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capita,l royal tower kings soldiers etc ??

inkhaterinkhater Posts: 3
edited 29.05.2014 in Players ask Players
When where how and ??? some1 know anything about this ????
Post edited by inkhater on
inkhater @ skn 1

Comments

  • Urúvion (US1)Urúvion (US1) Posts: 13,858
    edited 24.04.2014
    Umm, what are you asking?
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  • cat402cat402 Posts: 830
    edited 25.04.2014
    I think he wants to know what a capital does, what a kings's tower does, and how to get kingsgaurd soilders.
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  • neil33 (GB1)neil33 (GB1) Posts: 1,762
    edited 25.04.2014
    Hi,

    A capital can be found in the kingdom and allows you to recruit KG soldiers.

    A king's tower can be found on the world map and it gives you an attack bonus (I think 25%) when attacking capitals and metropolises.

    And I know this wasn't in your question but:

    Metropolises increase your food production within your alliance.

    Hope this helps.

    P.S. next time try searching your question as someone has asked this type of thing before...
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  • edited 25.04.2014
    King's guard troops can also be unlocked through the rank "The conqueror" or "The Terrible"
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  • tresieltresiel Posts: 545
    edited 25.04.2014
    neil332 wrote: »
    Hi,

    A capital can be found in the kingdom and allows you to recruit KG soldiers.
    That's not all capitals do or provide. Some don't give KG.
    A king's tower can be found on the world map and it gives you an attack bonus (I think 25%) when attacking capitals and metropolises.
    20%
    King's guard troops can also be unlocked through the rank "The conqueror" or "The Terrible"

    Not all of them.
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  • Daniel DegudeDaniel Degude Posts: 1,645
    edited 25.04.2014
    Tresiel, y u say there wrong, but dont give y?
    green capitals allow u to recruit kg's.
    ice caps allow u to recruit ice renegades
    sand caps allow u to recruit sand renegades
    fire caps allow u to recruit fire renegades

    the conqueror title allows u to recruit knights of the kingsguard
    the terrible title allows u to recruit knights and crossbowman of the kingsguard
  • Urúvion (US1)Urúvion (US1) Posts: 13,858
    edited 25.04.2014
    Just to sum it all up to one power. . . .

    Capitols allow you to recruit the four Kings Guard troops, no matter what level you are or how much glory you have, Trading Metropolises give the alliance that owns it a food production boost.

    Kings Towers (also know as Royal Towers, and 'KTs) give the alliance that possesses it a 20% attack bonus when attacking a Metropolis or Capitol. (It might give you a bonus when attacking other KTs as well, I'm not completely sure, can someone who knows post whether that's true or not?)

    To get any of the above, you must capture them, but I wouldn't suggest trying that.
    Only two things are infinite, the universe and human stupidity, and I'm not sure about the former.
    -Albert Einstein
  • abdulhalimabdulhalim Posts: 13
    edited 27.05.2014
    where r capitals location
    abdulhalim @ in 1
  • abdulhalimabdulhalim Posts: 13
    edited 27.05.2014
    one i know 657:657 and 850:462
    pls give me locasion of more caps
    abdulhalim @ in 1
  • abdulhalimabdulhalim Posts: 13
    edited 27.05.2014
    pls show ice and sand caps locations
    abdulhalim @ in 1
  • King_Nitro (GB1)King_Nitro (GB1) Posts: 333
    edited 28.05.2014
    aidan952 wrote: »
    Just to sum it all up to one power. . . .

    Capitols allow you to recruit the four Kings Guard troops, no matter what level you are or how much glory you have, Trading Metropolises give the alliance that owns it a food production boost.

    Kings Towers (also know as Royal Towers, and 'KTs) give the alliance that possesses it a 20% attack bonus when attacking a Metropolis or Capitol. (It might give you a bonus when attacking other KTs as well, I'm not completely sure, can someone who knows post whether that's true or not?)

    To get any of the above, you must capture them, but I wouldn't suggest trying that.
    Also one player can hold up to one Trading Metropolis and one Capital and the more Trading Metropolises an alliance hold the larger the food production bonus
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  • Breor (US1)Breor (US1) Posts: 236US1
    edited 29.05.2014
    Are there/can there be multiple capitals in Fire, Ice, and Sands?
    Would this depend on server size/kingdom size?
    On USA1, my server, I know of only one in fire and one in sands.
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  • lordsaruman (US1)lordsaruman (US1) Posts: 926
    edited 29.05.2014
    Breor wrote: »
    Are there/can there be multiple capitals in Fire, Ice, and Sands?
    Would this depend on server size/kingdom size?
    On USA1, my server, I know of only one in fire and one in sands.

    In the kingdoms there are:
    three ice capitals
    two sand capitals
    one fire capital.

    There is a ranking system that has alliance power rankings. You can find them in the alliance rankings section.
    Lordsaruman int'1 former US1 member

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  • Does capitals relocate or new capitals show up on the edge of the population?
  • JYT (US1)JYT (US1) Posts: 765US1
    No. They do not relocate. How many your server has is determined by the player base size. I believe if enough players join int3, you will get a(nother?) capital

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