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Private Farms

Hello all,

The following was posted by @BM ang1243 in this thread:


Please note that he was summarizing a community discussion between the developers and players on the German server, so the above may or may not be his own opinion.

I recognize that "farming" provides players with a strong incentive to create/maintain a second account, and it gives those who have such an account an unfair advantage. Not everybody has a second level-70 account lying around (accounts need to be level 70 so they can hold legendary resources).

However, I'm afraid the developers don't understand how difficult it is to obtain legendary resources without a farm (spoiler alert: really hard). A single unit of ore per hour is LAUGHABLE production for an iron mine, and building iron mines takes away from public order and food production. Foreign Invaders don't give out enough resources, and players have no control over what they loot, so they often end up with a ton or charcoal and no glass, for example. The reason I'm afraid this is the case is because the developers already proved their lack of understanding when they first introduced legendary levels. They presumably did not realize players were going to farm resources, and so they must've thought basic production would be enough.

I'm aware the developers have said (see above) that kingdom res will now be able to be looted from samurai/nomads. But in what quantity?

If the developers don't dramatically increase the amount of kingdom res that can be looted from the samurai, this change will break the game. Why? Because it gives a huge advantage to players who have already upgraded. They did so the easy way, but now mid-level and low-level players have no path forward.

Here's my solution:

  • Impose the limit on resources looted from other players. This means nobody can "farm" anymore.
  • Do not increase resources looted from nomads/samurai
  • INSTEAD give players a "private" farming castle that no-one else can see. This would appear on the world map with its own graphic. Players could send resources to it and multiply them much like they do now with farming. Everyone 70+ would get one. Not sure how this could be made to make sense in terms of game narrative (what in medieval times would you repeatedly attack for free resources?), but the talented people at GGS could figure that one out.
Here's why I think it's a good idea:
  • Gets rid of the incentive to multi-account.
  • Provides players with an amount of control over how much they want to loot. Someone who puts in more effort with their private farm would get more resources.
  • Provides players with an amount of control over what resource they'd like. Don't want oil? Don't send your private farm oil! :)
  • Introduces a slightly new mechanic.
Don't worry, I know how this sub-forum works. Please tear the suggestion apart :wink:
«1

Comments

  • I agree with what you said but GGS is kinda trying to do the same thing you want but in a different way. 

    The following features and optimizations are aimed at establishing more fairness within the game.

    Kingdom Resource Rework

    • Considering the feedback from the communities and our data, we realized that the time needed to get Kingdom Resources in the Great Empire is too high, given the slow production rate, the high transfer taxes between kingdoms and the looting chances for those resources.

    • This created a gap between low and high legendary levels that we consider too substantial.

    • To give some some additional insights, here is some of the parameters we plan to test on the Closed Beta server:

      • The production rate of kingdom resources will be increased by roughly 450%

      • More kingdom resource production buildings will have a 100% workload

      • The costs of kingdom resource production buildings will be reduced by ~66% to 80%

      • Kingdom resource booster buildings (e.g. "Charcoal Burner") will get two additional levels and won't cost rubies anymore

      • Keep in mind that these changes are planned to be tested, and by no means are the numbers and changes final.
    I don't know which way will help more. I'm not level 70 so I'm one to talk but I just pointing this out.
  • Batten (GB1)Batten (GB1) GB1 Posts: 1,104
    It feels a bit like a more advanced version of the alliance metro's maybe you'd call it a trading post or a player's port city?  Where the more you build your port up the more resources flow through it and you get an increased payment out in terms of resources something like that.  A trading port would be fun for builders like me who like that type of thing.  I'm not sure about whether you want to be constantly attacking something you own why would you do that?  Seems a bit counter intuitive maybe.  You go for a Storm type feel where as you develop docks and storehouses, improve exchanges, hire specialist trader or explorer hero's to improve the resources generated and build better ships so you can increase amount of goods coming in or improve docks so amounts of ships can be increased.  The NPC's you fight off could be pirates from Blade Coast so you could have an element of defence and maybe rather than towers the NPC's could be famous pirate ships with more rewards for capturing the more  notorious pirates why you are able to have a tilt at once your port reaches a certain level?  

    I'm of the view closing inactive accounts much earlier or at least freezing them out putting them in GGE enforced protection and out of play earlier would be helpful if you want to encourage PvP.  Though there are risks in that being exploited by strong less principled players as was an issue in the past.  

