[Opinion] ring menu
FarmerVicky (ES1)
ES1 Posts: 220
buenos días, me gusta mucho la rueda de elegir los piensos, a mi me resulta mas comoda que la que tenemos en nuestras granjas reales.
good morning, I love the wheel to choose the feed, to my find it me more comfortable than you have in our real farms.
good morning, I love the wheel to choose the feed, to my find it me more comfortable than you have in our real farms.
edit: title edited, thread moved (black-.-angel)
Post edited by Cassiopea82 on
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I very much dislike that "start production" and "skip production for gold" share a position on the ring menu, since there is a high chance that players will get confused, accidentally skip and thus unintentionally spend gold (on the regular servers).
So far, (mis)clicking the ring menu and trying to start a production on a building already running had no negative effect. With the new positioning I know I'll get into trouble: I often click "start production" by accident either when I want to click the info button or e.g. when trying to check e.g. how much feed I've got left, since using the ring menu requires less clicks than opening farm management and clicking through the tabs there. Please give the "skip for gold" button its own position.
Edit: Would it be possible to state in the ring menu which level is needed to upgrade a building? For higher levels it's not a big deal since most buildings will be upgraded already, but when starting it would be a big help not having to open the upgrade menu to find out a building cannot be upgraded yet.
Yours Sincerely, Noddy.
Edit: Just found the move and rotate buttons, came back here to edit my post and saw your directions. I truly appreciate your help.
@NoddyShepherd (DE1) the move button is on the ring over on the left side now
lack of information...
Having the feed/sow button at the bottom of the menu always took you so far away from the field/stable you were harvesting. Then, when getting to the next field/stable you're re-starting so often activates the dialog box for a field/stable in between - and you can't click on the field you actually want to re-start! And often enough, I then accidentally harvest a building I'm trying to save for later, as for a mission or a co-op project.
Having the feed/sew button higher on the ring menu will make things a lot smoother, I'm sure. (Won't really know until I've got enough fields on the test farm to really test that out.)
mi auguro che introducano maggiori informazioni per facilità di lettura
I agree with you
I hope to introduce greater ease of reading information.
I agree that it is very useful to be able to see how much feed you have by looking at the ring menu, instead of trolling through the farm mangement, I hope they find a way to still be able to show it.
I also like to be able to see how much feed we have just by clicking on the building while busy, it works as a shortcut, faster than farm management
I like to view "the move, rotate and demolish" button in the first click. Didn't like the modify option.
Thank you !
Google Translate:
Confusing, is not to see how much power during production and manure is still in stock.
Added Translation | Cuddly
like to be able to see how much feed we have just by clicking on the building while busy, it works as a shortcut, faster than farm management
But on the test farm they all individually sitting on the ring so beautiful easy to choose Thank for good thinking
Sissycool
- When clicking on a working stable/field/orchard in my life farm, I can see how many feed/sorts of humus/dung I still have
- When clicking on a working stable/field/orchard in the tester farm, the ringmenu only shows the "upgrade" and "speed up" buttons. The other buttons are only shown in the ringmenu when the stable/field/orchard is empty/ready to plant/feed
I really miss seeing how much feed, humus and dung I still have .... tiny bit annoying to have to go to the Farm Management menu each time I want to know these numbers.
Couldn't find this elsewhere in the forum, so thought I should mention it...
EDIT: only just now discovered that somebody in the German thread wrote about the same .... So we do have allies supporting us on this one LOL