[Opinion] Things I prefer the "old" way / things I prefer the new way. You?
Gardenfairy (GB1)
Posts: 264
Clearly that is just my personal opinion, but feel free to add your list 
Like the old way:
- ship arrival being displayed at the top of the menu
- ship being accessible from all farms
- one universal market for neighbours (I don't mind the vendor being separate/farm)
- seeing the remaining feed etc. during production
Like the new way:
- separate horse farm with mine
- the new feed ring is awesome
- nice graphics for all farms
- clear display of production / building process finished
- world map as a starter screen with chat window open (I do appreciate that as a co-op leader very much)
Like the old way:
- ship arrival being displayed at the top of the menu
- ship being accessible from all farms
- one universal market for neighbours (I don't mind the vendor being separate/farm)
- seeing the remaining feed etc. during production
Like the new way:
- separate horse farm with mine
- the new feed ring is awesome
- nice graphics for all farms
- clear display of production / building process finished
- world map as a starter screen with chat window open (I do appreciate that as a co-op leader very much)
Post edited by black-.-angel (FormerMod) on
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Comments
love it !!! I have several farms and it seems like my dreams from questionnaires come true!!
KEEP IT NEW BUT OLD
on the wheel for feeding (which is great) and manipulation- if I could ask - I would switch the positions of standard food and quick/fast food (the white bags) like is on the old version. So in order violet-orange-blue-white standard-white swill/quick. Logicaly would be more reasonable. I already mistaken few times.. (pigs and cows) Chickens - to put white standard food bag closer to others (violet orange and blue) to be in one row. That would be nice
THANK YOU - very nice
Like the new way:
Things I'd like to see in the test server:
Before entering in a temporary farm - first horse shoes, then cash
After - first cash, then cash, then horse shoes
This way, new players can also get a decent amount of horse shoes.
Also, would be great seeing when the horse / mine finishes separately
Life house
Test house
Life Mill
Test Mill
and it goes on and on and on...if we are not getting extra building slot, why in the world do we need longer building time?? Because that's what they are doing, with each upgrade time is almost doubled! I checked houses, decorations, processing buildings, and it looks rather like a nightmare by my opinion. So I would rather keep the old building times than this
- graphics of the farms, and especially the graphic of the ranch (awesome !)
-world map as starter screen (very useful)
-the deco tower is really beautiful (but can't be seen on all farms)
-the new plots of land (bigger)
-neighbours walk faster
-the trader makes more often offers
-the new feed ring (i don't find it useful, now i'm used to it but i don't like it) + doesn't show if some fertilizer left over (very unuseful)
-the ship not accessible on all farms, and impossible to hear the siren
-the market neighbours who are not demanding the same (so i have to go to each one, very unuseful)
-i really don't like that my horses are not on my farm, i like to see them run
On here, the test server, the build times will be half once the build/upgrade is started.
I think it's very very useful
Map overview;
Separation of horse farm, mine, boat and deco tower;
Ring menu for construction, feed and fertilizer;
Full screen button option
Would like to be able to:
click on boat not just the dock;
see the feed left in barn when clicking on a stable in production;
go to different farms from the deco tower instead of just back to the GF;
I don't like the Racetrack and only play it on the Live Farm because of the Gold Mining license. But I have to admit, the graphics on it being a separate farm are terrific! I'm hoping all that extra room will be used to implement something I do like.
I LOVE the bigger farms (36 plots instead of 25) and I'm also thinking there may be some new animals and crops in store to make use of the extra land too. Very excited about this!
I like the new Ring menu, though it isn't very well implemented at this point. But the move/rotate/demo button is a big improvement over the Live farm's menu. The "last recipe" button on the bakery menu is wonderful! And I STRONGLY AGREE that we need to have the ability to easily check the food/resources while a building is busy. I also like that when you hover over the Info button, the size of the building is displayed in the center strip of the ring. Keep improving the Ring menu this way, you're definitely on the right track.
I too prefer having the ship available from all farms. I dispose of my produce in a very structured order with loading the ship being the first thing. (Then comes bakery/flower shop, then the Market, then straight sales.) So when the Ship is docked, I'm always checking it first before I harvest anything from any farm.
The Full Screen button is great! Would you believe I didn't even know we had a Full Screen option on the Live Farm? And even knowing it now, I still don't use it over there because it's too much hassle to turn on and off. But here on the Test farm I'm constantly in full screen mode.
I have to say I'm really enjoying the speeded up production/build times. It makes the game more exciting and holds my attention better. I wonder if somewhat speedier times should just be coded into the game? I don't know, maybe that would just make the game busier. But especially during this phase where I'm trying to build my Test farm up as big as my Live farm - I say a big thank you for the reduced times!
All in all, I think everything on the Test farm so far either IS an improvement, or shows the promise of being an improvement. I tip my hat to the developers.
I found it better the old ring menue, that you could see how much feed or fertilizer yet is it without having to look into the farm management. I miss them a lot.