack can still be outnumbered, but strong attacks now have a chance.
I'm interested to hear what you'll say. Thoughts?
Comments
Just wanted to tell you that there's already a thread discusing this topic:
https://community.goodgamestudios.com/empire/en/discussion/335019/ggs-boosting-defense-too-much
I just think that they shouldn't have made that change in the first place, having it back as how it was will do the job better. If that's not possible then limit the courtyard bonus in some other way, if not by Soldier quantity, then by soldier quality, making them less strong, maybe by limiting the bonuses of cast's CY gems, or boosting the bonus of comm's CY gems to stabilize. Or maybe the first option that you mentioned will do it better, having a limit of soldiers in the CY, either option would fix this problem.
Regards.
I would support this being implemented if the cap is only for alliance support. If a player has 20k+ of their own defense and they want to stack it there I believe they should be able to do so.
I understand why you say it and it makes total sense, but I still disagree.
I don't know if you know all the reasons I said it, so I'll add a little more thought that might not be clear at first
I believe that in PvP one's alliance should be able to help them and not everything be 1 vs 1. Not all my castles have the same amount of defense, but I would say I average roughly 6.5k per castle. Now with the proposed cap of 7.5k, my alliance would only be able to send 1k support that would actually effect the outcome of a glory hit. This doesn't really seem right to me.
Instead of fixing an arbitrarial limit like 7.5K, maybe a proportional limit, like 19% of your own troops being able to be sent by the alliance (I say 19% as an example only) or MAYBE JUST FORGETTING ABOUT ALL OF THIS AND LEAVING IT AS IT WAS BEFORE THE UPDATE, DAMMIT GGE
Then make it so that this doesn't affect things like defenses for captures.
Makes it more use for the defender to carry lots of defense and to get on when hit.
Not that the game has to be realistic, but a few hundred good defenders should be able to hold out against a couple thousand attackers, at least in my opinion.
That being said, I still keep fairly def heavy, because I like being a defensive player in at least some respects.
I agree that a def rebalancing probably needs to be done so that defending takes some sort of skill, but isn't super underpowered, I just don't think this is the way to do it.
Also, I think property needs to be redone in general. RTs should imo have some sort of defensive bonus, instead of making every property holding alliance essentially a glass cannon, nobody defends property aside from RTs they just knock the caps. Seems backwards to me
I do think it would be nice if defense was more realistic, since it really doesn't make sense that two thousand soldiers are able to take out 6000 defenders. A battle like that was very, very rare back in the days of castles. If it ever happened, it was probably caused by illness in the defending party, fatigue, or famine-induced weakness.
However, like others have said, GGE has quite a few unrealistic aspects. I like Turtle's idea for a limit on support only. I also like Friedrich's idea for more realistic defense.
Maybe defenders could be made five times more powerful and five times harder to get. Each player would have far fewer defenders but would still be able to hold their defenses. And Turtle's modification of Breor's idea could be applied as well (with the tweaked to fit the 5x idea), because I agree that battles against players who have access to large amounts of support are completely unfair.
In my opinion, alliance perks are unfair in general. For example—players in alliances that place in the top twenty during FL's/BC's get level nine gems. Assuming there are 62 players in each of those alliances (which is the approx. average), 1240 are getting level nine gems. Meanwhile, though, the top fifty reward for the Samurai Invasion is two level nine gems.
That means that 1240 players—many of whom don't even get to the equipment rewards for the glory event—receive the same rewards that players who spent loads of time (and probably some money) do for placing as one of the top fifty players to compete in a different event.
Doesn't seem fair to me.
Now once you can get past the six waves the defense for HOL might be more useful, but even then it can take a really long time to get maximum level HOL as well. Also of course is the 12% extra strength for all attackers as well which more than just getting the six waves is required by allocating at least 30 extra points. That leaves only approximately 160 points for you to decide what to do with the rest which of course is the most useful when you have the maximum level HOL.