Various Wrong Displays for Edge Plants/Penalty Fields
in Bugs
Here are a list of bugs that I've encountered so far:
1) The tooltip always displays the same amount of clay/white sand/rocks that will be collected (0-21) no matter what crop is planted. However, the actual amount that will be collected varies on the crop. For example, you will only collect 2-6 clay/white sand/rocks when planting cabbage.
2) After harvesting a field with edge plants, if the penalty time is already 0, the graphic for the field will look like there is penalty time. Also, the tooltip will indicate that there is a penalty on it, though it properly shows the penalty to have 0 time left and be -0%. However, if you begin production of another crop on that field, the tooltip for the new crop you're about to plant will indicate that you will receive clay/white sand/rocks, when in reality you will not. (All of these go away if you switch farms/reload.)
3) For fields which do have a penalty time, once you plant something and switch farms, the tooltip will incorrectly show that there is no penalty on that field and that you will get the full amount of the planting. Once production is complete, it will correctly show that you will receive clay/white sand/rocks (though with the incorrect amount of clay/white sand/rocks as noted in #1), though it still incorrectly shows that you will receive the full amount of the planted crop.
4) If you begin production in a village factory, and then the factory starts upgrading, when you later harvest your goods, the factory is not updated to a under construction status. You can still go into the factory and try to begin another production. Doing so, however, will give you an error message. (The factory will properly update to the under construction status once you switch farms/reload)
5) When harvesting edge plants with a full warehouse, if you decline to sell any edge plants in the resulting popup, the game will not cancel the harvesting of that field (this is what it does when you don't have enough barn space for any non-village product), but instead just stops harvesting everything until you have space in your warehouse. (This is not a display problem, but an interface problem.)
1) The tooltip always displays the same amount of clay/white sand/rocks that will be collected (0-21) no matter what crop is planted. However, the actual amount that will be collected varies on the crop. For example, you will only collect 2-6 clay/white sand/rocks when planting cabbage.
2) After harvesting a field with edge plants, if the penalty time is already 0, the graphic for the field will look like there is penalty time. Also, the tooltip will indicate that there is a penalty on it, though it properly shows the penalty to have 0 time left and be -0%. However, if you begin production of another crop on that field, the tooltip for the new crop you're about to plant will indicate that you will receive clay/white sand/rocks, when in reality you will not. (All of these go away if you switch farms/reload.)
3) For fields which do have a penalty time, once you plant something and switch farms, the tooltip will incorrectly show that there is no penalty on that field and that you will get the full amount of the planting. Once production is complete, it will correctly show that you will receive clay/white sand/rocks (though with the incorrect amount of clay/white sand/rocks as noted in #1), though it still incorrectly shows that you will receive the full amount of the planted crop.
4) If you begin production in a village factory, and then the factory starts upgrading, when you later harvest your goods, the factory is not updated to a under construction status. You can still go into the factory and try to begin another production. Doing so, however, will give you an error message. (The factory will properly update to the under construction status once you switch farms/reload)
5) When harvesting edge plants with a full warehouse, if you decline to sell any edge plants in the resulting popup, the game will not cancel the harvesting of that field (this is what it does when you don't have enough barn space for any non-village product), but instead just stops harvesting everything until you have space in your warehouse. (This is not a display problem, but an interface problem.)
0
Sign In to comment.
Comments
But I think the tooltip is just wrong and should say 2-6 instead of 0-21 for cabbage.
If you want to use the gold flower example, saying 0-21 for all crops is like saying you get between 1 and 10,000 gold for each gold flower. Yes, technically it's true, since whether you get 300 gold or 1200 gold or anything in between, it still falls in the 1-10,000 range. However, it's extremely misleading because you can't get 10,000 gold from a gold flower. Just like you can't get 21 clay when running corn.
Another good example is sunflowers, plant them with an edge plant and you should get the max with the use of humus. Then follow it up with say cabbage or even wheat. The wheat will give you the most by product.
I would also like to point out that the values displayed under the information button for the side crops are nowhere near correct. For my level 5 field, Bamboo shows 36 units for 5 minutes of production...
When I plant corn, i should get 36, & I do.
When I plant Cabbage, I should get 288-324, but I usually get 120-130
When I plant Wheat, I should get nearly 2600 bamboo canes, but in reality, it is about 300.
Shame, shame GGS, I should whack your knuckles with bamboo canes!