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Currently, the main way to gain gold is from taxing and attacking other players. The game is great but I would love to see a little bit more economic features within the game.
I am suggesting the ability to build workshops which will enable players to craft items within the game. Perhaps statues from stone or bows and arrows from wood. These items could be used within your castle (statues for public order and bows for subsidised archer cost - two examples only). Alternatively, players could focus on making items which could then be exchanged for gold.
I know this would be a massive feature (possible game changer) but I see no reason why a small implementation of this could not be included? If successful, an expansion could be made.
I think this could add an extra dynamic to the game and bring out a new kind of player (one who focuses on economic success).
Has this already been suggested? Is this a bad idea? What are people's thoughts?