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Comments
but what is the point of even having an OP if you don't intend to keep any men in it?
There is one not far from me, full of houses, no troops, but he has 600-800 armed militia that never die! gives some glory though.
ahahaha, such little insight, wrong
Main castle | Outposts | Kingdoms
Lol you could always have a coin op. Because we all know that those are very, very helpful.
Do not make a coin op.
Level 70, LL 32
The barterer must have gotten mugged by a robber baron, he doesn't come calling much.
GENERATION 35: The first time you see this, copy it into your signature on any forum and add 1 to the generation. Social experiment
Why have so many resource production buildings and dwellings? Why have sawmill and quarry?
Burn em, build more deco.
why more dwellings in an 8food op where PO magnifies each farm than you have in main where there are fewer 100% farms?
Dear god, why so many guardhouses? are you that afraid to lose a battle?
otherwise, nice layouts
the realerest.
Former whatever,
Proud nothing.
If I do something you need to know about, you'll know.
What is the face of a coward?
The back of his head as he runs from battle.
search 'Vitifer'
Dwellings, no idea why they are there, res production, you do need some now with the legend update.
Guardhouses:
Having done lots of maths on spy failures, PO and food production, the optimum number of guardhouses in all sites in all kingdoms appears to be 11. I know a lot of you don't run that many, and are probably groaning about the idea of doing so, but there are good reasons... Firstly, there's the obvious deterrent of not being able to be spied, but this is a relatively small issue (other than castellans) as most top players are happy enough hitting blind.
However, where it makes a really big difference is in war time, where it has two crucial impacts. 1) mass attacks are nearly always given away by mass spy failures - in every war I've been in, a mass was preceded by failed spy reps, and this is invaluable. 2) It's psychologically very intimidating in war to be faced with a big wall of "no idea what I'm facing", and psychology is over half of war on this game. Even if the big players on an alliance are happy launching blind, over half of them will fluster, and launch attacks on guesses that makes it much easier to construct a succesful defense for.
So everyone is expected to implement 11 guardhouses in each of their castles - the number was chosen as the point at which 26 spies (max possible) will fail more than 50% of the time running at 100% accuracy.
For those worried about the PO impact on food production, going from 0 to 11 guardhouses in a shiny food outpost reduces your troops by about 4% - if you can support 2000 troops, you lose about 75 from the switch, and the added securiy benefits are huge.
hm... in USA1 it seems like most masses are given away by incestuous double agent info leaks, and we all have learned not to send spies in a coordinated hit.
Also, dummy soldiers detect spies pretty good.
res production you don't need in any castle that you loot from...
I can see doing a little in outworlds where you plunk down 1 building for hundreds of rv based production, but why take that hit in main?
the realerest.
Former whatever,
Proud nothing.
If I do something you need to know about, you'll know.
What is the face of a coward?
The back of his head as he runs from battle.
I'm think this is good
18th in berimond invasion without buying rubies or having a bakery.
Most active member of Asian Sensation.
I always be alone in alliance chat like 3-4 hours
This is my op's:
(with the dwelling going to be replaced with a watchtower)
And Kingdom:
But I will probably change them after seeing BSK's advised setup and the explanation for it
PROUD NON-RUBY PLAYER ON INTERNATIONAL1!!!
Leader of Ghost Marauders on International1 - Level 20 alliance
http://ghostmarauders.yolasite.com/
Vice Duke at level 39
Archduke at level 41
Prince at level 49
King at level 53
the Unyielding at level 55
the Great at level 56
the Conqueror at level 59
the Terrible at level 64
the Merciless at level 64
the Victorious at level 64
the Steel-hearted at level 64
the Resolute at level 64
the Furious at level 66
That UNBELIEVABLE weekly loot: http://prntscr.com/9j3jd7
THE POWER OF NON-RUBY PLAYERS:
http://prntscr.com/9s8yrnFearless at Leg. 47
More active than most.
Have 4 years experience.
Proud non-ruby buyer. (Probs)
I guess GGE is a pass-time for me?
Support everything they do because i chose to play their game. Thats my right. They do what ever they want. Thats their right.
GLHF
http://prntscr.com/erufhc
Fearless at Leg. 47
More active than most.
Have 4 years experience.
Proud non-ruby buyer. (Probs)
I guess GGE is a pass-time for me?
Support everything they do because i chose to play their game. Thats my right. They do what ever they want. Thats their right.
GLHF
http://prntscr.com/erufhc
Fearless at Leg. 47
More active than most.
Have 4 years experience.
Proud non-ruby buyer. (Probs)
I guess GGE is a pass-time for me?
Support everything they do because i chose to play their game. Thats my right. They do what ever they want. Thats their right.
GLHF
http://prntscr.com/erufhc
It is very similar to the BSK recommended one, but a few changes made
PROUD NON-RUBY PLAYER ON INTERNATIONAL1!!!
Leader of Ghost Marauders on International1 - Level 20 alliance
http://ghostmarauders.yolasite.com/
Vice Duke at level 39
Archduke at level 41
Prince at level 49
King at level 53
the Unyielding at level 55
the Great at level 56
the Conqueror at level 59
the Terrible at level 64
the Merciless at level 64
the Victorious at level 64
the Steel-hearted at level 64
the Resolute at level 64
the Furious at level 66
That UNBELIEVABLE weekly loot: http://prntscr.com/9j3jd7
THE POWER OF NON-RUBY PLAYERS:
http://prntscr.com/9s8yrn