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Update 07.10. - Bugs and Prime Days- Discussion

http://en.board.goodgamestudios.com/bigfarm/showthread.php?83113

There we go :) And with the next update it will get fluffy!
Post edited by Latten (DE1) on
«1

Comments

  • ezio auditore3ezio auditore3 Posts: 2,399
    edited 04.10.2013
    Nice update and I'm really happy about the windmill :):)
  • monica79538monica79538 Posts: 1,932
    edited 04.10.2013
    OOOOh bug fixes are better than new stuff sometimes :)
    Dogs not in this update???
  • Latten (DE1)Latten (DE1) Posts: 6,246
    edited 04.10.2013
    OOOOh bug fixes are better than new stuff sometimes :)
    Dogs not in this update???

    No, should be in the next one if everything goes according to plan :)
  • !!!_396723 (GB1)!!!_396723 (GB1) Posts: 253
    edited 04.10.2013
    So with the extra XP do missions fall into
    or other experience bonuses (such as the accident event)
    or
    Experience Points gained by ... other sources will not be taken into account
  • montuosmontuos Posts: 1,275
    edited 04.10.2013
    Latten wrote: »
    - Skipping a building upgrade could have caused the new building to become invisible in the past. We've now fixed this because we didn't want to scare the workers by making them live in haunted houses.

    *giggles*
    Latten wrote: »
    - A whole series of animation errors should no longer be noticeable such as the Windmill continuing to rotate even though production had been completed. Hooray!

    Huzzah!!! I will be so happy Monday morning!!! The windmill's sails stopping when it's ready to collect is the primary reason I keep the animations on at all.
  • FarmingGamerFarmingGamer Posts: 107
    edited 05.10.2013
    May be you should consider adding the "tasks" (new tasks) for the previous update like upgrading coop,pigsty,shed,silo,composter etc to higher levels and assign XP's to them.
  • monica79538monica79538 Posts: 1,932
    edited 05.10.2013
    OOOh before they do that--hopefully they make it so the blue houses can be demolished so they can build other things for the tasks. I like tasks, but I think that would be not good until they fix that huge issue first.
  • Boer MaxBoer Max Posts: 6
    edited 07.10.2013
    Thank you for those kind updates.
  • opaeuro (NL1)opaeuro (NL1) NL1 Posts: 17
    edited 07.10.2013
    windmill is stil spinning
  • Margitorix (SKN1)Margitorix (SKN1) Posts: 87
    edited 07.10.2013
    have been waiting for the demolishing of the bluehouse comming back and have heard it should be fixed in this update but sadly they are still making a monkey out of us we are still loocked whit to many workers after they took away the demolishing feauture whitout warning so still payed a lot of gold for getting a bad farm a very disapointed customer
  • Kimmiecat (NL1)Kimmiecat (NL1) NL1 Posts: 995
    edited 07.10.2013
    Sorry to say the windmill still turns when ready. So no hooray this time.
  • FarmerVilpedaFarmerVilpeda Posts: 294
    edited 07.10.2013
    And the window with active co-op mission become smaller.
  • Latten (DE1)Latten (DE1) Posts: 6,246
    edited 07.10.2013
    Kimmiecat4 wrote: »
    Sorry to say the windmill still turns when ready. So no hooray this time.

    Yup, we noticed :( We're sorry, guys.
    And the window with active co-op mission become smaller.

    Wait what?
  • Kimmiecat (NL1)Kimmiecat (NL1) NL1 Posts: 995
    edited 07.10.2013
    And the window with active co-op mission become smaller.

    Yes it is smaller, the below part with the number collected versus to collect has shrunken.
  • farmerkit2farmerkit2 Posts: 177
    edited 07.10.2013
    Yes, it looks like it wants to hide.
  • BarianBarian Posts: 109
    edited 07.10.2013
    Looks like it's trying to move off the screen to me
    Makes it quite hard to read
  • Margitorix (SKN1)Margitorix (SKN1) Posts: 87
    edited 07.10.2013
    and funny how the the problem whit the funnyhouses demolish still dosn't get much comments from Biggame, seems they wants to drive away their best customers ? I'm tired of not getting any reply dosn't matter were I write, directly or in forums
  • !!!_396723 (GB1)!!!_396723 (GB1) Posts: 253
    edited 07.10.2013
    Margitorix wrote: »
    and funny how the the problem whit the funnyhouses demolish still dosn't get much comments from Biggame, seems they wants to drive away their best customers ? I'm tired of not getting any reply dosn't matter were I write, directly or in forums

    Perhaps you should read this post.
  • Margitorix (SKN1)Margitorix (SKN1) Posts: 87
    edited 07.10.2013
    at last some good news !! just another loong week to wait
  • Latten (DE1)Latten (DE1) Posts: 6,246
    edited 07.10.2013
    Kimmiecat4 wrote: »
    Yes it is smaller, the below part with the number collected versus to collect has shrunken.
    I--
    farmerkit2 wrote: »
    Yes, it looks like it wants to hide.
    But--
    Barian wrote: »
    Looks like it's trying to move off the screen to me
    Makes it quite hard to read

    Okay, can you guys give me a screenshot please? I have no idea what you're talking about :D
  • Margitorix (SKN1)Margitorix (SKN1) Posts: 87
    edited 07.10.2013
    I had been checking that tread the following days after my post but the answer wasn't their and then gave up on it ;)
  • FarmerVilpedaFarmerVilpeda Posts: 294
    edited 07.10.2013
    1385296_10200272089319887_818288203_n.jpg

    This is what we talking about.
  • Ging (AU1)Ging (AU1) Posts: 53
    edited 07.10.2013
    it's blocked by the taskbar, maybe you can see it by hiding your taskbar
  • FarmerVilpedaFarmerVilpeda Posts: 294
    edited 07.10.2013
    And all gamers should be hiding the taskbars??? No way ;)
  • Kakerullen (SKN1)Kakerullen (SKN1) Posts: 243
    edited 07.10.2013
    Before it have not been like this. Fist time I have it was after todays update. (And I need my that bar down there because I have start there, and guick start browser, and a lot of other thing)
  • !!!_396723 (GB1)!!!_396723 (GB1) Posts: 253
    edited 07.10.2013
    It doesn't make any difference if you hide the taskbar - the window remains the same size and is still cut off at the bottom of the screen.
  • RaquelCesar (GB1)RaquelCesar (GB1) GB1 Posts: 55
    edited 07.10.2013
    It's the same on Linux, with no taskbar.
  • Latten (DE1)Latten (DE1) Posts: 6,246
    edited 07.10.2013
    Ah, I see - yeah, same for me, I just didn't notice it at all. Will pass it on! Thank you, guys!
  • Gwendolen (US1)Gwendolen (US1) Posts: 1,268
    edited 07.10.2013
    I just noticed the onions don't pop up to 'halfway done' when they are...
  • farmerkit2farmerkit2 Posts: 177
    edited 07.10.2013
    Also, is it with this update or already earlier when that number got red, but it doesn't tell me what it is what I have to sell? "The barn is full! Sell 48 to make room." - that's all. There are things that I in such a case sell only as few as possible, and there are things that I'd sell all. I'd like to know what it is that I am selling, especially if I have clicked harvest on all my main farm.
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