    Alternatively maybe players are allowed to take control of trading posts which are described as on the main trade route for oil, iron, glass or charcoal that allows them extra resource production like a wood or stone outpost.  

    The process of leveling up always takes time but I think some of the more recent changes have helped and resource production increases suggested sound good.  

    Definitely worth kicking some more ideas round though.   

      


  • DainBread (US1)DainBread (US1) Posts: 307
    edited 26.04.2017
    Hello all,

    The following was posted by @BM ang1243 in this thread:


    Please note that he was summarizing a community discussion between the developers and players on the German server, so the above may or may not be his own opinion.

    I recognize that "farming" provides players with a strong incentive to create/maintain a second account, and it gives those who have such an account an unfair advantage. Not everybody has a second level-70 account lying around (accounts need to be level 70 so they can hold legendary resources).

    However, I'm afraid the developers don't understand how difficult it is to obtain legendary resources without a farm (spoiler alert: really hard). A single unit of ore per hour is LAUGHABLE production for an iron mine, and building iron mines takes away from public order and food production. Foreign Invaders don't give out enough resources, and players have no control over what they loot, so they often end up with a ton or charcoal and no glass, for example. The reason I'm afraid this is the case is because the developers already proved their lack of understanding when they first introduced legendary levels. They presumably did not realize players were going to farm resources, and so they must've thought basic production would be enough.

    I'm aware the developers have said (see above) that kingdom res will now be able to be looted from samurai/nomads. But in what quantity?

    If the developers don't dramatically increase the amount of kingdom res that can be looted from the samurai, this change will break the game. Why? Because it gives a huge advantage to players who have already upgraded. They did so the easy way, but now mid-level and low-level players have no path forward.

    Here's my solution:

    • Impose the limit on resources looted from other players. This means nobody can "farm" anymore.
    • Do not increase resources looted from nomads/samurai
    • INSTEAD give players a "private" farming castle that no-one else can see. This would appear on the world map with its own graphic. Players could send resources to it and multiply them much like they do now with farming. Everyone 70+ would get one. Not sure how this could be made to make sense in terms of game narrative (what in medieval times would you repeatedly attack for free resources?), but the talented people at GGS could figure that one out.
    Here's why I think it's a good idea:
    • Gets rid of the incentive to multi-account.
    • Provides players with an amount of control over how much they want to loot. Someone who puts in more effort with their private farm would get more resources.
    • Provides players with an amount of control over what resource they'd like. Don't want oil? Don't send your private farm oil! :)
    • Introduces a slightly new mechanic.
    Don't worry, I know how this sub-forum works. Please tear the suggestion apart :wink:
    I'd be down for this, my only concern is what affect would it on PvP? We can already get all the glory we need from FLs/BCs and the alliance tournament has been temporarily discontinued, kres is the only incentive for PvP anymore, I'm afraid this could further damage PvP in this game.

    -DB
  • Nice idea hopefully they take a look at this.
  • Mushroom :3 (US1)Mushroom :3 (US1) Posts: 377
    edited 27.04.2017
    My Idea:

    Instead of having a "private castle" that you can hit and get resources every 8 hours or so.

    Create a Bonus.

    Just decrease the amount of loot one gets from a LIVE players castle, and create a bonus according to how many troops the attacker kills (assuming he/she wins.) For example, lets just say I attack a 500 troop castle, and I get a certain amount of loot, for the sake of simplicity, I'm gonna say I got 100 loot. Now, when I attack a 800 troop castle (assuming I win.) Instead of getting 100 loot, I get more, since I killed more troops.

    We can also based on glory, instead of troops. It also increases PvP instead of decreasing it.

    Hitting two birds in one stone. ;)
  • Shadow_21 (AU1)Shadow_21 (AU1) AU1 Posts: 1,370
    i dont want farms taking away, i love them...it is a stratergy of getting Rescources
  • i dont want farms taking away, i love them...it is a stratergy of getting Rescources

    No, it's an exploit. You are getting free resources with no penalty, i.e. you don't lose troops or tools. It's bad game design.

    You should get all the resources you need from hitting towers and events, farming shells shouldn't be necessary. The only reason they have been necessary so far is because goodgame inflated the resources required to build and upgrade legendary buildings from the get-go. But now they will massively lower the required resources for these buildings, so farming shells will no longer be necessary.
  • Venom (ASIA1)Venom (ASIA1) ASIA1 Posts: 2,232
    I have a farm myself, but I love the update where they are taking action against farms. But I am going to "try" and tear you argument apart but I did fail year 10 English so it's pretty unlikely lmao.

