Update: New Event mechanic, Kingdom resources and a lot more... 06.07.2017

New Event Mechanic - Khan’s Revenge
Khan's Revenge is an alliance event in which each alliance member can fight and defend against the Khan camp on the world map.
Attacking the camp will earn you Khan tablets and increase its rage level. After each attack, the camp will have a cooldown period which can be skipped with rubies or time skips.
Once a camp's rage level is full, you can taunt the Khan and trigger an attack on your castle. If you successfully defend your castle, you will receive Khan tablets and medals as loot that can be exchanged for special rewards.
Don't fear the attack of the Khan: Even if he breaches your defenses, he will not loot your castle or burn your buildings!
Increasing the rage level of the Khan will help increase the camp's level. Each member of your alliance can help achieve this. A higher camp level means stronger defenses and more powerful attacks, but also more loot.
Wishing Well Changes
As previously announced, our wishing well mechanic requires some maintenance. The reason for this is pretty simple: The way we first introduced the feature led to value decay of rubies and items you could purchase, thus creating an unbalanced situation. To stabilize the balance, we already reduced the amount of lucky pennies you could purchase in offers and receive as rewards. With this update, we want to take the next step and remove them from our rewards/offers pool and mercenary camp completely, meaning it will not be possible to obtain more of them for now.
Don't panic! The wishing well will still be available for you to turn the pennies you already own into rubies, as originally intended. Additionally, you will have the chance to transform those pennies into valuable items for immediate use!
- There will be a new trader in front of your castle who exchanges lucky pennies for packages and items.
He will offer special troops and items such as horsetail standard and fast travel feathers.
This way you will get the chance to capitalise your lucky pennies much quicker and have access to several valuable items.
Kingdom Resources
As you know, another important topic in our roadmap was kingdom resources. Our intention is to stop the exploit of looting resources in PvP battles in agreement with the opponent, and to reward players who loot resources from NPCs. We are also increasing the amount of kingdom resources you can receive from production buildings.
We will exclude all the loot effect exploits from PvP battles, meaning loot won’t be generated when the opponent does not have enough resources. Marauder and Equipment bonuses will still work during PvP battles, but will only increase the amount of resources you can loot, and not generate additional resources. The Marauder bonus on PvP will only affect the glory points earned but won't boost the loot against other players. This change will not affect Marauder and equipment bonuses during PvE battles.
Bonuses from the Hall of Legend, researches, alliances, and Berimond titles will no longer allow players loot more resources in battles against other players, foreign invaders and Bloodcrows.
From now on, you will receive and generate additional loot from bonuses received from Hall of Legends, research and Berimond titles against NPC targets only.
We will remove the alliance war loot bonus from all alliances and refund the costs for all the levels that have already been upgraded.
Instead of this bonus, all alliances can get a new permanent loot capacity bonus.
Let’s go more into detail of how the production of kingdom resources will change:
You will now have two kingdom resource production buildings with a productivity level of 100% instead of only one .
With this update, we will increase the production of kingdom resource buildings by around 60-80%. At certain upgrade levels, the increase will be even higher.
We will add two additional upgrade levels to the kingdom resource booster buildings: Dry storehouse, olive press, and glass works. Players will be able to reach an additional 20% production boost from these buildings. For those who already own level 2 or 3 of these buildings, we will automatically upgrade them to level 4 and 5 respectively (so they will get the 20% bonus for free). Furthermore, players will be able to upgrade these buildings to level 2 and 3 for resources instead of rubies.
The kingdom resources loot you can plunder from NPC targets will be drastically increased, except coal. This will mean players will receive more oil, glass, and iron when looting NPC targets.
We will significantly decrease the amount of kingdom resources required to upgrade legendary buildings. For example, the amount of iron needed to upgrade the Hall of Legends will be decreased by 40-60%. Additionally, you will no longer need any iron to upgrade your iron works and iron mines.
Monthly content package
Master builder changes
We have made some small adjustments to the master builder.
We will increase the maximum bonus provided from 25% to 35%, and also increase the number of levels from 5 to 35.
Each level will grant you an additional 1% bonus for fewer resources required when constructing and upgrading buildings.
For those who already own a master builder, we will automatically transfer the old level to new ones:
Old Level 1 -> New Level 5
Old Level 2 -> New Level 10
Old Level 3 -> New Level 15
Old Level 4 -> New Level 20
Old Level 5 -> New Level 25
New rewards
You will see a lot of changes in terms of the rewards you can receive by participating in your favourite events. We want to introduce you to the following equipment sets and decorations, the total estimated statistics can be found in a comment below:
New Nomad Castellan: Armor of the Eastern Raiders
Lamellar armor of the Eastern Raiders:
+15% early attack warning
+18% wall protection
+15% moat protection
Blade of the Eastern Raiders:
+15% moat protection
+16% gate protection
+15% wall protection

