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Alliance designations

Comments
deputy can do everything apart from change leader or kick him, leader can kick anyone. warmarshal can kick serg and below same with recruiter and generals etc
Deputy-Powerful same as leader but leaders is a boss
War Marshmellow- Not that great, can kick and invite people
Diplomat-Useless since other ranks can do their job
Recruiters-waste of time
Treasurer- annoying people who are in charge of funds
Seargents- Pretty pointless
Members-
but they are displayed higher rank.
Member: New or inexperienced player, sometimes on trial, sometimes just demonstrating that they're joining for the long run
Sarge: Established player, part of the team and recognised as such
General: Basically a sarge that also wants to take on some part of helping with running the alliance, offering advice when needed or doing bits of work as they crop up (like handling an RV dispute)
Treasurer: Responsible for making sure players have the res they need to keep building, and that alliance funds are being suitably contributed to (whatever that looks like for any given alliance). Also useful if these people keep an eye on new features like the labs and making sure that they're being pushed up to whatever level the alliance want to aim for. Often also given responsibility of managing assets such as making sure that outposts and RVs from departed players get handed to suitable new owners.
Diplomat: Deals with the stuff that everyone else causes mostly. Arranging diplomatic agreements, settling disputes, pulling favours with other alliances etc. The diplomat's job is basically PR and networking if done well
Recruiter: Yeah, erm, what it says on the tin really. Get new players, make sure they're settled and know who to ask questions to if they need to. Often the axe man too
War Marshal: Responsible for making sure people's castles are set up correctly, arranging alliance mass attacks and co-ordinating defense management when attacked. Basically the WM's job is to make sure if the smelly stuff hits the fan, the alliance is in the best shape possible.
Leader: Overseer. A well run alliance isn't micromanaged by the leader. That's what the other hats are for. The leader's job is to manage the hats, and make decisions when other senior officers are unsure what to do. And take the credit and flack for pretty much anything and everything that the alliance does.
Deputy: Basically another leader role, helping with the oversight, and deferring to the leader when the leader's around. Generally useful to have someone who's going to make decisions for the alliance in the absence of the leader unless the leader's on 24/7
....
Obviously that is a totally unnecessary level of structure for a pixel game. As a rule though, I find big alliances are both more successful, and individually workload tends to be lower, if done with some form of semi-formal structure. Everyone knows where they stand, everyone knows what they're supposed to do, and no-one ends up with 10 hours a week of alliance paperwork to sort out :P