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Various Wrong Displays for Edge Plants/Penalty Fields

Pietral (US1)Pietral (US1) US1 Posts: 163
Here are a list of bugs that I've encountered so far:

1) The tooltip always displays the same amount of clay/white sand/rocks that will be collected (0-21) no matter what crop is planted.  However, the actual amount that will be collected varies on the crop.  For example, you will only collect 2-6 clay/white sand/rocks when planting cabbage.

2) After harvesting a field with edge plants, if the penalty time is already 0, the graphic for the field will look like there is penalty time.  Also, the tooltip will indicate that there is a penalty on it, though it properly shows the penalty to have 0 time left and be -0%.  However, if you begin production of another crop on that field, the tooltip for the new crop you're about to plant will indicate that you will receive clay/white sand/rocks, when in reality you will not.  (All of these go away if you switch farms/reload.)

3) For fields which do have a penalty time, once you plant something and switch farms, the tooltip will incorrectly show that there is no penalty on that field and that you will get the full amount of the planting.  Once production is complete, it will correctly show that you will receive clay/white sand/rocks (though with the incorrect amount of clay/white sand/rocks as noted in #1), though it still incorrectly shows that you will receive the full amount of the planted crop.

4) If you begin production in a village factory, and then the factory starts upgrading, when you later harvest your goods, the factory is not updated to a under construction status.  You can still go into the factory and try to begin another production.  Doing so, however, will give you an error message.  (The factory will properly update to the under construction status once you switch farms/reload)

5) When harvesting edge plants with a full warehouse, if you decline to sell any edge plants in the resulting popup, the game will not cancel the harvesting of that field (this is what it does when you don't have enough barn space for any non-village product), but instead just stops harvesting everything until you have space in your warehouse.  (This is not a display problem, but an interface problem.)

Comments

  • Data King (US1)Data King (US1) US1 Posts: 7,994
    For #1) It just means it is a random amount that you could get. ;)
  • Pietral (US1)Pietral (US1) US1 Posts: 163
    Yes, but the range value it randomly pulls from is not 0-21.  For example, in the 25 cabbage harvests with edge plants that I've done since I started keeping track of it, I've only gotten values of 2, 4 and 6.  If it really can pull any number between 0 to 21, then either I'm extremely unlucky, or any value that's not 2, 4 or 6 has an extremely low chance of occurring.

    But I think the tooltip is just wrong and should say 2-6 instead of 0-21 for cabbage.
  • Data King (US1)Data King (US1) US1 Posts: 7,994
    The range is correct depending on the type of crop used, as example cabbage will give less than wheat, It is all based on how long the crop takes to grow.
  • Pietral (US1)Pietral (US1) US1 Posts: 163
    Yes, that's my point.  It says 0-21 for all crops, but the real range varies depending on the crop.  Thus, the tooltip should be fixed to display the real range for each crop.
  • Data King (US1)Data King (US1) US1 Posts: 7,994
    Yes, that's my point.  It says 0-21 for all crops, but the real range varies depending on the crop.  Thus, the tooltip should be fixed to display the real range for each crop.
    It is random depending on the type of crop, what type of field, garden & or meadow and their levels. Just like the gold flower seeds you can get any where from 300 gold to 1200 gold per field of gold flowers ;)
  • Pietral (US1)Pietral (US1) US1 Posts: 163
    Yes, that's my point.  It says 0-21 for all crops, but the real range varies depending on the crop.  Thus, the tooltip should be fixed to display the real range for each crop.
    It is random depending on the type of crop, what type of field, garden & or meadow and their levels. Just like the gold flower seeds you can get any where from 300 gold to 1200 gold per field of gold flowers ;)
    You're missing the point.  For example, when harvesting wheat, you will get either 13, 15 or 18.  You cannot get 21, nor can you get 0.  Thus, the tooltip for wheat should say 13-18, not 0-21.  Likewise, for corn, you can only get 0, 1 or 2.  Therefore, that tooltip should say 0-2.

    If you want to use the gold flower example, saying 0-21 for all crops is like saying you get between 1 and 10,000 gold for each gold flower.  Yes, technically it's true, since whether you get 300 gold or 1200 gold or anything in between, it still falls in the 1-10,000 range.  However, it's extremely misleading because you can't get 10,000 gold from a gold flower.  Just like you can't get 21 clay when running corn.
  • Data King (US1)Data King (US1) US1 Posts: 7,994
    @Pietral (US1) The range is right as you pointed out the longer the crop takes to grow like wheat the more edge and by products one can collect. Yes it is possible to get 21 and 0. The range is applied for all crops not just for specific ones.
    Another good example is sunflowers, plant them with an edge plant and you should get the max with the use of humus. Then follow it up with say cabbage or even wheat. The wheat will give you the most by product.
  • @Pietral (US1) I TOTALLY agree with you.  If I have corn in that field, the clay/sand/rock range should reflect that actual range that is possible for that product & that production time.

    I would also like to point out that the values displayed under the information button for the side crops are nowhere near correct.  For my level 5 field, Bamboo shows 36 units for 5 minutes of production...
    When I plant corn, i should get 36, & I do.
    When I plant Cabbage, I should get 288-324, but I usually get 120-130
    When I plant Wheat, I should get nearly 2600 bamboo canes, but in reality, it is about 300.
    Shame, shame GGS, I should whack your knuckles with bamboo canes!
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