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Discussion: Become a Legend

1366

Comments

  • Highness Ho (GB1)Highness Ho (GB1) Posts: 2,763
    edited 14.11.2014
    is there a reason for transferring kingdom resources o other kingdoms?
    King Highness Ho @ en 1
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  • Bilbo24Bilbo24 Posts: 83
    edited 14.11.2014
    yes to build new levels for buildings
    Bilbo2 @ usa 1
  • edited 14.11.2014
    I dont like that you will have to go to other kingdoms to build in green. I would like just to stay in green and not need to go for res.
  • therealsporer (US1)therealsporer (US1) Posts: 2,266
    edited 14.11.2014
    Wolfman. wrote: »
    I dont like that you will have to go to other kingdoms to build in green. I would like just to stay in green and not need to go for res.

    By the time you hit lvl70 and can build these you will likely have gone to other kingdoms
    therealsporer @ usa 1
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  • edited 14.11.2014
    Once I start over the only outer kingdom I'm going to is storm
  • Terth (US1)Terth (US1) US1 Posts: 23
    edited 14.11.2014
    How will the new production buildings for wood/stone work with the current limits on the number of 100% resource buildings? Will they be separate or will it be 3 max of both at 100%, how will % be determined between old and new resource buildings?
    Terth @ usa 1
  • enick98 (US1)enick98 (US1) US1 Posts: 359
    edited 14.11.2014
    Will we be able to ship aquamarine from storm to the other kingdoms as well so it doesn't get lost in the moon storm because I know low level players like myself have a hard time getting it there maybe a couple thousand a month SO it would be really benefitial to be able to ship that to other kingdoms.
    enick98 @ USA1
    "If you don't have anything nice to say don't say anything at all" Some famous person had to have quoted this sometime in the past.
  • bob10101bob10101 Posts: 258
    edited 14.11.2014
    this looks interesting, but most updates are worse than they appear, wait and see. I am excited about new levels if it doesn't give ruby whales another massive advantage.
    bob10101 @ usa 1
  • Cornet6 (US1)Cornet6 (US1) Posts: 1,740
    edited 14.11.2014
    Wow! What a unique approach. I think the time that it takes to travel between kingdoms and the amount of resources lost (at least for the special resources) should be changed if this is going to happen though.
    Cornet6 @ usa 1
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  • dreamtree (US1)dreamtree (US1) US1 Posts: 1,366
    edited 15.11.2014
    'However, you can only obtain the kingdom resources from other lords if you have already reached the required experience level to access the corresponding kingdom.
    Example: You can only receive coal at level 25 , regardless of whether you have already entered the Everwinter Glacier or not."
    I think what the CM is that you can only get the resource if you're at least Lv 25. -_- Lv 25 is the minimum Lv to get into Everwinter. At least that's what remember it being... A better example would have been a Lv 30 can get the resources regardless of whether they have entered the EW or not.

    "There are up to 100 new building levels."
    that's a lot. :O I think I finally understand why some people have 1000.00000 food production ect! We are going to be upgrading buildings to produce 55.5 and 55.00005 ect!

    "The new production facilities that produce wood, stone, iron ore and food, will produce more resources at the first stage, compared to the max stage of the old production buildings.
    The Stonemason, Flour Mill and Sawmill will get new levels. Also production of iron mines can be increased with the new iron works.
    In addition, there are new stages for the encampment and the tavern."
    Um, 0_o I don't think I believe what I'm reading. a Lv 11 woodcutter produces 55 wood per hour. How much resources get produced from the new type?!
    I think what the CM meant was the increase type production buildings will get a larger bonus. Stonemason, flour mill and sawmill increase production rather produce anything themselves...
    We get more spies and commanders or they simply have more levels.... LOL, there will be will be seven tavern levels. Each Lv will give one more spy! LOL
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  • RyuunRyuun Posts: 31
    edited 15.11.2014
    As with a lot of the announcements, it comes down to exactly how its implemented before you can decide if its a good update or not.

    Adding in another branch to level in, which rewards you as you climb, could be a great addition to the game.
    But just like levels make for a big gap in strenght now, the same might happen here.
    Additional resource production (esp food) is a big deal, as are additional commanders.

    The ammount of experience needed to level up, the cost of these new buildings and the time to build them will decide how much faster a ruby player can advance compared to non-ruby.
    If the gap is too big, there's no way to compete without spending a lot of money.
    If the advantage isnt enough, the update wont generate (much) additional income.

    The transferring of resources, esp iron/coal/oil and glass, are going to be a fairly big part in this new system.
    Its worth noting that we are now allowed to trade these resources aswell, which wasnt possible before.
    As you start leveling and unlocking new buildings, the first step is to get your iron production going.
    Then you can start building the new buildings, which then have to get maxed out aswell.
    There's a large ammount of "waiting" time here for your iron production (and i suppose coal/oil/glass once the reserves run out), if the ammounts needed are sizeable. Aside from the building time ofcourse.

