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All About Boosters [31/08/2020 & 02/09/2020] đź’«

BugsBunnyBugsBunny Moderator, Guest Posts: 1,612
edited 31.08.2020 in Official Announcements


All About Boosters [ 31/08/2020 & 02/09/2020 ]


August 2020 Update

Hello Farmers

It's time to bring a new update to your farms! There will be plenty of brand-new content to help you unwind from all the summer activities and get you ready for fruitful harvests this Autumn!

This update will present you with additional handbook levels from the library and a brand-new booster system. Both allow you to boost your production during the upcoming harvest season.

Note: This update is split into two parts. The first part with the handbook update is planned on 31/08/2020, and the second part with the new booster system is scheduled for 02/09/2020.


Discover New Handbooks at the Library

New Handbooks

Great news for those of you who love reading and learning new skills! If you want to improve your farming skills further, reading is a great way of spending a quiet Autumn evening.

With this update, all handbooks for the main farm will get five additional levels on top of the current highest levels, meaning that most handbooks will have a maximum of 12 levels except for the Concentrated pellets handbook that will be a maximum of 7 levels.

Go to the library on the main farm and check the new additions to the handbook family! Bookworms welcome!


New Boosters Bring New Opportunities!

New Booster System

The brand-new booster system is more organized and easy to maintain for all Farmers! Once a booster is activated on your farm, a new booster icon appears on the right-hand side of the game screen, just above the Next Harvest Timer. By hovering over the icon, all running boosters pop up, and you can check their remaining times. Clicking on the icon opens an overview dialog where all running and idle boosters are displayed.

There are different booster categories like Animal Stables, Orchards, Fields, Factories, XP and Construction Time. The production building-related booster categories come with three kinds of boosters. They are:

(1) reducing production time

(2) increasing the amount of harvested produce

(3) increasing XP upon harvest

Each booster type offers more variety of values compared to the previous system. More importantly, only one value can be activated for each type at a time, and the rest of the booster with other values stands idle in the queue. However, if you have a booster with a higher value than the running one, you can activate the higher one at your own time.

Other kinds like the Reputation boosters, the Firework boosters and so on will not change, but they will be still included as part of the new system.

How cool is that? Being able to manage boosters at your own desire truly makes you the master of the new booster system!

Example:
You have the following boosters in your queues.

New Booster Sysytem

In the Field booster queue:

  • Field XP booster: +100, +250, +500
  • Field production time reduction booster: -60%, -90%

In the Animal stable booster queue:

  • Animal stable XP booster: +50, +100, +500
  • Animal stable production time reduction booster: -10%, -25%

Current active boosters:

  • In the Field booster queue:
    • Field XP booster: +100 & Field production time reduction booster: -60%
  • In the Animal stable booster queue:
    • Animal stable XP booster: +50 + Animal stable production time reduction booster: -10%
  • Construction Time Reduction booster -10%
  • XP booster + 10%

The rest of the boosters stay idle in the queue, but if they have higher values than the running ones and have the green reply icon, you can also activate them at your own time.

As announced a week before the update, in order to implement the new system, the old system had to be replaced, which required us to remove most of the remaining boosters from players' accounts. This does not affect any Theme or Mystery boxes you may have in inventory. Since this change affected all players, we would like to provide you with the following compensation package:



The Compensation Package 


We have come up with the following compensation package for all the players.

  • 4d runtime:
    • +100% XP booster
    • -30% Construction time booster
  • 2d runtime:
    • -30% Animal Stable production time booster
    • -30% Orchard production time booster
    • -30% Field production time booster
    • -30% Factory Production time booster

Please be aware that this compensation package will be added alongside the 2nd update on 2020.09.02. All boosters in the package will start counting at your first login after the update.



Deal of the Month - Unicorn ride

September 2020 DoM

The Unicorn ride is as fluffy as a real unicorn and you can experience the most fluffy ride ever with it! Get on this magical creature and travel across the mystical worlds! This Deal of the Month will be available at Omar's trader throughout the month of September.


Fixed bugs:

  • Achievements - Fixed an issue with the Sticker Book in which stickers were not possible to remove
  • Bakery - Fixed an issue that caused huge negative values to be displayed for coop products in the sell dialog
  • Co-op Meadow - Fixed an issue that caused 1 extra gold to be deducted from skipping an activity
  • Master Factory - Fixed an issue with a wrong text to be displayed in FR
  • Dairy - Fixed an issue with wrong translation for Peach mousse to be displayed in DE
  • Dairy - Fixed an issue that caused XP not to be displayed in the XP gage in the upper-left Dairy dialog
  • Dairy - Fixed an issue that caused an error message when sending goods from the Flower farm
  • Dairy - Fixed an issue where the Swift seeder was not started although enough products were stored in the Dairy and that caused the “Not enough Gold” popup 
  • Dairy - Fixed an issue that caused stored goods not to be deleted after demolishing/rebuilding the Dairy
  • Dairy - Fixed an issue where drop items, WWC point, are missing
  • Dairy - Fixed an issue that caused a harvest animation to be displayed although it was disabled in the settings
  • Community Buildings - Fixed an issue that caused the repaired booster tokens to be displayed as broken
  • Community Buildings - Fixed an issue that caused goods coming from using booster tokens not to be displayed in the tooltip
  • Smelter - Fixed an issue that caused the Smelter to be displayed in a wrong position covering another graphic object
  • Chicken Chalet - Fixed an issue that caused the egg graphic to be displayed in a wrong position in the ready-to-harvest tooltip
  • Edge Plants - Fixed an issue that caused the Village Cash option not to be displayed in the sell dialog
  • Pig Palace - Fixed an issue that caused the building graphic to be displayed in the layout mode
  • Sell Dialog - Fixed an issue that caused players to sell all stored goods
  • Visit another player - Fixed an issue that caused an upgrading building to be moved to a different spot when applying gifts
  • Organic Market - Fixed an issue that caused goods for visitors to be displayed out of the tooltips
  • Pair Finder - Fixed an issue that caused the start button to be displayed over another graphic item in the dialog for DE and FR
  • Subscription - Fixed an issue where wrong info about the Booster token was displayed in the Loyalty Package
  • Viking Farm - Fixed an issue that prevented Player’s info dialog from opening by clicking a player name in the event ranking dialog


You can discuss the OA here.

Happy Farming,
Your BigFarm Team
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