Helmet of the Eastern Raiders:
+15% gate protection
+11% early attack warning
+9% moat protection

Toortsog of the Eastern Raiders:
+15% wall protection
+12% early attack warning
+12% gate protection
General of the Eastern Raiders
Increases the combat strength of defenders in the courtyard by 20%.
Allows 5% more troops to be stationed on the castle wall.
Khan stone:
Allows 5% more troops to be stationed on the castle wall
+10% early attack warning
+10% wall protection

Cross of Khan:
Increases the combat strength of defenders in the courtyard by 10%
+5% gate protection
+20% glory points earned when defending

Wrath of Khan:
Increases the combat strength of defenders in the courtyard by 10%
+15% moat protection
+15% glory points earned when defending

Seal of Khan:
Allows 5% more troops to be stationed on the castle wall
+15% glory points earned when defending
+10% wall protection
Full set bonuses:
4 out of 9: +20% gate protection
5 out of 9: -20% loss to looting
6 out of 9: +5% more troops stationed on the castle wall
7 out of 9: +90% combat strength of melee soldiers
8 out of 9: +90% combat strength of ranged soldiers
9 out of 9: +25% combat strength of defenders in the courtyard
New Nomad Decorations:
Flight of the Nomad Princess, 275 PO | Saga of the Terror Bird, 245 PO
New Samurai Commander: Armor of Kiruga Yoshiro
New top rewards will be available for the Samurai invasion, so don’t miss out on the last opportunity to get the rewards currently available for top position in the Samurai event which starts on July the 1st!

Muramasa dou:
+27% longer until the enemy detects your army
-18% enemy wall protection
-24% enemy moat protection

Sai of Yoshiro:
-21% enemy moat protection
-16% enemy gate protection
-25% enemy wall protection

Face of Okami:
-15% enemy gate protection
+19% longer until the enemy detects your army
+22% travel speed
Ornamental Kabuto of the Muramasa:
-25% enemy wall protection
+22% travel speed
-12% enemy gate protection

Neikan Yoshiro:
Increases the combat strength of attackers in the courtyard by 10%
Increases the combat strength of attackers in the courtyard of an enemy castle lord by 15%
Increases the soldier limit on the flanks by 10%

Stone of the betrayer:
Increases the soldier limit on the flanks by 10%
+10% longer until the enemy detects your army
-10% enemy wall protection

Rise of the fire bird:
Increases the combat strength of attackers in the courtyard by 10%
-5% enemy gate protection
+20% glory points

Stone of the hunter:
Increases the combat strength of attackers in the courtyard by 10%
-15% enemy moat protection
+20% glory points

Tomb of the fire bird:
Increases the soldier limit on the flanks by 10%
+20% glory points
+10% travel speed
Full set bonuses:
4 out of 9: -20% enemy gate protection
5 out of 9: +20% resources looted
6 out of 9: +10% soldier limit on the flanks
7 out of 9: +90% combat strength of melee soldiers
8 out of 9: +90% combat strength of ranged soldiers
9 out of 9: +25%combat strength of attackers in the courtyard
New Samurai decorations:


Hanami teahouse, 275 PO | Pagoda garden, 245 PO
New equipment set. In order to get next 9 piece commander set- Artifacts of the Ivory Queen - you need to complete all 20 The Queen’s Defense quests in the quest book.
Warning: Powerful items for challenging tasks!
Ivory armor:
+24% longer until the enemy detects your army
+22% travel speed
-19% enemy gate protection

Ivory sword:
-29% enemy wall protection
-25% enemy gate protection
-19% enemy moat protection

Ivory helm:
+20% combat strength of ranged soldiers
+18% combat strength of melee soldiers
-19% enemy moat protection

Ivory crown:
+20% combat strength of melee soldiers
+18% combat strength of ranged soldiers
-22% enemy wall protection

Ivory Queen:
Increases the combat strength of attackers in the courtyard by 10%
Increases the soldier limit on the flanks by 10%

Ivory Rook:
+10% travel speed
+20% glory points
Increases the combat strength of attackers in the courtyard by 10%

Ivory Bishop:
Increases the combat strength of attackers in the courtyard by 10%
+20% glory points
+15% travel speed

