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NAA and attacking

Dear people of GGE,
I was wondering why a good feature is taken down. Months ago i noticed that attack people with whom you have a NAA was not possible anymore and i was really happy to see that in the game. It wasn't really said in an update, but i was happy to see it. I have always found it strange that this was possible.
The problem is that i found out today that attack people with whom you have a NAA is possible again. How is this possilbe? Why has it been taken down, that nice feature that made attacking not possible anymore?
Kind regards Lucas Oosterwijk (NL1)
Hello everyone!
Good to see you. I'm Lucas from the dutch server (NL1) and i play in an amazing Alliance called Two Towers. I really enjoy playing the game. If you want to make contact with me leave a message here or if you are from the dutch server message me there!
Kind regards Lucas1999
Comments
Leader of Odins Fury
Baby Yoda @US1
Gen of AX
Otherwise, it merely acts as a color coding for a DNH list. In that situation, there is no reason they should limit how many you have. Let us highlight how many ever alliances we want for verbal DNHs (or apparently NAAs) as we'd like.
I just tested this out by launching a small attack on an NNA (which I later retreated) It no longer comes up with that warning
Count Palatine Dalaran
Server: Asia1
Alliance: Sergeant of TBHK
Honour: 1430
Level: 23
"This game isn't dominated by large alliance families, rather an oligarchy. The richer the player behind the screen, the better" - Dalaran
Update on this:
Went wrong this time. I still have to speak with the Alliance that took a lab from us, with whom we have an NAA. I think they didn't saw this change in the game and that it's all a misunderstanding. So i ask again to all when will this change be undone?
@BM ang1243
Hello everyone!
Good to see you. I'm Lucas from the dutch server (NL1) and i play in an amazing Alliance called Two Towers. I really enjoy playing the game. If you want to make contact with me leave a message here or if you are from the dutch server message me there!
Kind regards Lucas1999
Venom @ Australia - War Marshal for Shadow Lords!!
Best player on the test server
NAA have been used, at least for 4 or so years, to determine who allies are but not brothers. You NAA to get that attack warning and you pact to make hits bounce. You also pact with those who you would go into war with or who you want advance notice that they will war you.
A NAA to signal a war is over is stupid at best. It serves the purpose of a MM to the alliance and nothing more. It's not a diplomatic tool, it's a color code. It should have force OR be unlimited like alliance bookmarks are, since it's just as useful.
@BM ang1243
I believe that the problem with this is that it was actually a long-term bug that was in place that meant the NAA was blocking attacks from being sent between alliances, it never used to, and wasn't meant to, but did block attacks for an extended period of time. The bug was fixed at some point in the past 6 months (over 2 months ago), but not drawn attention to.
The NAA agreement is meant to be a step down from the Pact agreement, and the ability to still send attacks reflects this, it is a tool to clearly highlight alliances you are friendly with, but not necessarily blood brothers
Angus