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@aus1 ~ SKINK - Level 70 - OVERLORDS -The Fearless - Honor : 2k
Level 68 vs Level 70 legendary 444
ranged and melee 90/90 thats all u need to worry about
send an attack with 90/90 on gate and wall
then with with 90/90 ranged and melee and tell me how it goes
but if anyone tries to say adding gate and wall and not bothering with melee and ranged is talking complete BS
u dont need gate and wall on coms if u can get that in with a 90/90 sure its great but not gonna work on its own
its what u have tools for ........
A, it does not show if tools were used etc
B, it doesnt show if the guy he attacked even had defenders could be all attackers
C, no cast was shown you can easly use any com and win against someone with no cast
if you had an option of 90/90 and a few random weak bonus's, or a 90 range -100 wall, i would take the 90 range. melee are not to great of troops anyways. i see tons of all range armies with 90 range commanders and then large defense reduction things, but i rarely see a full melee army going at someone.
true, his reports dont show to much. anyone can lose an army of 1K or more men if they dont tool it up right. if they tool up an army right though, and use a good commander, then the losses will always be fairly high, not things like 40 men lots on the defense
furture @ EN1
My main castle: http://prntscr.com/9fcfmb
Don't forget that even 90/90 can have wall & moat.
My main castle: http://prntscr.com/9fcfmb
Not true, I have 63% on one commander (nothing on flank mind) from looted / event gems (2 lvl 5 and 2 lvl 6) and looted hero.
It seems to me that the side bonuses are very important, both in offense and defense. But I cannot discount the importance of the soldier bonuses. Once in the courtyard the battle is decided by the stronger force as determined by (soldier strength x number of soldiers x bonuses of either commander or castellan, both soldier and courtyard. ).
A good 9 piece set commander usually has high bonuses on soldier strength as well as good side bonuses. But when making a "home made" commander, mixing equipment pieces together and adding gems, it isn't as easy to get them all high.
The question of which attributes are the most important is one I can't answer definitively. But it seems to me that since the battle ends in the courtyard, you need to have soldier bonuses, melee and range, to give as much advantage as possible there, especially if the castellan you're going up against has them.
For this reason I have been focusing on melee and range bonuses first, and giving secondary importance to the side bonuses.
If I have to I can use a lot of ruby tools to get past a strong wall, gate, and moat. I don't have such an option for augmenting my soldier strength in the courtyard when my opponents are stronger. So I have to make sure mine are as strong as I can make them.
In any case, the most important attributes will always depend upon the context of the battle. A commander that is ideal for PvP will be different than one ideal for FCs or Nomads or Storm, because those are all different scenarios.