Ivory Pawn:
Increases the soldier limit on your flanks in battles against enemy castle lords by 20%
Increases the combat strength of attackers in the courtyard by 10%
Increases the combat strength of attackers in the courtyard of an enemy castle lord by 10%

Ivory Knight:
Increases the combat strength of attackers in the courtyard of an enemy castle lord by 10%
+20% resources looted
+15% travel speed
Full set bonuses:
2 out of 9: -20% enemy moat protection
3 out of 9: -20% enemy gate protection
4 out of 9: -20% enemy wall protection
5 out of 9: +30% combat strength of melee soldiers
6 out of 9: +30% combat strength of your ranged soldiers
7 out of 9: +20% soldier limit on the flanks
8 out of 9: +40% longer until the enemy detects your army
9 out of 9: +40% combat strength of attackers in the courtyard
New Ivory Queen Decoration:
Garden of the Ivory Queen, 300 PO
New LTPE reward: Fortunes of the desert sands. New set will be available for players level 50+ in the next Long term point event.

Armor of the desert legion:
-20% enemy moat protection
-26% enemy wall protection
-24% enemy gate protection

The scorpion tail:
+20% travel speed
-20% enemy gate protection
-25% enemy wall protection

Helmet of the desert legion:
+22% travel speed
-25% enemy wall protection
-16% enemy moat protection

Lamp of the desert sorceress:
+16% resources looted
-18% enemy moat protection
-22% enemy gate protection

Sand sorceress:
Increases the combat strength of melee soldiers during attacks on NPC targets by 10%
Increases the combat strength of ranged soldiers during attacks on NPC targets by 10%
Increases the combat strength of attackers in the courtyard of an NPC target by 10%

Sorceress' stone
Increases the combat strength of attackers in the courtyard by 10%
Reduces wall protection of NPC targets by 10%
Increases the soldier limit on your flanks during attacks on NPC targets by 5%

Explorers' stone
Increases the combat strength of attackers in the courtyard by 10%
Reduces gate protection of NPC targets by 10%
Increases the soldier limit on your flanks during attacks on NPC targets by 5%