    Both could be skipped by rubies, which is the tricky part that probably decides how everybody receives the update in the end. i hope they've put in the time needed to figure out the numbers that will make the update just right.
    Ryuun @ nl 1
  • IRON MAN6 (IN1)IRON MAN6 (IN1) Posts: 36
    edited 15.11.2014
    Yes very good update gge rocks.
  • kingjoe145kingjoe145 Posts: 286
    edited 15.11.2014
    Just when i was happy i didn't have anything els to build fu gge
  • longshankslongshanks Posts: 934
    edited 15.11.2014
    GGS you always forget to make me happy every single update. What the heck is wrong with you?

    You know, I have one simple request. And that is to have sharks with frickin' laser beams attached to their heads! Now evidently my colleague informs me that that cannot be done. Ah, would you remind me what I pay you people for, honestly? Throw me a German bone here! What can you do? Try this:

    When are you going to increase the size of the equipment inventory from 100 to 110 or to 125?
    4/23/2014: GGS realizes that this player and customer won't drink the kool-aid.

    **the rule of 3** GGS usually gets it right on the 3rd try. Be patient.

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  • KushUser (INT2)KushUser (INT2) INT2 Posts: 67
    edited 15.11.2014
    Terth wrote: »
    How will the new production buildings for wood/stone work with the current limits on the number of 100% resource buildings? Will they be separate or will it be 3 max of both at 100%, how will % be determined between old and new resource buildings?

    Old resources building will work in same way as they are working, there will no % difference will come in them. For iron ore building in great kingdom % will come as it comes in ice, sand and fire.
    KushUser @ WWW 2
  • KushUser (INT2)KushUser (INT2) INT2 Posts: 67
    edited 15.11.2014
    Ryuun wrote: »
    As with a lot of the announcements, it comes down to exactly how its implemented before you can decide if its a good update or not.

    Adding in another branch to level in, which rewards you as you climb, could be a great addition to the game.
    But just like levels make for a big gap in strenght now, the same might happen here.
    Additional resource production (esp food) is a big deal, as are additional commanders.

    The ammount of experience needed to level up, the cost of these new buildings and the time to build them will decide how much faster a ruby player can advance compared to non-ruby.
    If the gap is too big, there's no way to compete without spending a lot of money.
    If the advantage isnt enough, the update wont generate (much) additional income.

    The transferring of resources, esp iron/coal/oil and glass, are going to be a fairly big part in this new system.
    Its worth noting that we are now allowed to trade these resources aswell, which wasnt possible before.
    As you start leveling and unlocking new buildings, the first step is to get your iron production going.
    Then you can start building the new buildings, which then have to get maxed out aswell.
    There's a large ammount of "waiting" time here for your iron production (and i suppose coal/oil/glass once the reserves run out), if the ammounts needed are sizeable. Aside from the building time ofcourse.

    Both could be skipped by rubies, which is the tricky part that probably decides how everybody receives the update in the end. i hope they've put in the time needed to figure out the numbers that will make the update just right.


    You are saying right brother, There has to be less difference between growth of ruby and non- ruby players.

    But on part of GGE, They have to earn profits from this game and also they have to give salaries to there employees, For this they want us to spent more for them.

    I dont think iron ore is much important, Like coal, oil and glass have no much importance here. If you have capital then you will make KG's not renegades.

    In same way we have to check what is use of iron ore use. Hopefully it will be good.
    KushUser @ WWW 2
  • KushUser (INT2)KushUser (INT2) INT2 Posts: 67
    edited 15.11.2014
    longshanks wrote: »
    GGS you always forget to make me happy every single update. What the heck is wrong with you?

    You know, I have one simple request. And that is to have sharks with frickin' laser beams attached to their heads! Now evidently my colleague informs me that that cannot be done. Ah, would you remind me what I pay you people for, honestly? Throw me a German bone here! What can you do? Try this:

    When are you going to increase the size of the equipment inventory from 100 to 110 or to 125?

    Hi brother, I know we spent a lot on GGE, In increasing a equipment inventory size from 100 to 125 is not a big deal, But if you see the server size then you will find it is difficult. As for increasing inventory size in all servers GGE have to increase there hardware and which is very costly.

    Hopefully GGE will do it but they need some time so have patience.
    KushUser @ WWW 2
  • KushUser (INT2)KushUser (INT2) INT2 Posts: 67
    edited 15.11.2014
    enick98 wrote: »
    Will we be able to ship aquamarine from storm to the other kingdoms as well so it doesn't get lost in the moon storm because I know low level players like myself have a hard time getting it there maybe a couple thousand a month SO it would be really benefitial to be able to ship that to other kingdoms.

    Hi enick, No you cant ship aquamarine to any other world. And if you cant able to make ships from aquamarine then purchase nomad tools or equipments with the help of aqau.

    These tools and equipments will help you a lot in war.
    KushUser @ WWW 2
  • Voidstorm (IN1)Voidstorm (IN1) Posts: 42
    edited 15.11.2014
    SJain wrote: »
    1. will we able to produce iron ore in outposts

    My only question + one of my tad peculiar ones.

    Did you hire a new developer?
    Apparently GGE has merged my us1 and in1 account. It's now showing the posts no of my us1 acc.

    #Sad
  • Voidstorm (IN1)Voidstorm (IN1) Posts: 42
    edited 15.11.2014
    one more thing.

    what will iron ore be used for?
    Apparently GGE has merged my us1 and in1 account. It's now showing the posts no of my us1 acc.

    #Sad
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