    1. If everyone had a single farm the multi's will still have the other farms so it is just going to allow multi's to loot even more.
    2. Players that are a loot account are just a waste of space on the map anyway, they do nothing and just get in the way of castle spaces.
    3. Allowing players to have a loot account will just make multi accounting easier, I can supply 60K crossbowmen daily and make a new account and attack it with XP banners and suddenly I can get 5th wave on another account in under 2 weeks. Then faster and faster if I keep doing it.
    4. If this was allowed it is just another exploit to the game, I don't see why anyone should be able to loot so much resources basically free of charge.
    5. Why not increase loot from Nomads/Samurai? That is actually working for resources unlike a private farm.
  • John Titor (INT1)John Titor (INT1) INT1 Posts: 247
    GGS please make my day and finish this loot issue, so I can finally quit this game. Your plans sounds so stupid that I decided also not buy any rubies again ever (at least I wait 200% offer, maybe then... who knows). Have seen all ready so many great players quit. You have Mrkenny quitted too. 0 loot this week, how long all ready? Over 1 month, I think.. :)
  • You have Mrkenny quitted too. 0 loot this week, how long all ready? Over 1 month, I think.. :)

    I see no reason to play at the moment. The game is just nomads/samurai and FLs/bloodcrows over and over again. It is boring beyond belief to me. I am waiting for goodgame to implement these changes that they have promised and then I'll see if I want to start playing again.
  • Well to me nomads and samus would be worth spending time hitting if I got a good chunk of ore for it. Of course goodgame needs to introduce something new to the game, but do you really want them to spend a long time incorporating your idea, instead of maybe a new original event? Cause they can't do both, they shown that time and time again that they are slow as hell to create new content. So we have to pick and choose what we really really want.

    Wouldn't you rather that resources are gathered from sources that we have already have, i.e. towers and events which would be the simplest solution, and then goodgame spend their time creating new events?  
  • David Noble (US1)David Noble (US1) Posts: 2,552
    edited 28.04.2017
    Will the looting bonuses still apply to BC and Foreign Castles? I for example have only used tools for looting on Castle Lords mostly instead of NPC targets and will often use looting commanders and/or gems on BC and Foreign Castles as well. Aren't those technically PvE as well since they are not human players? I know they are Castle Lords instead of NPC targets, but are they not also PvE as well instead of PvP? (BC and Foreign Castles are technically not as smart as a human player.) And, what about alliance cities which are also castle lords? The most valuable thing about alliance cities I think is the looting part even more so than BC and Foreign Castles. Especially because of the fact that you can only get tons of iron ore and glass from alliance cities.
  • MrKennyKRH (SKN1)MrKennyKRH (SKN1) Posts: 300
    edited 28.04.2017
    How about all the 6 wavers who have gotten their 6 waves using these resource farms, if gge were to get rid of farms it would be unfair on people who havent been able to get to 6 waves

    If goodgame doesn't lower the costs of kingdom resources on the HoL, like they are going to do with legendary production buildings, then yeah it is absolutely unfair.

    But hopefully they'll lower the costs of the HoL aswell and then you won't need farms. 

    The devs have confirmed in the beta group that the HoL will have "way lower" costs most likely up until lvl 400, and then the following lvls will most likely not have reduced costs. That way it is still a challenge to get the HoL maxed in lvl.

    But that means the 6th wave will become much less expensive to get!    
    Post edited by MrKennyKRH (SKN1) on
  • John Titor (INT1)John Titor (INT1) INT1 Posts: 247
    Dying game for sure. No doubt. GGS trying to do too much in less time.

    Best fix at moment imho would be reduce kres building cost and give more kres at loot npc. That does hurt only ppl who have played "fair" with kres from beginning. I know players who never looted from farms and still lvl800 and build much.

    Also if its not possible to build tier system like it is under lvl70, then should maybe introduce some system that could get fires out more easily than it is now. 10k rubies for fires out, its not option for non ruby player.

    Biggest issue is that lvl 70/800 can hit easy to lvl 45 up player, no disadvantages.

    Would be nice if CAP between attacker and defender is too big, you get every time free fix all fire? Also these free fix ticket could be won by event, but only for maybe lower lvl players?
  • Venom (ASIA1)Venom (ASIA1) ASIA1 Posts: 2,232
    @Milf Hunter (INT1) is right, I can only send 71 troops on a flank with 47% flank bonus to a level 45, they could easily defend that if they had the right alliance.

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