Legion stone
Increases the combat strength of attackers in the courtyard of an NPC target by 10%
+10% travel speed
Scorpions' stone
Increases the combat strength of attackers in the courtyard of an NPC target by 10%
-10% enemy gate protection
Full set bonuses:
4 out of 9: -20% wall protection of NPC targets
5 out of 9: -30% gate protection of NPC targets
6 out of 9: Increases the soldier limit on your flanks during attacks on NPC targets by 30%
7 out of 9: +90% combat strength of melee soldiers
8 out of 9: +90% combat strength of ranged soldiers
9 out of 9: Increases the combat strength of attackers in the courtyard of an NPC target by 40%
You can ask questions about the update as usual HERE in this thread.
The update should happen on Thursday 6th of July, we still aren't sure on the timings, as it has been postponed, however, it should still happen on Thursday.
Cheers,
Your Empire Team
Comments
I've prepared the total statistics for all of the sets here for you, these are not official statistics, I've worked them out myself
The totals shown include all bonuses, including those which apply only to NPCs or enemy castle lords, so bear that in mind when cross-referencing the totals.
I hope you find the above statistics useful and interesting
Angus
The update has been postponed by 1 day to 6th July instead, this is to solve some technical issues.
Apologies,
Angus
Hey everyone,
We would just like to give you a little insight into the event schedule for this month:
- 5th - 11th of July - Foreign Invasion
Event schedule for the next Long Term point event:- 11th - 15th of July - Nomad Invasion
- 15th - 19th of July - Bloodcrow Invasion
- 19th - 23d of July - Samurai Invasion
- 23d - 28th of July - Foreign Invasion
- 28th of July - 1st of August - Nomad Invasion
- 1st - 6th of August - Bloodcrow Invasion
The Battle for Berimond will start on the 24th and finish on the 28th of July.The nomad and samurai sets will not become available during this update unfortunately, due to technical issues related to the rewarding of the sets.
Additionally, there will be a longer downtime for the DE and US servers during the update, of around 60 minutes.
Angus
We fixed following bugs with this update:
You may have already noticed that we took away the old alliance war loot bonus, and instead of refunding it, we automatically upgraded the newly implemented army loot capacity bonus. We decided to fix this misunderstanding and to refund the costs with the next hotfix, which may happen tomorrow or in the beginning of the next week. We will also reset the current level of the new army loot capacity bonus.
In addition to that we made some slight changes to our latest patchnotes:
Increases the combat strength of ranged soldiers during attacks on NPC targets by 5% 10%
Legion stoneIncreases the combat strength of attackers in the courtyard of an NPC target by 10%
+10% travel speed
Increases the combat strength of your ranged soldiers during attacks on NPC targets by 5%
Scorpions' stone
Increases the combat strength of attackers in the courtyard of an NPC target by 10%
Increases the combat strength of your melee soldiers during attacks on NPC targets by 5%
-10% enemy gate protection
Warriors of Empire!
You can find the patch notes for the recent update above. They describe the amazing features that await you, but also mention necessary changes regarding the game mechanics. These may seem to be a cause for some concern and many of you are concerned about maintaining your established gaming behaviours. With this statement, we want to go into detail regarding those changes and hope to develop a mutual understanding.
To understand some of our choices a bit better, let’s jump into some details. At the end of last year, we set sail with our Empire boat in the direction of a smoother and more fun gaming experience. The seas are rough, but as you know, the journey is the reward. So as not to go astray, we are using a compass – that’s you, the community! With your feedback you show us which route to take. But sometimes, we will encounter obstacles during our journey that we have to circumvent. Some storms can’t be avoided and we have to withstand them to reach our common goal. Transferred to our game, such obstacles are for instance the “core mechanics” that have to be changed sooner or later. Therefore, we began to adjust the tool management in one of our last updates to make the mechanics fairer and clearer for everyone.
Similar to that and as described before, it was our goal to stop the “unfair” looting in PvP to ensure fair play for the community as well. We agree with you that we let it slip for much too long and some of you adjusted your way of playing to the situation. Essential game mechanics for looting resources were being ignored or bypassed by certain loopholes that should not exist. So we finally committed to the responsibility to act in favor of the whole community and will shoot the bolt. However, as the game became more and more complex over time, this is not possible to fix without touching the overall PvP looting mechanics. The reworking of kingdom resources took many recalculations, and we eventually settled for numbers that reflect the behaviour of a normally active player. Earning kingdom resources should now be faster and easier, since the looted amounts have been increased significantly. As a result, it should also be faster to upgrade the hall of legends, for instance. Therefore, more players will be able to reach the so-called “endgame” phase, as long as they are actively battling NPCs and playing events as well. We reserve the right to implement changes and adjustments according to your feedback, as long as they match our ideas and serve the whole player community.
In developing the game further, we will continue to focus on topics that made the game interesting in the first place. Naturally, PvP is playing a big role for us and will be made even more attractive. Our aim is to see you fighting many more “real” PvP battles and therefore we want to foster this feature in particular. In short, we will have to upgrade the existing core mechanics to the state they were supposed to have from the very start, and then nothing will be able to stop you from fighting.
Another pain point is the decline in value of some set pieces in-game. Upon request of the community we continuously added new equipment sets to make average players able to compete. As a result, older equipment pieces will inevitably diminish in value and will be replaced by stronger pieces. Nevertheless, we want those sets to not lose their right to exist in the future.
This brings us to the Wishing Well. When we introduced it, we couldn’t foresee the effects on the game cycle and on you. Unfortunately, it proved to cause an inflation in the game economy and therefore we had to take measures for stabilization. The first step was to reduce the number of lucky pennies distributed in-game, the second step now is to remove them completely. We have a case of a “volatile game element” here – because sadly, sometimes new features in a game make old features (almost) obsolete, just like it was for items. Those obsolete features either need to be replaced by new ones or need to be re-worked and improved, if possible, to secure the future of the game for you. In the case of the wishing well, we decided to go for a compromise between the two options: We implemented a way to exchange the lucky pennies you saved up for rewards that are immediately available to you. Alternatively, you can still use them in the wishing well to double your rubies, as you know it from before. It’s your choice!
We hope that this short statement has made things clearer. Once again, please understand that potential short-term wishes can’t be taken into account for the running update cycle. In the future, we will include you more closely and also earlier in the update process, so you will be able to have a more active role in developing the game together with us.
Regards,
-The Empire Design Team
We changed Safekeeper effect in Hall of Legends from 50% to 20% with this update. We were not aware about this change and we are really sorry for the miscommunication.
Angus
In order to own the set, you have to finish following quests which will be available for players level 70+:
A desert tower will advance a level if you defeat it often enough.
A cultists' tower will advance a level if you defeat it often enough.
Note: You can start working on the next quest only if you have finished previous one.
Best regards,
Your Empire CM team
If you compare this with the prices for the old Master Builder upgrades you will come up with a total that is the same amount of rubies for the 25 % bonus effect. Now you also have the ability to upgrade this building even further, getting 10 additional percent points to your bonus.