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320 max on the wall, and don't underestimate them
90/90 commander with only 2 waves of tools, that's too weak
if you face a strong castellan, there's only one thing to do, range moat wall commander with full range and 3 waves of mantle/wall tools (nomad tools can take care of that)
Gate castellan 90/90, majority sword with some bow and spear. Ranged tools.
WAY-TOO-EASY
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thermal15
where do you see ranged at my door?
is that harder?
http://en.board.goodgamestudios.com/empire/showthread.php?106721-Best-Attack-Strategy-for-Castles-within-your-site
"range moat wall commander with full range and 3 waves of mantle/wall tools"
his commander may have everything, but he send some mele, so that was too weak too
This is one of the best posts on the forum
To the Potato Commander: why do you insist so much on wall bonus, when you can beat any wall with tools only, but you cannot beat the wall with commander only, so you have to use wall tools anyway, so you don't gain a tool slot with your commander ??
And if Triangle's math is correct, the question is how often do you meet more than 2826 defenders for your commander to take advantage, not mentioning that the 90/90 can also get the 30% bonus?
[/SIGPIC]
i dont care that you get tons of glory from attacking noobs that just means you buy a ton of rubies. who cares that you know how to attack and the alliance was ldiotic enough to support, haha look at my glory ^
RIP FreeDominion, you were great.
Conan @ Nowhereinperticular @ UK1

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And why on earth would you do any attack full ranged???? Don't tell me people on USA1 have tried full melee defence???!?!?!?!?!?
RIP FreeDominion, you were great.
Conan @ Nowhereinperticular @ UK1

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on the contrary the better the troops the more of an effect it has not less for example a traveling knight has 146 attack power, but with a +90% melee comander it has 277.4 attack power.
Before you criticize someone, walk a mile in their shoe, that way you're a mile away and have their shoes.
Try reading my earlier post (post #62 on this thread), where I address this issue. The thing is that there is a maximum bonus that can be delivered by the 90% combat strength commander, because the number of attackers is limited. For heavy crossbowmen, for instance, the absolute greatest bonus that can be delivered by a 90% commander is +105,984, in addition to their base strength. However, because the number of defenders is potentially limitless, the -30% bonus is also, potentially limitless. For example, if there are 2826 longbowmen in the keep, defending against your heavy crossbowmen, the -30% bonus on them would be a greater decrease in defense, than the increase in attack delivered by a 90% commander.
Therefore, if you are facing off against 3k+ defenders, and are presented with a choice between getting the -30% bonus, and having a 90% commander, the -30% bonus should be the better deal.
I still think this commander idea is absolutely insane, but it does have an element of logic.
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This is solid advice. I follow it thorougly
RIP FreeDominion, you were great.
Conan @ Nowhereinperticular @ UK1

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The thing this dude forgot to realize, was you can ZERO a ranged defense with tools. And now matter how strong the ranged defense is, say 400%, you can still zero that with 27 shield walls, AND it leaves room for 13 belfry (-260 wall) which would completely zero ALL of the defenders defenses!(aside from moat, which is inevitable) Do NOT listen to this guy!
This attack was done using a 90/90 commander. Eat it, l3itch!
Well I think now with gems any logic this strategy had is over, my 90/90 attack comm has 63% CY bonus, the 30% for all flanks is nice to get too, but no longer essential. I can easily take out 2800 men with a full attack, even without winning all flanks!